mirror of
https://abf.rosa.ru/djam/geany.git
synced 2025-02-23 17:02:52 +00:00
389 lines
20 KiB
Text
389 lines
20 KiB
Text
absÌ1024Í(genType x)Ö0ÏgenType
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absÌ1024Í(genIType x)Ö0ÏgenIType
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acosÌ1024Í(genType x)Ö0ÏgenType
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acoshÌ1024Í(genType x)Ö0ÏgenType
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allÌ1024Í(bvec x)Ö0Ïbool
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ambientÌ64Îgl_LightModelParametersÖ0Ïvec4
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ambientÌ64Îgl_LightProductsÖ0Ïvec4
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ambientÌ64Îgl_LightSourceParametersÖ0Ïvec4
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ambientÌ64Îgl_MaterialParametersÖ0Ïvec4
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anyÌ1024Í(bvec x)Ö0Ïbool
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asinÌ1024Í(genType x)Ö0ÏgenType
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asinhÌ1024Í(genType x)Ö0ÏgenType
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atanÌ1024Í(genType y, genType x)Ö0ÏgenType
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atanÌ1024Í(genType y_over_x)Ö0ÏgenType
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atanhÌ1024Í(genType x)Ö0ÏgenType
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ceilÌ1024Í(genType x)Ö0ÏgenType
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clampÌ1024Í(genType x, genType minVal, genType maxVal)Ö0ÏgenType
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clampÌ1024Í(genType x, float minVal, float maxVal)Ö0ÏgenType
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clampÌ1024Í(genIType x, genIType minVal, genIType maxVal)Ö0ÏgenIType
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clampÌ1024Í(genIType x, int minVal, int maxVal)Ö0ÏgenIType
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clampÌ1024Í(genUType x, genUType minVal, genUType maxVal)Ö0ÏgenUType
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clampÌ1024Í(genUType x, uint minVal, uint maxVal)Ö0ÏgenUType
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colorÌ64Îgl_FogParametersÖ0Ïvec4
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constantAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat
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cosÌ1024Í(genType angle)Ö0ÏgenType
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coshÌ1024Í(genType x)Ö0ÏgenType
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crossÌ1024Í(vec3 x, vec3 y)Ö0Ïvec3
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dFdxÌ1024Í(genType p)Ö0ÏgenType
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dFdyÌ1024Í(genType p)Ö0ÏgenType
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degreesÌ1024Í(genType radians)Ö0ÏgenType
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densityÌ64Îgl_FogParametersÖ0Ïfloat
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diffÌ64Îgl_DepthRangeParametersÖ0Ïfloat
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diffuseÌ64Îgl_LightProductsÖ0Ïvec4
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diffuseÌ64Îgl_LightSourceParametersÖ0Ïvec4
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diffuseÌ64Îgl_MaterialParametersÖ0Ïvec4
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distanceÌ1024Í(genType p0, genType p1)Ö0Ïfloat
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distanceConstantAttenuationÌ64Îgl_PointParametersÖ0Ïfloat
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distanceLinearAttenuationÌ64Îgl_PointParametersÖ0Ïfloat
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distanceQuadraticAttenuationÌ64Îgl_PointParametersÖ0Ïfloat
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dotÌ1024Í(genType x, genType y)Ö0Ïfloat
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emissionÌ64Îgl_MaterialParametersÖ0Ïvec4
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endÌ64Îgl_FogParametersÖ0Ïfloat
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equalÌ1024Í(vec x, vec y)Ö0Ïbvec
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equalÌ1024Í(ivec x, ivec y)Ö0Ïbvec
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equalÌ1024Í(uvec x, uvec y)Ö0Ïbvec
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equalÌ1024Í(bvec x, bvec y)Ö0Ïbvec
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expÌ1024Í(genType x)Ö0ÏgenType
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exp2Ì1024Í(genType x)Ö0ÏgenType
