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expo: Use flags for objects
We currently have just a 'hide' property for each object. In preparation for adding more properties, convert the struct to use a flags value, instead of individual booleans. This is more extensible. Signed-off-by: Simon Glass <sjg@chromium.org>
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parent
ae45d6cf5a
commit
ce72c9ec26
4 changed files with 40 additions and 7 deletions
17
boot/scene.c
17
boot/scene.c
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@ -208,13 +208,26 @@ int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
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}
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int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
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{
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int ret;
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ret = scene_obj_flag_clrset(scn, id, SCENEOF_HIDE,
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hide ? SCENEOF_HIDE : 0);
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if (ret)
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return log_msg_ret("flg", ret);
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return 0;
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}
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int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set)
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{
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struct scene_obj *obj;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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obj->hide = hide;
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obj->flags &= ~clr;
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obj->flags |= set;
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return 0;
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}
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@ -358,7 +371,7 @@ int scene_render(struct scene *scn)
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int ret;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (!obj->hide) {
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if (!(obj->flags & SCENEOF_HIDE)) {
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ret = scene_obj_render(obj, exp->text_mode);
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if (ret && ret != -ENOTSUPP)
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return log_msg_ret("ren", ret);
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@ -54,6 +54,17 @@ void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type);
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int scene_obj_add(struct scene *scn, const char *name, uint id,
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enum scene_obj_t type, uint size, struct scene_obj **objp);
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/**
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* scene_obj_flag_clrset() - Adjust object flags
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*
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* @scn: Scene to update
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* @id: ID of object to update
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* @clr: Bits to clear in the object's flags
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* @set: Bits to set in the object's flags
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* Returns 0 if OK, -ENOENT if the object was not found
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*/
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int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set);
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/**
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* scene_menu_arrange() - Set the position of things in the menu
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*
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@ -137,6 +137,15 @@ struct scene_dim {
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int h;
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};
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/**
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* enum scene_obj_flags_t - flags for objects
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*
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* @SCENEOF_HIDE: object should be hidden
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*/
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enum scene_obj_flags_t {
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SCENEOF_HIDE = 1 << 0,
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};
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/**
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* struct scene_obj - information about an object in a scene
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*
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@ -145,7 +154,7 @@ struct scene_dim {
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* @id: ID number of the object
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* @type: Type of this object
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* @dim: Dimensions for this object
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* @hide: true if the object should be hidden
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* @flags: Flags for this object
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* @sibling: Node to link this object to its siblings
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*/
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struct scene_obj {
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@ -154,7 +163,7 @@ struct scene_obj {
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uint id;
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enum scene_obj_t type;
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struct scene_dim dim;
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bool hide;
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int flags;
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struct list_head sibling;
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};
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@ -372,7 +372,7 @@ static int expo_object_menu(struct unit_test_state *uts)
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ut_asserteq(-4, prev1->obj.dim.x);
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ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y);
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ut_asserteq(false, prev1->obj.hide);
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ut_asserteq(false, prev1->obj.flags & SCENEOF_HIDE);
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expo_destroy(exp);
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@ -488,10 +488,10 @@ static int expo_render_image(struct unit_test_state *uts)
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/* make sure only the preview for the second item is shown */
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obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
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ut_asserteq(true, obj->hide);
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ut_asserteq(true, obj->flags & SCENEOF_HIDE);
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obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
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ut_asserteq(false, obj->hide);
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ut_asserteq(false, obj->flags & SCENEOF_HIDE);
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/* select it */
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ut_assertok(expo_send_key(exp, BKEY_SELECT));
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