/* SPDX-License-Identifier: GPL-2.0+ */ /* * Handles a contiguous list of pointers which be allocated and freed * * Copyright 2023 Google LLC * Written by Simon Glass */ #ifndef __ALIST_H #define __ALIST_H #include #include #include /** * struct alist - object list that can be allocated and freed * * Holds a list of objects, each of the same size. The object is typically a * C struct. The array is alloced in memory can change in size. * * The list rememebers the size of the list, but has a separate count of how * much space is allocated, This allows it increase in size in steps as more * elements are added, which is more efficient that reallocating the list every * time a single item is added * * Two types of access are provided: * * alist_get...(index) * gets an existing element, if its index is less that size * * alist_ensure(index) * address an existing element, or creates a new one if not present * * @data: object data of size `@obj_size * @alloc`. The list can grow as * needed but never shrinks * @obj_size: Size of each object in bytes * @count: number of objects in array * @alloc: allocated length of array, to which @count can grow * @flags: flags for the alist (ALISTF_...) */ struct alist { void *data; u16 obj_size; u16 count; u16 alloc; u16 flags; }; /** * enum alist_flags - Flags for the alist * * @ALIST_FAIL: true if any allocation has failed. Once this has happened, the * alist is dead and cannot grow further */ enum alist_flags { ALISTF_FAIL = BIT(0), }; /** * alist_has() - Check if an index is within the list range * * Checks if index is within the current alist count * * @lst: alist to check * @index: Index to check * Returns: true if value, else false */ static inline bool alist_has(struct alist *lst, uint index) { return index < lst->count; } /** * alist_calc_index() - Calculate the index of an item in the list * * The returned element number will be -1 if the list is empty or the pointer * pointers to before the list starts. * * If the pointer points to after the last item, the calculated element-number * will be returned, even though it is greater than lst->count * * @lst: alist to check * @ptr: pointer to check * Return: element number of the pointer */ int alist_calc_index(const struct alist *lst, const void *ptr); /** * alist_err() - Check if the alist is still valid * * @lst: List to check * Return: false if OK, true if any previous allocation failed */ static inline bool alist_err(struct alist *lst) { return lst->flags & ALISTF_FAIL; } /** * alist_full() - Check if the alist is full * * @lst: List to check * Return: true if full, false otherwise */ static inline bool alist_full(struct alist *lst) { return lst->count == lst->alloc; } /** * alist_get_ptr() - Get the value of a pointer * * @lst: alist to check * @index: Index to read from * Returns: pointer, if present, else NULL */ const void *alist_get_ptr(const struct alist *lst, uint index); /** * alist_getd() - Get the value of a pointer directly, with no checking * * This must only be called on indexes for which alist_has() returns true * * @lst: alist to check * @index: Index to read from * Returns: pointer value (may be NULL) */ static inline const void *alist_getd(struct alist *lst, uint index) { return lst->data + index * lst->obj_size; } /** * alist_get() - get an entry as a constant * * Use as (to obtain element 2 of the list): * const struct my_struct *ptr = alist_get(lst, 2, struct my_struct) */ #define alist_get(_lst, _index, _struct) \ ((const _struct *)alist_get_ptr(_lst, _index)) /** get an entry which can be written to */ #define alist_getw(_lst, _index, _struct) \ ((_struct *)alist_get_ptr(_lst, _index)) /** * alist_ensure_ptr() - Ensure an object exists at a given index * * This provides read/write access to an array element. If it does not exist, * it is allocated, reading for the caller to store the object into * * Allocates a object at the given index if needed * * @lst: alist to check * @index: Index to address * Returns: pointer where struct can be read/written, or NULL if out of memory */ void *alist_ensure_ptr(struct alist *lst, uint index); /** * alist_ensure() - Address a struct, the correct object type * * Use as: * struct my_struct *ptr = alist_ensure(&lst, 4, struct my_struct); */ #define alist_ensure(_lst, _index, _struct) \ ((_struct *)alist_ensure_ptr(_lst, _index)) /** * alist_add_placeholder() - Add a new item to the end of the list * * @lst: alist to add to * Return: Pointer to the newly added position, or NULL if out of memory. Note * that this is not inited so the caller must copy the requested struct to the * returned pointer */ void *alist_add_placeholder(struct alist *lst); /** * alist_add_ptr() - Ad a new object to the list * * @lst: alist to add to * @obj: Pointer to object to copy in * Returns: pointer to where the object was copied, or NULL if out of memory */ void *alist_add_ptr(struct alist *lst, void *obj); /** * alist_expand_by() - Expand a list by the given amount * * @lst: alist to expand * @inc_by: Amount to expand by * Return: