mirror of
https://abf.rosa.ru/djam/fheroes2.git
synced 2025-02-23 09:42:53 +00:00
100 lines
2.8 KiB
RPMSpec
100 lines
2.8 KiB
RPMSpec
%global optflags %(echo %{optflags} | sed -e 's/-ffat-lto-objects//g' -e 's/-fvar-tracking-assignments//g' -e 's/-Wa,--compress-debug-sections//g' )
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Summary: Free implementation of Heroes of the Might and Magic II engine
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Name: fheroes2
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Epoch: 1
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Version: 1.0.11
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Release: 1
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License: GPLv2+
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Group: Games/Strategy
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URL: https://ihhub.github.io/fheroes2/
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Source0: https://github.com/ihhub/fheroes2/archive/refs/tags/%{version}.tar.gz?/%{name}-%{version}.tar.gz
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Source1000: %{name}.rpmlintrc
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Source2: fheroes2.sh
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Source3: fheroes2.png
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Source4: fheroes2.desktop
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Source5: fheroes2.cfg
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BuildRequires: pkgconfig(freetype2)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(SDL2_image)
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BuildRequires: pkgconfig(SDL2_mixer)
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BuildRequires: pkgconfig(SDL2_net)
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BuildRequires: pkgconfig(SDL2_ttf)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: pkgconfig(dbus-1)
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BuildRequires: clang
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BuildRequires: llvm
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BuildRequires: cmake >= 3.20
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BuildRequires: stdc++-gcc10-devel
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%description
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Free implementation of Heroes of the Might and Magic II engine.
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You need to copy files from data and maps directories from original game
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into your /usr/share/games/fheroes2/{maps,data} directories respectively.
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%files
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%doc changelog.txt LICENSE README.md
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%{_bindir}/%{name}
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%{_datadir}/%{name}
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%{_datadir}/metainfo/%{name}*.xml
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%{_iconsdir}/hicolor/*/apps/%{name}.png
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%{_datadir}/pixmaps/%{name}.png
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%{_datadir}/applications/%{name}.desktop
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#----------------------------------------------------------------------------
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%prep
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%setup -q
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%build
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export CC=clang
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export CXX=clang++
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export AR=llvm-ar
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export NM=llvm-nm
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export READELF=readelf
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export LDFLAGS="-lstdc++-gcc10"
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export CXXFLAGS="$CFLAGS"
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%setup_compile_flags
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#cmake
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%clang_gcc_wrapper
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%cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DUSE_SDL_VERSION=SDL2 \
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-DENABLE_IMAGE=ON \
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-DGET_HOMM2_DEMO=ON \
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-DCMAKE_C_COMPILER=clang \
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-DCMAKE_CXX_COMPILER=clang++ \
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-DCMAKE_CXX_FLAGS="-std=c++17" \
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-DCMAKE_CXX_FLAGS="-nostdinc++ -I/usr/include/libstdc++-gcc10 -I/usr/include/libstdc++-gcc10/%{_host} -Wc++11-narrowing " \
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-DCMAKE_C_FLAGS="-nostdinc++ -I/usr/include/libstdc++-gcc10 -I/usr/include/libstdc++-gcc10/%{_host} -Wc++11-narrowing " \
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-DCMAKE_INSTALL_PREFIX=%{buildroot}%{_prefix}
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%make \
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WITH_AI=simple \
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WITH_SDL2="ON"
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CONFIGURE_FHEROES2_DATA="%{_datadir}/%{name}/"
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%install
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%makeinstall -C build
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# No automated install:
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# 1) Create directory structure
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#mkdir -p %{buildroot}%{_gamesbindir}
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mkdir -p %{buildroot}%{_gamesdatadir}/%{name}/{data,maps}
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mkdir -p %{buildroot}%{_datadir}/applications
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mkdir -p %{buildroot}%{_datadir}/pixmaps
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# 2) install what we need where we need it
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install -pm 644 src/resources/%{name}.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
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install -pm 644 %{SOURCE4} %{buildroot}%{_datadir}/applications/%{name}.desktop
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