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faceforwardÌ1024Í(genType N, genType I, genType Nref)Ö0ÏgenType
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fadeThresholdSizeÌ64Îgl_PointParametersÖ0Ïfloat
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farÌ64Îgl_DepthRangeParametersÖ0Ïfloat
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floorÌ1024Í(genType x)Ö0ÏgenType
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fractÌ1024Í(genType x)Ö0ÏgenType
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ftransformÌ1024Í()Ö0Ïvec4
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fwidthÌ1024Í(genType p)Ö0ÏgenType
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gl_BackColorÌ16384Ö0Ïout
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gl_BackLightModelProductÌ16384Ö0Ïuniform
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gl_BackLightProductÌ16384Ö0Ïuniform
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gl_BackMaterialÌ16384Ö0Ïuniform
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gl_BackSecondaryColorÌ16384Ö0Ïout
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gl_ClipDistanceÌ16384Ö0Ïin
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gl_ClipPlaneÌ16384Ö0Ïuniform
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gl_ClipVertexÌ16384Ö0Ïout
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gl_ColorÌ16384Ö0Ïin
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gl_DepthRangeÌ16384Ö0Ïuniform
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gl_DepthRangeParametersÌ2048Ö0
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gl_EyePlaneQÌ16384Ö0Ïuniform
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gl_EyePlaneRÌ16384Ö0Ïuniform
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gl_EyePlaneSÌ16384Ö0Ïuniform
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gl_EyePlaneTÌ16384Ö0Ïuniform
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gl_FogÌ16384Ö0Ïuniform
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gl_FogCoordÌ16384Ö0Ïin
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gl_FogFragCoordÌ16384Ö0Ïin
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gl_FogParametersÌ2048Ö0
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gl_FragColorÌ16384Ö0Ïout
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gl_FragCoordÌ16384Ö0Ïin
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gl_FragDataÌ16384Ö0Ïout
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gl_FragDepthÌ16384Ö0Ïout
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gl_FrontColorÌ16384Ö0Ïout
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gl_FrontFacingÌ16384Ö0Ïin
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gl_FrontLightModelProductÌ16384Ö0Ïuniform
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gl_FrontLightProductÌ16384Ö0Ïuniform
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gl_FrontMaterialÌ16384Ö0Ïuniform
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gl_FrontSecondaryColorÌ16384Ö0Ïout
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gl_LightModelÌ16384Ö0Ïuniform
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gl_LightModelParametersÌ2048Ö0
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gl_LightModelProductsÌ2048Ö0
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gl_LightProductsÌ2048Ö0
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gl_LightSourceÌ16384Ö0Ïuniform
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gl_LightSourceParametersÌ2048Ö0
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gl_MaterialParametersÌ2048Ö0
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gl_MaxClipDistancesÌ16384Ö0Ïint
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gl_MaxClipPlanesÌ16384Ö0Ïint
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gl_MaxCombinedTextureImageUnitsÌ16384Ö0Ïint
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gl_MaxDrawBuffersÌ16384Ö0Ïint
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gl_MaxFragmentUniformComponentsÌ16384Ö0Ïint
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gl_MaxTextureCoordsÌ16384Ö0Ïint
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gl_MaxTextureImageUnitsÌ16384Ö0Ïint
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gl_MaxTextureUnitsÌ16384Ö0Ïint
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gl_MaxVaryingComponentsÌ16384Ö0Ïint
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gl_MaxVaryingFloatsÌ16384Ö0Ïint
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gl_MaxVertexAttribsÌ16384Ö0Ïint