true if OK, false if out of memory */ bool alist_expand_by(struct alist *lst, uint inc_by); /** * alist_add() - Used to add an object type with the correct type * * Use as: * struct my_struct obj; * struct my_struct *ptr = alist_add(&lst, &obj); */ #define alist_add(_lst, _obj) \ ((typeof(_obj) *)alist_add_ptr(_lst, &(_obj))) /** get next entry as a constant */ #define alist_next(_lst, _objp) \ ((const typeof(_objp))alist_next_ptrd(_lst, _objp)) /** get next entry, which can be written to */ #define alist_nextw(_lst, _objp) \ ((typeof(_objp))alist_next_ptrd(_lst, _objp)) /** * alist_next_ptrd() - Get a pointer to the next list element * * This returns NULL if the requested element is beyond lst->count * * @lst: List to check * @ptr: Pointer to current element (must be valid) * Return: Pointer to next element, or NULL if @ptr is the last */ const void *alist_next_ptrd(const struct alist *lst, const void *ptr); /** * alist_chk_ptr() - Check whether a pointer is within a list * * Checks if the pointer points to an existing element of the list. The pointer * must point to the start of an element, either in the list, or just outside of * it. This function is only useful for handling for() loops * * Return: true if @ptr is within the list (0..count-1), else false */ bool alist_chk_ptr(const struct alist *lst, const void *ptr); /** * alist_start() - Get the start of the list (first element) * * Note that this will always return ->data even if it is not NULL * * Usage: * const struct my_struct *obj; # 'const' is optional * * alist_start(&lst, struct my_struct) */ #define alist_start(_lst, _struct) \ ((_struct *)(_lst)->data) /** * alist_end() - Get the end of the list (just after last element) * * Usage: * const struct my_struct *obj; # 'const' is optional * * alist_end(&lst, struct my_struct) */ #define alist_end(_lst, _struct) \ ((_struct *)(_lst)->data + (_lst)->count) /** * alist_for_each() - Iterate over an alist (with constant pointer) * * Use as: * const struct my_struct *obj; # 'const' is optional * * alist_for_each(obj, &lst) { * obj->... * } */ #define alist_for_each(_pos, _lst) \ for (_pos = alist_start(_lst, typeof(*(_pos))); \ _pos < alist_end(_lst, typeof(*(_pos))); \ _pos++) /** * alist_for_each_filter() - version which sets up a 'from' pointer too * * This is used for filtering out information in the list. It works by iterating * through the list, copying elements down over the top of elements to be * deleted. * * In this example, 'from' iterates through the list from start to end,, 'to' * also begins at the start, but only increments if the element at 'from' should * be kept. This provides an O(n) filtering operation. Note that * alist_update_end() must be called after the loop, to update the count. * * alist_for_each_filter(from, to, &lst) { * if (from->val != 2) * *to++ = *from; * } * alist_update_end(&lst, to); */ #define alist_for_each_filter(_pos, _from, _lst) \ for (_pos = _from = alist_start(_lst, typeof(*(_pos))); \ _pos < alist_end(_lst, typeof(*(_pos))); \ _pos++) /** * alist_update_end() - Set the element count based on a given pointer * * Set the given element as the final one */ void alist_update_end(struct alist *lst, const void *end); /** * alist_empty() - Empty an alist * * This removes all entries from the list, without changing the allocated size */ void alist_empty(struct alist *lst); /** * alist_init() - Set up a new object list * * Sets up a list of objects, initially empty * * @lst: alist to set up * @obj_size: Size of each element in bytes * @alloc_size: Number of items to allowed to start, before reallocation is * needed (0 to start with no space) * Return: true if OK, false if out of memory */ bool alist_init(struct alist *lst, uint obj_size, uint alloc_size); /** * alist_init_struct() - Typed version of alist_init() * * Use as: * alist_init(&lst, struct my_struct); */ #define alist_init_struct(_lst, _struct) \ alist_init(_lst, sizeof(_struct), 0) /** * alist_uninit_move_ptr() - Return the allocated contents and uninit the alist * * This returns the alist data to the caller, so that the caller receives data * that it can be sure will hang around. The caller is responsible for freeing * the data. * * If the alist size is 0, this returns NULL * * The alist is uninited as part of this. * * The alist must be inited before this can be called. * * @alist: alist to uninit * @countp: if non-NULL, returns the number of objects in the returned data * (which is @alist->size) * Return: data contents, allocated with malloc(), or NULL if the data could not * be allocated, or the data size is 0 */ void *alist_uninit_move_ptr(struct alist *alist, size_t *countp); /** * alist_uninit_move() - Typed version of alist_uninit_move_ptr() */ #define alist_uninit_move(_lst, _countp, _struct) \ (_struct *)alist_uninit_move_ptr(_lst, _countp) /** * alist_uninit() - Free any memory used by an alist * * The alist must be inited before this can be called. * * @alist: alist to uninit */ void alist_uninit(struct alist *alist); #endif /* __ALIST_H */