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https://abf.rosa.ru/djam/godot.git
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New version 3.0.2
This commit is contained in:
parent
dee43f0ada
commit
370da02f64
4 changed files with 94 additions and 25 deletions
4
.abf.yml
4
.abf.yml
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@ -1,3 +1,3 @@
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sources:
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godot-2.1.3-stable.tar.gz: 6179ed60804658aeb0f06b4f3a744f46f39648b4
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godot-demo-projects-2.1.3-stable.tar.gz: fd0533ecd640ab99842269d14021d5c35c01aa40
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godot-3.0.2-stable.tar.gz: e6c440d72fd4ded294823e07e3d0df80c506a704
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godot-demo-projects-3.0-d69cc10.tar.gz: fdf4860700d55417a6ad7bc47a5325c131f82fd8
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26
0001-Dist-Fix-Linux-desktop-file-launch-argument.patch
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26
0001-Dist-Fix-Linux-desktop-file-launch-argument.patch
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@ -0,0 +1,26 @@
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From 593e616a482eccd5f6772b4df9430ff0d7305a50 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com>
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Date: Wed, 14 Mar 2018 12:05:16 +0100
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Subject: [PATCH] Dist: Fix Linux desktop file launch argument
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(cherry picked from commit a55e2f2dac040246d780e55d27c0ca22c3eb179f)
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---
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misc/dist/linux/godot.desktop | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/misc/dist/linux/godot.desktop b/misc/dist/linux/godot.desktop
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index 545c49125..974352b11 100644
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--- a/misc/dist/linux/godot.desktop
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+++ b/misc/dist/linux/godot.desktop
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@@ -2,7 +2,7 @@
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Name=Godot Engine
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GenericName=Libre game engine
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Comment=Multi-platform 2D and 3D game engine with a feature rich editor
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-Exec=godot -pm
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+Exec=godot -p
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Icon=godot
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Terminal=false
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Type=Application
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--
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2.13.6
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31
0001-SCons-Fix-linking-system-pcre2-on-server-platform.patch
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0001-SCons-Fix-linking-system-pcre2-on-server-platform.patch
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@ -0,0 +1,31 @@
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From eeb7385f02ba4730cf4fd9601b97b3149d2b4ebb Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com>
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Date: Sun, 4 Mar 2018 13:46:11 +0100
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Subject: [PATCH] SCons: Fix linking system pcre2 on server platform
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Fixes #17245.
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(cherry picked from commit e619727e999ecd8e6883330f2c6950cd0624de99)
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---
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platform/server/detect.py | 5 +++++
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1 file changed, 5 insertions(+)
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diff --git a/platform/server/detect.py b/platform/server/detect.py
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index 77193e592..c3cb76b3c 100644
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--- a/platform/server/detect.py
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+++ b/platform/server/detect.py
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@@ -127,6 +127,11 @@ def configure(env):
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if not env['builtin_libogg']:
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env.ParseConfig('pkg-config ogg --cflags --libs')
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+ # On Linux wchar_t should be 32-bits
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+ # 16-bit library shouldn't be required due to compiler optimisations
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+ if not env['builtin_pcre2']:
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+ env.ParseConfig('pkg-config libpcre2-32 --cflags --libs')
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+
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## Flags
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# Linkflags below this line should typically stay the last ones
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--
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2.13.6
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58
godot.spec
58
godot.spec
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@ -1,8 +1,10 @@
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%bcond_without server
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%bcond_without server
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%define status stable
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%define uversion %{version}-%{status}
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%define dversion 3.0-d69cc10
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%ifarch %{ix86}
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%define arch 32
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%else
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@ -11,18 +13,23 @@
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Summary: Multi-platform 2D and 3D game engine with a feature rich editor
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Name: godot
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Version: 2.1.3
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Release: 3
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Version: 3.0.2
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Release: 1
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License: MIT
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Group: Games/Other
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Url: https://godotengine.org
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Source0: https://github.com/godotengine/godot/archive/%{uversion}/%{name}-%{uversion}.tar.gz
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Source1: https://github.com/godotengine/godot-demo-projects/archive/%{uversion}/godot-demo-projects-%{uversion}.tar.gz
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Source1: https://github.com/godotengine/godot-demo-projects/archive/godot-demo-projects-%{dversion}.tar.gz
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# Upstream fix for https://github.com/godotengine/godot/issues/17245
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Patch0: 0001-SCons-Fix-linking-system-pcre2-on-server-platform.patch
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# Upstream fix
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Patch1: 0001-Dist-Fix-Linux-desktop-file-launch-argument.patch
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BuildRequires: scons
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BuildRequires: pkgconfig(alsa)
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BuildRequires: pkgconfig(freetype2)
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BuildRequires: pkgconfig(glew)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(libpcre2-32)
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BuildRequires: pkgconfig(libpulse)
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BuildRequires: pkgconfig(libwebp)
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BuildRequires: pkgconfig(ogg)
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@ -33,6 +40,7 @@ BuildRequires: pkgconfig(theora)
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BuildRequires: pkgconfig(udev)
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BuildRequires: pkgconfig(vorbis)
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BuildRequires: pkgconfig(vorbisfile)
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BuildRequires: pkgconfig(vpx)
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BuildRequires: pkgconfig(x11)
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BuildRequires: pkgconfig(xcursor)
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BuildRequires: pkgconfig(xinerama)
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@ -50,10 +58,12 @@ license. No strings attached, no royalties, nothing. Your game is yours,
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down to the last line of engine code.