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gl_MaxVertexTextureImageUnitsÌ16384Ö0Ïint
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gl_MaxVertexUniformComponentsÌ16384Ö0Ïint
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gl_ModelViewMatrixÌ16384Ö0Ïuniform
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gl_ModelViewMatrixInverseÌ16384Ö0Ïuniform
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gl_ModelViewMatrixInverseTransposeÌ16384Ö0Ïuniform
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gl_ModelViewMatrixTransposeÌ16384Ö0Ïuniform
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gl_ModelViewProjectionMatrixÌ16384Ö0Ïuniform
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gl_ModelViewProjectionMatrixInverseÌ16384Ö0Ïuniform
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gl_ModelViewProjectionMatrixInverseTransposeÌ16384Ö0Ïuniform
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gl_ModelViewProjectionMatrixTransposeÌ16384Ö0Ïuniform
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gl_MultiTexCoord0Ì16384Ö0Ïin
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gl_MultiTexCoord1Ì16384Ö0Ïin
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gl_MultiTexCoord2Ì16384Ö0Ïin
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gl_MultiTexCoord3Ì16384Ö0Ïin
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gl_MultiTexCoord4Ì16384Ö0Ïin
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gl_MultiTexCoord5Ì16384Ö0Ïin
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gl_MultiTexCoord6Ì16384Ö0Ïin
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gl_MultiTexCoord7Ì16384Ö0Ïin
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gl_NormalÌ16384Ö0Ïin
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gl_NormalMatrixÌ16384Ö0Ïuniform
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gl_NormalScaleÌ16384Ö0Ïuniform
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gl_ObjectPlaneQÌ16384Ö0Ïuniform
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gl_ObjectPlaneRÌ16384Ö0Ïuniform
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gl_ObjectPlaneSÌ16384Ö0Ïuniform
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gl_ObjectPlaneTÌ16384Ö0Ïuniform
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gl_PointÌ16384Ö0Ïuniform
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gl_PointCoordÌ16384Ö0Ïin
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gl_PointParametersÌ2048Ö0
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gl_PointSizeÌ16384Ö0Ïout
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gl_PositionÌ16384Ö0Ïout
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gl_ProjectionMatrixÌ16384Ö0Ïuniform
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gl_ProjectionMatrixInverseÌ16384Ö0Ïuniform
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gl_ProjectionMatrixInverseTransposeÌ16384Ö0Ïuniform
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gl_ProjectionMatrixTransposeÌ16384Ö0Ïuniform
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gl_SecondaryColorÌ16384Ö0Ïin
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gl_TexCoordÌ16384Ö0Ïin
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gl_TextureEnvColorÌ16384Ö0Ïuniform
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gl_TextureMatrixÌ16384Ö0Ïuniform
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gl_TextureMatrixInverseÌ16384Ö0Ïuniform
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gl_TextureMatrixInverseTransposeÌ16384Ö0Ïuniform
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gl_TextureMatrixTransposeÌ16384Ö0Ïuniform
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gl_VertexÌ16384Ö0Ïin
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gl_VertexIDÌ16384Ö0Ïin
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greaterThanÌ1024Í(vec x, vec y)Ö0Ïbvec
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greaterThanÌ1024Í(ivec x, ivec y)Ö0Ïbvec
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greaterThanÌ1024Í(uvec x, uvec y)Ö0Ïbvec
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greaterThanEqualÌ1024Í(vec x, vec y)Ö0Ïbvec
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greaterThanEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec
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greaterThanEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec
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halfVectorÌ64Îgl_LightSourceParametersÖ0Ïvec4
