expo: Use flags for objects

We currently have just a 'hide' property for each object. In preparation
for adding more properties, convert the struct to use a flags value,
instead of individual booleans. This is more extensible.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2023-06-01 10:22:50 -06:00 committed by Tom Rini
parent ae45d6cf5a
commit ce72c9ec26
4 changed files with 40 additions and 7 deletions

View file

@ -208,13 +208,26 @@ int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
}
int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
{
int ret;
ret = scene_obj_flag_clrset(scn, id, SCENEOF_HIDE,
hide ? SCENEOF_HIDE : 0);
if (ret)
return log_msg_ret("flg", ret);
return 0;
}
int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set)
{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
obj->hide = hide;
obj->flags &= ~clr;
obj->flags |= set;
return 0;
}
@ -358,7 +371,7 @@ int scene_render(struct scene *scn)
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (!obj->hide) {
if (!(obj->flags & SCENEOF_HIDE)) {
ret = scene_obj_render(obj, exp->text_mode);
if (ret && ret != -ENOTSUPP)
return log_msg_ret("ren", ret);

View file

@ -54,6 +54,17 @@ void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type);
int scene_obj_add(struct scene *scn, const char *name, uint id,
enum scene_obj_t type, uint size, struct scene_obj **objp);
/**
* scene_obj_flag_clrset() - Adjust object flags
*
* @scn: Scene to update
* @id: ID of object to update
* @clr: Bits to clear in the object's flags
* @set: Bits to set in the object's flags
* Returns 0 if OK, -ENOENT if the object was not found
*/
int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set);
/**
* scene_menu_arrange() - Set the position of things in the menu
*

View file

@ -137,6 +137,15 @@ struct scene_dim {
int h;
};
/**
* enum scene_obj_flags_t - flags for objects
*
* @SCENEOF_HIDE: object should be hidden
*/
enum scene_obj_flags_t {
SCENEOF_HIDE = 1 << 0,
};
/**
* struct scene_obj - information about an object in a scene
*
@ -145,7 +154,7 @@ struct scene_dim {
* @id: ID number of the object
* @type: Type of this object
* @dim: Dimensions for this object
* @hide: true if the object should be hidden
* @flags: Flags for this object
* @sibling: Node to link this object to its siblings
*/
struct scene_obj {
@ -154,7 +163,7 @@ struct scene_obj {
uint id;
enum scene_obj_t type;
struct scene_dim dim;
bool hide;
int flags;
struct list_head sibling;
};

View file

@ -372,7 +372,7 @@ static int expo_object_menu(struct unit_test_state *uts)
ut_asserteq(-4, prev1->obj.dim.x);
ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y);
ut_asserteq(false, prev1->obj.hide);
ut_asserteq(false, prev1->obj.flags & SCENEOF_HIDE);
expo_destroy(exp);
@ -488,10 +488,10 @@ static int expo_render_image(struct unit_test_state *uts)
/* make sure only the preview for the second item is shown */
obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
ut_asserteq(true, obj->hide);
ut_asserteq(true, obj->flags & SCENEOF_HIDE);
obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
ut_asserteq(false, obj->hide);
ut_asserteq(false, obj->flags & SCENEOF_HIDE);
/* select it */
ut_assertok(expo_send_key(exp, BKEY_SELECT));