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Updated to release 0.9.2 (bumping epoch because the old version number was 20150413), udpated S4 and BReqs
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3 changed files with 25 additions and 23 deletions
3
.abf.yml
3
.abf.yml
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@ -1,2 +1,3 @@
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sources:
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fheroes2-src-r3277.tar.bz2: e744d471597170b50b8105ee5292bec05c7475cf
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fheroes2-0.9.2.tar.gz: e74bdfea2b7e093a86595b3884fa74950fecb6c0
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fheroes2.png: 29369e838940593d9fe23321903f40d58f4f1d6c
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@ -1,7 +1,7 @@
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[Desktop Entry]
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Name=Free Heroes 2
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Comment=Heroes Of Might And Magic 2 Engine
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Exec=/usr/games/fheroes2
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Exec=fheroes2
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Icon=fheroes2
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StartupNotify=true
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Terminal=false
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@ -1,24 +1,23 @@
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%define rev r3277
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Summary: Free implementation of Heroes of the Might and Magic II engine
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Name: fheroes2
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Version: 20150413
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Release: 2
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Epoch: 1
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Version: 0.9.2
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Release: 1
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License: GPLv2+
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Group: Games/Strategy
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Url: http://sourceforge.net/projects/fheroes2/
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Source0: %{name}-src-%{rev}.tar.bz2
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Url: https://ihhub.github.io/fheroes2/
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Source0: https://github.com/ihhub/fheroes2/archive/refs/tags/%{name}-%{version}.tar.gz
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Source2: fheroes2.sh
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Source3: fheroes2.png
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Source4: fheroes2.desktop
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Source5: fheroes2.cfg
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BuildRequires: pkgconfig(freetype2)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(sdl)
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BuildRequires: pkgconfig(SDL_image)
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BuildRequires: pkgconfig(SDL_mixer)
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BuildRequires: pkgconfig(SDL_net)
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BuildRequires: pkgconfig(SDL_ttf)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(SDL2_image)
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BuildRequires: pkgconfig(SDL2_mixer)
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BuildRequires: pkgconfig(SDL2_net)
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BuildRequires: pkgconfig(SDL2_ttf)
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BuildRequires: pkgconfig(zlib)
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%description
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@ -27,35 +26,37 @@ You need to copy files from data and maps directories from original game
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into your /usr/share/games/fheroes2/{maps,data} directories respectively.
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%files
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%doc AUTHORS changelog.txt COPYING LICENSE README
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%doc changelog.txt LICENSE README.md
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%{_gamesbindir}/*
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%{_gamesdatadir}/%{name}
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%{_datadir}/pixmaps/%{name}.png
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%{_datadir}/applications/%{name}.desktop
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%{_gamesdatadir}/%{name}
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#----------------------------------------------------------------------------
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%prep
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%setup -qn %{name}-src-%{rev}/fheroes2
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%setup -q
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%build
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cd src
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%setup_compile_flags
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%make \
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WITH_AI=simple \
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WITH_SDL2="ON" \
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CONFIGURE_FHEROES2_DATA="%{_gamesdatadir}/%{name}/"
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%install
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# let's create directory structure...
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# No automated install:
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# 1) Create directory structure
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mkdir -p %{buildroot}%{_gamesbindir}
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mkdir -p %{buildroot}%{_gamesdatadir}/%{name}/{data,maps}
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mkdir -p %{buildroot}%{_datadir}/applications
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mkdir -p %{buildroot}%{_datadir}/pixmaps
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mkdir -p %{buildroot}%{_gamesdatadir}/%{name}/{data,maps}
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# and install what we need where we need it to be...
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install -pm755 src/dist/%{name} %{buildroot}%{_gamesbindir}/%{name}.bin
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install -pm755 %{SOURCE2} %{buildroot}%{_gamesbindir}/%{name}
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install -pm 644 %{name}.cfg %{buildroot}%{_gamesdatadir}/%{name}/
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# 2) install what we need where we need
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install -pm 755 src/dist/%{name} %{buildroot}%{_gamesbindir}/%{name}.bin
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install -pm 755 %{SOURCE2} %{buildroot}%{_gamesbindir}/%{name}
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install -pm 644 %{name}.key %{buildroot}%{_gamesdatadir}/%{name}/
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install -pm 644 %{SOURCE3} %{buildroot}%{_datadir}/pixmaps/%{name}.png
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install -pm 644 %{SOURCE4} %{buildroot}%{_datadir}/applications/%{name}.desktop
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