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inversesqrtÌ1024Í(genType x)Ö0ÏgenType
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isinfÌ1024Í(genType x)Ö0Ïbvec
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isnanÌ1024Í(genType x)Ö0Ïbvec
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lengthÌ1024Í(genType x)Ö0Ïfloat
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lessThanÌ1024Í(vec x, vec y)Ö0Ïbvec
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lessThanÌ1024Í(ivec x, ivec y)Ö0Ïbvec
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lessThanÌ1024Í(uvec x, uvec y)Ö0Ïbvec
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lessThanEqualÌ1024Í(vec x, vec y)Ö0Ïbvec
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lessThanEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec
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lessThanEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec
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linearAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat
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logÌ1024Í(genType x)Ö0ÏgenType
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log2Ì1024Í(genType x)Ö0ÏgenType
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matrixCompMultÌ1024Í(mat x, mat y)Ö0Ïmat
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maxÌ1024Í(genType x, genType y)Ö0ÏgenType
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maxÌ1024Í(genType x, float y)Ö0ÏgenType
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maxÌ1024Í(genIType x, genIType y)Ö0ÏgenIType
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maxÌ1024Í(genIType x, int y)Ö0ÏgenIType
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maxÌ1024Í(genUType x, genUType y)Ö0ÏgenUType
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maxÌ1024Í(genUType x, uint y)Ö0ÏgenUType
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minÌ1024Í(genType x, genType y)Ö0ÏgenType
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minÌ1024Í(genType x, float y)Ö0ÏgenType
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minÌ1024Í(genIType x, genIType y)Ö0ÏgenIType
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minÌ1024Í(genIType x, int y)Ö0ÏgenIType
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minÌ1024Í(genUType x, genUType y)Ö0ÏgenUType
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minÌ1024Í(genUType x, uint y)Ö0ÏgenUType
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mixÌ1024Í(genType x, genType y, bvec a)Ö0ÏgenType
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modÌ1024Í(genType x, float y)Ö0ÏgenType
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modÌ1024Í(genType x, genType y)Ö0ÏgenType
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modfÌ1024Í(genType x, out genType i)Ö0ÏgenType
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nearÌ64Îgl_DepthRangeParametersÖ0Ïfloat
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noise1Ì1024Í(genType x)Ö0Ïfloat
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noise2Ì1024Í(genType x)Ö0Ïvec2
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noise3Ì1024Í(genType x)Ö0Ïvec3
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noise4Ì1024Í(genType x)Ö0Ïvec4
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normalizeÌ1024Í(genType x)Ö0ÏgenType
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notÌ1024Í(bvec x)Ö0Ïbvec
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notEqualÌ1024Í(vec x, vec y)Ö0Ïbvec
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notEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec
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notEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec
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notEqualÌ1024Í(bvec x, bvec y)Ö0Ïbvec
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outerProductÌ1024Í(vec2 c, vec2 r)Ö0Ïmat2
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outerProductÌ1024Í(vec3 c, vec3 r)Ö0Ïmat3
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outerProductÌ1024Í(vec4 c, vec4 r)Ö0Ïmat4
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outerProductÌ1024Í(vec3 c, vec2 r)Ö0Ïmat2x3
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outerProductÌ1024Í(vec2 c, vec3 r)Ö0Ïmat3x2
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outerProductÌ1024Í(vec4 c, vec2 r)Ö0Ïmat2x4
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outerProductÌ1024Í(vec2 c, vec4 r)Ö0Ïmat4x2
