u-boot/boot/scene_menu.c
Tom Rini d678a59d2d Revert "Merge patch series "arm: dts: am62-beagleplay: Fix Beagleplay Ethernet""
When bringing in the series 'arm: dts: am62-beagleplay: Fix Beagleplay
Ethernet"' I failed to notice that b4 noticed it was based on next and
so took that as the base commit and merged that part of next to master.

This reverts commit c8ffd1356d, reversing
changes made to 2ee6f3a5f7.

Reported-by: Jonas Karlman <jonas@kwiboo.se>
Signed-off-by: Tom Rini <trini@konsulko.com>
2024-05-19 08:16:36 -06:00

533 lines
12 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/*
* Implementation of a menu in a scene
*
* Copyright 2022 Google LLC
* Written by Simon Glass <sjg@chromium.org>
*/
#define LOG_CATEGORY LOGC_EXPO
#include <dm.h>
#include <expo.h>
#include <malloc.h>
#include <mapmem.h>
#include <menu.h>
#include <video.h>
#include <video_console.h>
#include <linux/input.h>
#include "scene_internal.h"
static void scene_menuitem_destroy(struct scene_menitem *item)
{
free(item->name);
free(item);
}
void scene_menu_destroy(struct scene_obj_menu *menu)
{
struct scene_menitem *item, *next;
list_for_each_entry_safe(item, next, &menu->item_head, sibling)
scene_menuitem_destroy(item);
}
struct scene_menitem *scene_menuitem_find(const struct scene_obj_menu *menu,
int id)
{
struct scene_menitem *item;
list_for_each_entry(item, &menu->item_head, sibling) {
if (item->id == id)
return item;
}
return NULL;
}
struct scene_menitem *scene_menuitem_find_seq(const struct scene_obj_menu *menu,
uint seq)
{
struct scene_menitem *item;
uint i;
i = 0;
list_for_each_entry(item, &menu->item_head, sibling) {
if (i == seq)
return item;
i++;
}
return NULL;
}
/**
* update_pointers() - Update the pointer object and handle highlights
*
* @menu: Menu to update
* @id: ID of menu item to select/deselect
* @point: true if @id is being selected, false if it is being deselected
*/
static int update_pointers(struct scene_obj_menu *menu, uint id, bool point)
{
struct scene *scn = menu->obj.scene;
const bool stack = scn->expo->popup;
const struct scene_menitem *item;
int ret;
item = scene_menuitem_find(menu, id);
if (!item)
return log_msg_ret("itm", -ENOENT);
/* adjust the pointer object to point to the selected item */
if (menu->pointer_id && item && point) {
struct scene_obj *label;
label = scene_obj_find(scn, item->label_id, SCENEOBJT_NONE);
ret = scene_obj_set_pos(scn, menu->pointer_id,
menu->obj.dim.x + 200, label->dim.y);
if (ret < 0)
return log_msg_ret("ptr", ret);
}
if (stack) {
point &= scn->highlight_id == menu->obj.id;
scene_obj_flag_clrset(scn, item->label_id, SCENEOF_POINT,
point ? SCENEOF_POINT : 0);
}
return 0;
}
/**
* menu_point_to_item() - Point to a particular menu item
*
* Sets the currently pointed-to / highlighted menu item
*/
static void menu_point_to_item(struct scene_obj_menu *menu, uint item_id)
{
if (menu->cur_item_id)
update_pointers(menu, menu->cur_item_id, false);
menu->cur_item_id = item_id;
update_pointers(menu, item_id, true);
}
void scene_menu_calc_bbox(struct scene_obj_menu *menu,
struct vidconsole_bbox *bbox,
struct vidconsole_bbox *label_bbox)
{
const struct expo_theme *theme = &menu->obj.scene->expo->theme;
const struct scene_menitem *item;
bbox->valid = false;
scene_bbox_union(menu->obj.scene, menu->title_id, 0, bbox);
label_bbox->valid = false;
list_for_each_entry(item, &menu->item_head, sibling) {
scene_bbox_union(menu->obj.scene, item->label_id,
theme->menu_inset, bbox);
scene_bbox_union(menu->obj.scene, item->key_id, 0, bbox);
scene_bbox_union(menu->obj.scene, item->desc_id, 0, bbox);
scene_bbox_union(menu->obj.scene, item->preview_id, 0, bbox);
/* Get the bounding box of all labels */
scene_bbox_union(menu->obj.scene, item->label_id,
theme->menu_inset, label_bbox);
}
/*
* subtract the final menuitem's gap to keep the insert the same top
* and bottom
*/
label_bbox->y1 -= theme->menuitem_gap_y;
}
int scene_menu_calc_dims(struct scene_obj_menu *menu)
{
struct vidconsole_bbox bbox, label_bbox;
const struct scene_menitem *item;
scene_menu_calc_bbox(menu, &bbox, &label_bbox);
/* Make all labels the same size */
