expo: Drop scene_title_set()

This function is really just an assignment, so serves no useful
purpose. Drop it.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2024-10-14 16:32:02 -06:00
parent fde707501f
commit 96cbafb1d2
4 changed files with 3 additions and 19 deletions

View file

@ -404,7 +404,7 @@ static int scene_build(struct build_info *info, ofnode scn_node,
if (ret < 0)
return log_msg_ret("tit", ret);
title_id = ret;
scene_title_set(scn, title_id);
scn->title_id = title_id;
ret = add_txt_str(info, scn_node, scn, "prompt", 0);
if (ret < 0)
@ -420,7 +420,7 @@ static int scene_build(struct build_info *info, ofnode scn_node,
return 0;
}
int build_it(struct build_info *info, ofnode root, struct expo **expp)
static int build_it(struct build_info *info, ofnode root, struct expo **expp)
{
ofnode scenes, node;
struct expo *exp;

View file

@ -70,13 +70,6 @@ void scene_destroy(struct scene *scn)
free(scn);
}
int scene_title_set(struct scene *scn, uint id)
{
scn->title_id = id;
return 0;
}
int scene_obj_count(struct scene *scn)
{
return list_count_nodes(&scn->obj_head);

View file

@ -540,15 +540,6 @@ void scene_set_highlight_id(struct scene *scn, uint id);
*/
int scene_set_open(struct scene *scn, uint id, bool open);
/**
* scene_title_set() - set the scene title
*
* @scn: Scene to update
* @title_id: Title ID to set
* Returns: 0 if OK
*/
int scene_title_set(struct scene *scn, uint title_id);
/**
* scene_obj_count() - Count the number of objects in a scene
*

View file

@ -151,7 +151,7 @@ static int expo_scene(struct unit_test_state *uts)
scn = NULL;
id = scene_new(exp, SCENE_NAME2, 0, &scn);
ut_assertnonnull(scn);
ut_assertok(scene_title_set(scn, title_id));
scn->title_id = title_id;
ut_asserteq(STR_SCENE_TITLE + 1, id);
ut_asserteq(STR_SCENE_TITLE + 2, exp->next_id);
ut_asserteq_ptr(exp, scn->expo);