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outerProductÌ1024Í(vec4 c, vec3 r)Ö0Ïmat3x4
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outerProductÌ1024Í(vec3 c, vec4 r)Ö0Ïmat4x3
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positionÌ64Îgl_LightSourceParametersÖ0Ïvec4
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powÌ1024Í(genType x, genType y)Ö0ÏgenType
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quadraticAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat
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radiansÌ1024Í(genType degrees)Ö0ÏgenType
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reflectÌ1024Í(genType I, genType N)Ö0ÏgenType
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refractÌ1024Í(genType I, genType N, float eta)Ö0ÏgenType
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roundÌ1024Í(genType x)Ö0ÏgenType
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roundEvenÌ1024Í(genType x)Ö0ÏgenType
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scaleÌ64Îgl_FogParametersÖ0Ïfloat
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sceneColorÌ64Îgl_LightModelProductsÖ0Ïvec4
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shadow1DÌ1024Í(sampler1DShadow sampler, vec3 coord [, float bias] )Ö0Ïvec4
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shadow1DLodÌ1024Í(sampler1DShadow sampler, vec3 coord, float lod)Ö0Ïvec4
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shadow1DProjÌ1024Í(sampler1DShadow sampler, vec4 coord [, float bias] )Ö0Ïvec4
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shadow1DProjLodÌ1024Í(sampler1DShadow sampler, vec4 coord, float lod)Ö0Ïvec4
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shadow2DÌ1024Í(sampler2DShadow sampler, vec3 coord [, float bias] )Ö0Ïvec4
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shadow2DLodÌ1024Í(sampler2DShadow sampler, vec3 coord, float lod)Ö0Ïvec4
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shadow2DProjÌ1024Í(sampler2DShadow sampler, vec4 coord [, float bias] )Ö0Ïvec4
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shadow2DProjLodÌ1024Í(sampler2DShadow sampler, vec4 coord, float lod)Ö0Ïvec4
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shininessÌ64Îgl_MaterialParametersÖ0Ïfloat
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signÌ1024Í(genType x)Ö0ÏgenType
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signÌ1024Í(genIType x)Ö0ÏgenIType
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sinÌ1024Í(genType angle)Ö0ÏgenType
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sinhÌ1024Í(genType x)Ö0ÏgenType
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sizeÌ64Îgl_PointParametersÖ0Ïfloat
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sizeMaxÌ64Îgl_PointParametersÖ0Ïfloat
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sizeMinÌ64Îgl_PointParametersÖ0Ïfloat
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smoothstepÌ1024Í(genType edge0, genType edge1, genType x)Ö0ÏgenType
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smoothstepÌ1024Í(float edge0, float edge1, genType x)Ö0ÏgenType
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specularÌ64Îgl_LightProductsÖ0Ïvec4
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specularÌ64Îgl_LightSourceParametersÖ0Ïvec4
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specularÌ64Îgl_MaterialParametersÖ0Ïvec4
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spotCosCutoffÌ64Îgl_LightSourceParametersÖ0Ïfloat
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spotCutoffÌ64Îgl_LightSourceParametersÖ0Ïfloat
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spotDirectionÌ64Îgl_LightSourceParametersÖ0Ïvec3
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spotExponentÌ64Îgl_LightSourceParametersÖ0Ïfloat
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sqrtÌ1024Í(genType x)Ö0ÏgenType
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startÌ64Îgl_FogParametersÖ0Ïfloat
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stepÌ1024Í(genType edge, genType x)Ö0ÏgenType
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stepÌ1024Í(float edge, genType x)Ö0ÏgenType
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tanÌ1024Í(genType angle)Ö0ÏgenType
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tanhÌ1024Í(genType x)Ö0ÏgenType
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texelFetchÌ1024Í(gsampler1D sampler, int P, int lod)Ö0Ïgvec4
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texelFetchÌ1024Í(gsampler2D sampler, ivec2 P, int lod)Ö0Ïgvec4
