expo: Allow menu items to have values

At present menu items are stored according to their sequence number in
the menu. In some cases we may want to have holes in that sequence, or
not use a sequence at all.

Add a new 'value' property for menu items. This will be used for
reading and writing, if present. If there is no 'value' property, then
the normal sequence number will be used instead.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2024-10-14 16:31:58 -06:00
parent d8ff97ce91
commit 012e1e8652
8 changed files with 58 additions and 4 deletions

View file

@ -39,6 +39,9 @@
/* IDs for the menu items */
item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
ID_CPU_SPEED_3>;
/* values for the menu items */
item-value = <0 3 6>;
};
power-loss {

View file

@ -227,10 +227,10 @@ static void list_strings(struct build_info *info)
static int menu_build(struct build_info *info, ofnode node, struct scene *scn,
uint id, struct scene_obj **objp)
{
const u32 *item_ids, *item_values;
struct scene_obj_menu *menu;
int ret, size, i, num_items;
uint title_id, menu_id;
const u32 *item_ids;
int ret, size, i;
const char *name;
name = ofnode_get_name(node);
@ -254,9 +254,15 @@ static int menu_build(struct build_info *info, ofnode node, struct scene *scn,
return log_msg_ret("itm", -EINVAL);
if (!size || size % sizeof(u32))
return log_msg_ret("isz", -EINVAL);
size /= sizeof(u32);
num_items = size / sizeof(u32);
for (i = 0; i < size; i++) {
item_values = ofnode_read_prop(node, "item-value", &size);
if (item_values) {
if (size != num_items * sizeof(u32))
return log_msg_ret("vsz", -EINVAL);
}
for (i = 0; i < num_items; i++) {
struct scene_menitem *item;
uint label, key, desc;
@ -280,6 +286,8 @@ static int menu_build(struct build_info *info, ofnode node, struct scene *scn,
desc, 0, 0, &item);
if (ret < 0)
return log_msg_ret("mi", ret);
if (item_values)
item->value = fdt32_to_cpu(item_values[i]);
}
*objp = &menu->obj;

View file

@ -281,6 +281,16 @@ struct scene_menitem *scene_menuitem_find(const struct scene_obj_menu *menu,
struct scene_menitem *scene_menuitem_find_seq(const struct scene_obj_menu *menu,
uint seq);
/**
* scene_menuitem_find_val() - Find the menu item with a given value
*
* @menu: Menu to check
* @find_val: Value to look for
* Return: menu item if found, else NULL
*/
struct scene_menitem *scene_menuitem_find_val(const struct scene_obj_menu *menu,
int val);
/**
* scene_bbox_union() - update bouding box with the demensions of an object
*

View file

@ -61,6 +61,22 @@ struct scene_menitem *scene_menuitem_find_seq(const struct scene_obj_menu *menu,
return NULL;
}
struct scene_menitem *scene_menuitem_find_val(const struct scene_obj_menu *menu,
int val)
{
struct scene_menitem *item;
uint i;
i = 0;
list_for_each_entry(item, &menu->item_head, sibling) {
if (item->value == val)
return item;
i++;
}
return NULL;
}
/**
* update_pointers() - Update the pointer object and handle highlights
*
@ -416,6 +432,7 @@ int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
item->desc_id = desc_id;
item->preview_id = preview_id;
item->flags = flags;
item->value = INT_MAX;
list_add_tail(&item->sibling, &menu->item_head);
if (itemp)

View file

@ -361,6 +361,13 @@ item-id
Specifies the ID for each menu item. These are used for checking which item
has been selected.
item-value
type: u32 list, optional
Specifies the value for each menu item. These are used for saving and
loading. If this is omitted the value is its position in the menu (0..n-1).
Valid values are positive and negative integers INT_MIN...(INT_MAX - 1).
item-label / item-label-id
type: string list / u32 list, required
@ -474,6 +481,9 @@ strings are provided inline in the nodes where they are used.
/* IDs for the menu items */
item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
ID_CPU_SPEED_3>;
/* values for the menu items */
item-value = <(-1) 3 6>;
};
power-loss {

View file

@ -330,6 +330,7 @@ enum scene_menuitem_flags_t {
* @desc_id: ID of text object to use as the description text
* @preview_id: ID of the preview object, or 0 if none
* @flags: Flags for this item
* @value: Value for this item, or INT_MAX to use sequence
* @sibling: Node to link this item to its siblings
*/
struct scene_menitem {
@ -340,6 +341,7 @@ struct scene_menitem {
uint desc_id;
uint preview_id;
uint flags;
int value;
struct list_head sibling;
};

View file

@ -717,6 +717,7 @@ static int expo_test_build(struct unit_test_state *uts)
ut_asserteq(0, item->desc_id);
ut_asserteq(0, item->preview_id);
ut_asserteq(0, item->flags);
ut_asserteq(0, item->value);
txt = scene_obj_find(scn, item->label_id, SCENEOBJT_NONE);
ut_asserteq_str("2 GHz", expo_get_str(exp, txt->str_id));

View file

@ -39,6 +39,9 @@
item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
ID_CPU_SPEED_3>;
/* values for the menu items */
item-value = <(-1) 3 6>;
start-bit = <0x400>;
bit-length = <2>;
};