if (label_bbox.valid) {
list_for_each_entry(item, &menu->item_head, sibling) {
scene_obj_set_size(menu->obj.scene, item->label_id,
label_bbox.x1 - label_bbox.x0,
label_bbox.y1 - label_bbox.y0);
}
}
if (bbox.valid) {
menu->obj.dim.w = bbox.x1 - bbox.x0;
menu->obj.dim.h = bbox.y1 - bbox.y0;
}
return 0;
}
int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu)
{
const bool open = menu->obj.flags & SCENEOF_OPEN;
struct expo *exp = scn->expo;
const bool stack = exp->popup;
const struct expo_theme *theme = &exp->theme;
struct scene_menitem *item;
uint sel_id;
int x, y;
int ret;
x = menu->obj.dim.x;
y = menu->obj.dim.y;
if (menu->title_id) {
ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.dim.x, y);
if (ret < 0)
return log_msg_ret("tit", ret);
ret = scene_obj_get_hw(scn, menu->title_id, NULL);
if (ret < 0)
return log_msg_ret("hei", ret);
if (stack)
x += 200;
else
y += ret * 2;
}
/*
* Currently everything is hard-coded to particular columns so this
* won't work on small displays and looks strange if the font size is
* small. This can be updated once text measuring is supported in
* vidconsole
*/
sel_id = menu->cur_item_id;
list_for_each_entry(item, &menu->item_head, sibling) {
bool selected;
int height;
ret = scene_obj_get_hw(scn, item->label_id, NULL);
if (ret < 0)
return log_msg_ret("get", ret);
height = ret;
if (item->flags & SCENEMIF_GAP_BEFORE)
y += height;
/* select an item if not done already */
if (!sel_id)
sel_id = item->id;
selected = sel_id == item->id;
/*
* Put the label on the left, then leave a space for the
* pointer, then the key and the description
*/
ret = scene_obj_set_pos(scn, item->label_id,
x + theme->menu_inset, y);
if (ret < 0)
return log_msg_ret("nam", ret);
scene_obj_set_hide(scn, item->label_id,
stack && !open && !selected);
if (item->key_id) {
ret = scene_obj_set_pos(scn, item->key_id, x + 230, y);
if (ret < 0)
return log_msg_ret("key", ret);
}
if (item->desc_id) {
ret = scene_obj_set_pos(scn, item->desc_id, x + 280, y);
if (ret < 0)
return log_msg_ret("des", ret);
}
if (item->preview_id) {
bool hide;
/*
* put all previews on top of each other, on the right
* size of the display
*/
ret = scene_obj_set_pos(scn, item->preview_id, -4, y);
if (ret < 0)
return log_msg_ret("prev", ret);
hide = menu->cur_item_id != item->id;
ret = scene_obj_set_hide(scn, item->preview_id, hide);
if (ret < 0)
return log_msg_ret("hid", ret);
}
if (!stack || open)
y += height + theme->menuitem_gap_y;
}
if (sel_id)
menu_point_to_item(menu, sel_id);
return 0;
}
int scene_menu(struct scene *scn, const char *name, uint id,
struct scene_obj_menu **menup)
{
struct scene_obj_menu *menu;
int ret;
ret = scene_obj_add(scn, name, id, SCENEOBJT_MENU,
sizeof(struct scene_obj_menu),
(struct scene_obj **)&menu);
if (ret < 0)
return log_msg_ret("obj", -ENOMEM);
if (menup)
*menup = menu;
INIT_LIST_HEAD(&menu->item_head);
return menu->obj.id;
}
static struct scene_menitem *scene_menu_find_key(struct scene *scn,
struct scene_obj_menu *menu,
int key)
{
struct scene_menitem *item;
list_for_each_entry(item, &menu->item_head, sibling) {
if (item->key_id) {
struct scene_obj_txt *txt;
const char *str;
txt = scene_obj_find(scn, item->key_id, SCENEOBJT_TEXT);
if (txt) {
str = expo_get_str(scn->expo, txt->str_id);
if (str && *str == key)
return item;
}
}
}
return NULL;
}
int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
struct expo_action *event)
{
const bool open = menu->obj.flags & SCENEOF_OPEN;
struct scene_menitem *item, *cur, *key_item;
cur = NULL;
key_item = NULL;
if (!list_empty(&menu->item_head)) {
list_for_each_entry(item, &menu->item_head, sibling) {
/* select an item if not done already */
if (menu->cur_item_id == item->id) {
cur = item;
break;
}
}
}
if (!cur)
return -ENOTTY;
switch (key) {
case BKEY_UP:
if (item != list_first_entry(&menu->item_head,
struct scene_menitem, sibling)) {
item = list_entry(item->sibling.prev,
struct scene_menitem, sibling);
event->type = EXPOACT_POINT_ITEM;
event->select.id = item->id;
log_debug("up to item %d\n", event->select.id);
}
break;
case BKEY_DOWN:
if (!list_is_last(&item->sibling, &menu->item_head)) {