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texelFetchÌ1024Í(gsampler3D sampler, ivec3 P, int lod)Ö0Ïgvec4
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texelFetchÌ1024Í(gsampler1DArray sampler, ivec2 P, int lod)Ö0Ïgvec4
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texelFetchÌ1024Í(gsampler2DArray sampler, ivec3 P, int lod)Ö0Ïgvec4
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texelFetchOffsetÌ1024Í(gsampler1D sampler, int P, int lod, int offset)Ö0Ïgvec4
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texelFetchOffsetÌ1024Í(gsampler2D sampler, ivec2 P, int lod, ivec2 offset)Ö0Ïgvec4
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texelFetchOffsetÌ1024Í(gsampler3D sampler, ivec3 P, int lod, ivec3 offset)Ö0Ïgvec4
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texelFetchOffsetÌ1024Í(gsampler1DArray sampler, ivec2 P, int lod, int offset)Ö0Ïgvec4
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texelFetchOffsetÌ1024Í(gsampler2DArray sampler, ivec3 P, int lod, ivec2 offset)Ö0Ïgvec4
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textureÌ1024Í(gsampler1D sampler, float P [, float bias] )Ö0Ïgvec4
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textureÌ1024Í(gsampler2D sampler, vec2 P [, float bias] )Ö0Ïgvec4
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textureÌ1024Í(gsampler3D sampler, vec3 P [, float bias] )Ö0Ïgvec4
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textureÌ1024Í(gsamplerCube sampler, vec3 P [, float bias] )Ö0Ïgvec4
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textureÌ1024Í(sampler2DShadow sampler, vec3 P [, float bias] )Ö0Ïfloat
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textureÌ1024Í(samplerCubeShadow sampler, vec4 P [, float bias] )Ö0Ïfloat
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textureÌ1024Í(gsampler1DArray sampler, vec2 P [, float bias] )Ö0Ïgvec4
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textureÌ1024Í(gsampler2DArray sampler, vec3 P [, float bias] )Ö0Ïgvec4
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textureÌ1024Í(sampler1DArrayShadow sampler, vec3 P [, float bias] )Ö0Ïfloat
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textureÌ1024Í(sampler2DArrayShadow sampler, vec4 P)Ö0Ïfloat
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texture1DÌ1024Í(sampler1D sampler, float coord [, float bias] )Ö0Ïvec4
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texture1DLodÌ1024Í(sampler1D sampler, float coord, float lod)Ö0Ïvec4
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texture1DProjÌ1024Í(sampler1D sampler, vec2 coord [, float bias] )Ö0Ïvec4
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texture1DProjÌ1024Í(sampler1D sampler, vec4 coord [, float bias] )Ö0Ïvec4
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texture1DProjLodÌ1024Í(sampler1D sampler, vec2 coord, float lod)Ö0Ïvec4
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texture1DProjLodÌ1024Í(sampler1D sampler, vec4 coord, float lod)Ö0Ïvec4
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texture2DÌ1024Í(sampler2D sampler, vec2 coord [, float bias] )Ö0Ïvec4
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texture2DLodÌ1024Í(sampler2D sampler, vec2 coord, float lod)Ö0Ïvec4
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texture2DProjÌ1024Í(sampler2D sampler, vec3 coord [, float bias] )Ö0Ïvec4
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texture2DProjÌ1024Í(sampler2D sampler, vec4 coord [, float bias] )Ö0Ïvec4
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texture2DProjLodÌ1024Í(sampler2D sampler, vec3 coord, float lod)Ö0Ïvec4
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texture2DProjLodÌ1024Í(sampler2D sampler, vec4 coord, float lod)Ö0Ïvec4
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texture3DÌ1024Í(sampler3D sampler, vec3 coord [, float bias] )Ö0Ïvec4
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texture3DLodÌ1024Í(sampler3D sampler, vec3 coord, float lod)Ö0Ïvec4
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texture3DProjÌ1024Í(sampler3D sampler, vec4 coord [, float bias] )Ö0Ïvec4
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texture3DProjLodÌ1024Í(sampler3D sampler, vec4 coord, float lod)Ö0Ïvec4
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textureCubeÌ1024Í(samplerCube sampler, vec3 coord [, float bias] )Ö0Ïvec4
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textureCubeLodÌ1024Í(samplerCube sampler, vec3 coord, float lod)Ö0Ïvec4
