godot/0001-SCons-Fix-linking-system-pcre2-on-server-platform.patch
2018-05-29 19:08:47 +10:00

31 lines
1,019 B
Diff

From eeb7385f02ba4730cf4fd9601b97b3149d2b4ebb Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com>
Date: Sun, 4 Mar 2018 13:46:11 +0100
Subject: [PATCH] SCons: Fix linking system pcre2 on server platform
Fixes #17245.
(cherry picked from commit e619727e999ecd8e6883330f2c6950cd0624de99)
---
platform/server/detect.py | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/platform/server/detect.py b/platform/server/detect.py
index 77193e592..c3cb76b3c 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -127,6 +127,11 @@ def configure(env):
if not env['builtin_libogg']:
env.ParseConfig('pkg-config ogg --cflags --libs')
+ # On Linux wchar_t should be 32-bits
+ # 16-bit library shouldn't be required due to compiler optimisations
+ if not env['builtin_pcre2']:
+ env.ParseConfig('pkg-config libpcre2-32 --cflags --libs')
+
## Flags
# Linkflags below this line should typically stay the last ones
--
2.13.6