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%files
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%doc LICENSE.md README.md
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%doc LICENSE.txt README.md
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%{_appdatadir}/godot.appdata.xml
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%{_bindir}/%{name}
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%dir %{_datadir}/%{name}
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%{_datadir}/applications/%{name}.desktop
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%{_mandir}/man6/godot.6*
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%{_iconsdir}/hicolor/scalable/apps/%{name}.svg
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#----------------------------------------------------------------------
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the features of the game engine.
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%files demos
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%doc godot-demo-projects-%{version}-stable/*.md
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%doc godot-demo-projects-%{dversion}/*.md
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%{_datadir}/%{name}/demos/
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#----------------------------------------------------------------------
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@ -99,19 +109,28 @@ which can be used to run any game developed with the Godot engine simply
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by pointing to the location of the game's data package.
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%files runner
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%doc LICENSE.md README.md
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%doc LICENSE.txt README.md
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%{_bindir}/%{name}-runner
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#----------------------------------------------------------------------
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%prep
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%setup -qn %{name}-%{uversion} -a 1
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chmod -x scene/main/node.cpp
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%patch0 -p1
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%patch1 -p1
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# Windows-specific
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rm -rf thirdparty/rtaudio
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%build
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# Needs to be in %%build so that system_libs stays in scope
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# We don't unbundle enet and minizip as they have necessary custom changes
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# We don't unbundle bullet yet as it needs a version newer than 2.87 (current stable)
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# We don't unbundle zstd yet as it's using experimental APIs available only with static linking
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to_unbundle="freetype libogg libpng libtheora libvorbis libvpx libwebp openssl opus pcre2 zlib"
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system_libs=""
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for lib in freetype glew libogg libpng libtheora libvorbis libwebp openssl opus zlib; do
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for lib in $to_unbundle; do
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system_libs+="builtin_"$lib"=no "
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rm -rf thirdparty/$lib
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done
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%endif
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install -d %{buildroot}%{_datadir}/%{name}
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cp -a godot-demo-projects-%{uversion} %{buildroot}%{_datadir}/%{name}/demos
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cp -a godot-demo-projects-%{dversion} %{buildroot}%{_datadir}/%{name}/demos
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install -D -m644 icon.svg \
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%{buildroot}%{_iconsdir}/hicolor/scalable/apps/%{name}.svg
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install -d %{buildroot}%{_datadir}/applications
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cat << EOF > %{buildroot}%{_datadir}/applications/%{name}.desktop
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[Desktop Entry]
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Name=Godot Engine
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GenericName=Libre game engine
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Comment=Multi-platform 2D and 3D game engine with a feature rich editor
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Exec=%{name} -pm
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Icon=%{name}
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Terminal=false
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Type=Application
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Categories=Development;IDE;
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EOF
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install -D -m644 misc/dist/linux/%{name}.desktop \
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%{buildroot}%{_datadir}/applications/%{name}.desktop
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install -D -m644 misc/dist/linux/%{name}.appdata.xml \
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%{buildroot}%{_appdatadir}/%{name}.appdata.xml
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install -D -m644 misc/dist/linux/%{name}.6 \
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%{buildroot}%{_mandir}/man6/%{name}.6
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