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textureGradÌ1024Í(gsampler1D sampler, float P, float dPdx, float dPdy)Ö0Ïgvec4
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textureGradÌ1024Í(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4
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textureGradÌ1024Í(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4
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textureGradÌ1024Í(gsamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4
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textureGradÌ1024Í(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy)Ö0Ïfloat
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textureGradÌ1024Í(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat
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textureGradÌ1024Í(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy)Ö0Ïfloat
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textureGradÌ1024Í(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy)Ö0Ïgvec4
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textureGradÌ1024Í(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4
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textureGradÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy)Ö0Ïfloat
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textureGradÌ1024Í(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat
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textureGradOffsetÌ1024Í(gsampler1D sampler, float P, float dPdx, float dPdy, int offset)Ö0Ïgvec4
|
|
textureGradOffsetÌ1024Í(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïgvec4
|
|
textureGradOffsetÌ1024Í(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy, ivec3 offset)Ö0Ïgvec4
|
|
textureGradOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy, int offset )Ö0Ïfloat
|
|
textureGradOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïfloat
|
|
textureGradOffsetÌ1024Í(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy, ivec2 offset)Ö0Ïfloat
|
|
textureGradOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4
|
|
textureGradOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïgvec4
|
|
textureGradOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy, int offset)Ö0Ïfloat
|
|
textureGradOffsetÌ1024Í(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïfloat
|
|
textureLodÌ1024Í(gsampler1D sampler, float P, float lod)Ö0Ïgvec4
|
|
textureLodÌ1024Í(gsampler2D sampler, vec2 P, float lod)Ö0Ïgvec4
|
|
textureLodÌ1024Í(gsampler3D sampler, vec3 P, float lod)Ö0Ïgvec4
|
|
textureLodÌ1024Í(gsamplerCube sampler, vec3 P, float lod)Ö0Ïgvec4
|
|
textureLodÌ1024Í(sampler1DShadow sampler, vec3 P, float lod)Ö0Ïfloat
|
|
textureLodÌ1024Í(sampler2DShadow sampler, vec3 P, float lod)Ö0Ïfloat
|
|
textureLodÌ1024Í(gsampler1DArray sampler, vec2 P, float lod)Ö0Ïgvec4
|
|
textureLodÌ1024Í(gsampler2DArray sampler, vec3 P, float lod)Ö0Ïgvec4
|
|
textureLodÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float lod)Ö0Ïfloat
|
|
textureLodOffsetÌ1024Í(gsampler1D sampler, float P, float lod, int offset)Ö0Ïgvec4
|
|
textureLodOffsetÌ1024Í(gsampler2D sampler, vec2 P, float lod, ivec2 offset)Ö0Ïgvec4
|
|
textureLodOffsetÌ1024Í(gsampler3D sampler, vec3 P, float lod, ivec3 offset)Ö0Ïgvec4
|
|
textureLodOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, float lod, int offset)Ö0Ïfloat
|
|
textureLodOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, float lod, ivec2 offset)Ö0Ïfloat
|
|
textureLodOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, float lod, int offset)Ö0Ïgvec4
|
|
textureLodOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset)Ö0Ïgvec4
|
|
textureLodOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float lod, int offset)Ö0Ïfloat
|
|
textureOffsetÌ1024Í(gsampler1D sampler, float P, int offset [, float bias] )Ö0Ïgvec4
|
|
textureOffsetÌ1024Í(gsampler2D sampler, vec2 P, ivec2 offset [, float bias] )Ö0Ïgvec4
|
|
textureOffsetÌ1024Í(gsampler3D sampler, vec3 P, ivec3 offset [, float bias] )Ö0Ïgvec4
|
|
textureOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, int offset [, float bias] )Ö0Ïfloat
|
|
textureOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïfloat
|
|
textureOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, int offset [, float bias] )Ö0Ïgvec4
|
|
textureOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïgvec4
|
|
textureOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, int offset [, float bias] )Ö0Ïfloat
|
|
textureProjÌ1024Í(gsampler1D sampler, vec2 P [, float bias] )Ö0Ïgvec4
|
|