item = list_entry(item->sibling.next,
struct scene_menitem, sibling);
event->type = EXPOACT_POINT_ITEM;
event->select.id = item->id;
log_debug("down to item %d\n", event->select.id);
}
break;
case BKEY_SELECT:
event->type = EXPOACT_SELECT;
event->select.id = item->id;
log_debug("select item %d\n", event->select.id);
break;
case BKEY_QUIT:
if (scn->expo->popup && open) {
event->type = EXPOACT_CLOSE;
event->select.id = menu->obj.id;
} else {
event->type = EXPOACT_QUIT;
log_debug("menu quit\n");
}
break;
case '0'...'9':
key_item = scene_menu_find_key(scn, menu, key);
if (key_item) {
event->type = EXPOACT_SELECT;
event->select.id = key_item->id;
}
break;
}
menu_point_to_item(menu, item->id);
return 0;
}
int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
uint key_id, uint label_id, uint desc_id, uint preview_id,
uint flags, struct scene_menitem **itemp)
{
struct scene_obj_menu *menu;
struct scene_menitem *item;
menu = scene_obj_find(scn, menu_id, SCENEOBJT_MENU);
if (!menu)
return log_msg_ret("find", -ENOENT);
/* Check that the text ID is valid */
if (!scene_obj_find(scn, label_id, SCENEOBJT_TEXT))
return log_msg_ret("txt", -EINVAL);
item = calloc(1, sizeof(struct scene_menitem));
if (!item)
return log_msg_ret("item", -ENOMEM);
item->name = strdup(name);
if (!item->name) {
free(item);
return log_msg_ret("name", -ENOMEM);
}
item->id = resolve_id(scn->expo, id);
item->key_id = key_id;
item->label_id = label_id;
item->desc_id = desc_id;
item->preview_id = preview_id;
item->flags = flags;
list_add_tail(&item->sibling, &menu->item_head);
if (itemp)
*itemp = item;
return item->id;
}
int scene_menu_set_title(struct scene *scn, uint id, uint title_id)
{
struct scene_obj_menu *menu;
struct scene_obj_txt *txt;
menu = scene_obj_find(scn, id, SCENEOBJT_MENU);
if (!menu)
return log_msg_ret("menu", -ENOENT);
/* Check that the ID is valid */
if (title_id) {
txt = scene_obj_find(scn, title_id, SCENEOBJT_TEXT);
if (!txt)
return log_msg_ret("txt", -EINVAL);
}
menu->title_id = title_id;
return 0;
}
int scene_menu_set_pointer(struct scene *scn, uint id, uint pointer_id)
{
struct scene_obj_menu *menu;
struct scene_obj *obj;
menu = scene_obj_find(scn, id, SCENEOBJT_MENU);
if (!menu)
return log_msg_ret("menu", -ENOENT);
/* Check that the ID is valid */
if (pointer_id) {
obj = scene_obj_find(scn, pointer_id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("obj", -EINVAL);
}
menu->pointer_id = pointer_id;
return 0;
}
int scene_menu_display(struct scene_obj_menu *menu)
{
struct scene *scn = menu->obj.scene;
struct scene_obj_txt *pointer;
struct expo *exp = scn->expo;
struct scene_menitem *item;
const char *pstr;
printf("U-Boot : Boot Menu\n\n");
if (menu->title_id) {
struct scene_obj_txt *txt;
const char *str;
txt = scene_obj_find(scn, menu->title_id, SCENEOBJT_TEXT);
if (!txt)
return log_msg_ret("txt", -EINVAL);
str = expo_get_str(exp, txt->str_id);
printf("%s\n\n", str);
}
if (list_empty(&menu->item_head))
return 0;
pointer = scene_obj_find(scn, menu->pointer_id, SCENEOBJT_TEXT);
pstr = expo_get_str(scn->expo, pointer->str_id);
list_for_each_entry(item, &menu->item_head, sibling) {
struct scene_obj_txt *key = NULL, *label = NULL;
struct scene_obj_txt *desc = NULL;
const char *kstr = NULL, *lstr = NULL, *dstr = NULL;
key = scene_obj_find(scn, item->key_id, SCENEOBJT_TEXT);
if (key)
kstr = expo_get_str(exp, key->str_id);
label = scene_obj_find(scn, item->label_id, SCENEOBJT_TEXT);
if (label)
lstr = expo_get_str(exp, label->str_id);
desc = scene_obj_find(scn, item->desc_id, SCENEOBJT_TEXT);
if (desc)
dstr = expo_get_str(exp, desc->str_id);
printf("%3s %3s %-10s %s\n",
pointer && menu->cur_item_id == item->id ? pstr : "",
kstr, lstr, dstr);
}
return -ENOTSUPP;
}
int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu)
{
struct scene_menitem *item;
scene_render_deps(scn, menu->title_id);
scene_render_deps(scn, menu->cur_item_id);
scene_render_deps(scn, menu->pointer_id);
list_for_each_entry(item, &menu->item_head, sibling) {
scene_render_deps(scn, item->key_id);
scene_render_deps(scn, item->label_id);
scene_render_deps(scn, item->desc_id);
}
return 0;
}