textureProjÌ1024Í(gsampler1D sampler, vec4 P [, float bias] )Ö0Ïgvec4
|
|
textureProjÌ1024Í(gsampler2D sampler, vec3 P [, float bias] )Ö0Ïgvec4
|
|
textureProjÌ1024Í(gsampler2D sampler, vec4 P [, float bias] )Ö0Ïgvec4
|
|
textureProjÌ1024Í(gsampler3D sampler, vec4 P [, float bias] )Ö0Ïgvec4
|
|
textureProjÌ1024Í(sampler1DShadow sampler, vec4 P [, float bias] )Ö0Ïfloat
|
|
textureProjÌ1024Í(sampler2DShadow sampler, vec4 P [, float bias] )Ö0Ïfloat
|
|
textureProjGradÌ1024Í(gsampler1D sampler, vec2 P, float dPdx, float dPdy)Ö0Ïgvec4
|
|
textureProjGradÌ1024Í(gsampler1D sampler, vec4 P, float dPdx, float dPdy)Ö0Ïgvec4
|
|
textureProjGradÌ1024Í(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4
|
|
textureProjGradÌ1024Í(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4
|
|
textureProjGradÌ1024Í(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4
|
|
textureProjGradÌ1024Í(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy)Ö0Ïfloat
|
|
textureProjGradÌ1024Í(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat
|
|
textureProjGradOffsetÌ1024Í(gsampler1D sampler, vec2 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4
|
|
textureProjGradOffsetÌ1024Í(gsampler1D sampler, vec4 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4
|
|
textureProjGradOffsetÌ1024Í(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïgvec4
|
|
textureProjGradOffsetÌ1024Í(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïgvec4
|
|
textureProjGradOffsetÌ1024Í(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy, vec3 offset)Ö0Ïgvec4
|
|
textureProjGradOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy, int offset)Ö0Ïfloat
|
|
textureProjGradOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïfloat
|
|
textureProjLodÌ1024Í(gsampler1D sampler, vec2 P, float lod)Ö0Ïgvec4
|
|
textureProjLodÌ1024Í(gsampler1D sampler, vec4 P, float lod)Ö0Ïgvec4
|
|
textureProjLodÌ1024Í(gsampler2D sampler, vec3 P, float lod)Ö0Ïgvec4
|
|
textureProjLodÌ1024Í(gsampler2D sampler, vec4 P, float lod)Ö0Ïgvec4
|
|
textureProjLodÌ1024Í(gsampler3D sampler, vec4 P, float lod)Ö0Ïgvec4
|
|
textureProjLodÌ1024Í(sampler1DShadow sampler, vec4 P, float lod)Ö0Ïfloat
|
|
textureProjLodÌ1024Í(sampler2DShadow sampler, vec4 P, float lod)Ö0Ïfloat
|
|
textureProjLodOffsetÌ1024Í(gsampler1D sampler, vec2 P, float lod, int offset)Ö0Ïgvec4
|
|
textureProjLodOffsetÌ1024Í(gsampler1D sampler, vec4 P, float lod, int offset)Ö0Ïgvec4
|
|
textureProjLodOffsetÌ1024Í(gsampler2D sampler, vec3 P, float lod, ivec2 offset)Ö0Ïgvec4
|
|
textureProjLodOffsetÌ1024Í(gsampler2D sampler, vec4 P, float lod, ivec2 offset)Ö0Ïgvec4
|
|
textureProjLodOffsetÌ1024Í(gsampler3D sampler, vec4 P, float lod, ivec3 offset)Ö0Ïgvec4
|
|
textureProjLodOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, float lod, int offset)Ö0Ïfloat
|
|
textureProjLodOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset)Ö0Ïfloat
|
|
textureProjOffsetÌ1024Í(gsampler1D sampler, vec2 P, int offset [, float bias] )Ö0Ïgvec4
|
|
textureProjOffsetÌ1024Í(gsampler1D sampler, vec4 P, int offset [, float bias] )Ö0Ïgvec4
|
|
textureProjOffsetÌ1024Í(gsampler2D sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïgvec4
|
|
textureProjOffsetÌ1024Í(gsampler2D sampler, vec4 P, ivec2 offset [, float bias] )Ö0Ïgvec4
|
|
textureProjOffsetÌ1024Í(gsampler3D sampler, vec4 P, ivec3 offset [, float bias] )Ö0Ïgvec4
|
|
textureProjOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, int offset [, float bias] )Ö0Ïfloat
|
|
textureProjOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, ivec2 offset [, float bias] )Ö0Ïfloat
|
|
textureSizeÌ1024Í(gsampler1D sampler, int lod)Ö0Ïint
|
|
textureSizeÌ1024Í(gsampler2D sampler, int lod)Ö0Ïivec2
|
|
textureSizeÌ1024Í(gsampler3D sampler, int lod)Ö0Ïivec3
|
|
textureSizeÌ1024Í(gsamplerCube sampler, int lod)Ö0Ïivec2
|
|
textureSizeÌ1024Í(sampler1DShadow sampler, int lod)Ö0Ïint
|
|
textureSizeÌ1024Í(sampler2DShadow sampler, int lod)Ö0Ïivec2
|
|
textureSizeÌ1024Í(gsampler1DArray sampler, int lod)Ö0Ïivec2
|
|
textureSizeÌ1024Í(gsampler2DArray sampler, int lod)Ö0Ïivec3
|
|
textureSizeÌ1024Í(sampler1DArrayShadow sampler, int lod)Ö0Ïivec2
|
|
textureSizeÌ1024Í(sampler2DArrayShadow sampler, int lod)Ö0Ïivec3
|
|
transposeÌ1024Í(mat2 m)Ö0Ïmat2
|
|
transposeÌ1024Í(mat3 m)Ö0Ïmat3
|
|
transposeÌ1024Í(mat4 m)Ö0Ïmat4
|
|
transposeÌ1024Í(mat3x2 m)Ö0Ïmat2x3
|
|
transposeÌ1024Í(mat2x3 m)Ö0Ïmat3x2
|
|
transposeÌ1024Í(mat4x2 m)Ö0Ïmat2x4
|
|
transposeÌ1024Í(mat2x4 m)Ö0Ïmat4x2
|
|
transposeÌ1024Í(mat4x3 m)Ö0Ïmat3x4
|
|
transposeÌ1024Í(mat3x4 m)Ö0Ïmat4x3
|
|
truncÌ1024Í(genType x)Ö0ÏgenType
|