This commit is contained in:
Sergey Zhemoytel 2022-12-22 10:13:00 +03:00
parent 0c12eed7c9
commit a61d069058

View file

@ -24,7 +24,9 @@ BuildRequires: pkgconfig(SDL2_net)
BuildRequires: pkgconfig(SDL2_ttf)
BuildRequires: pkgconfig(zlib)
BuildRequires: clang
BuildRequires: llvm
BuildRequires: cmake >= 3.20
BuildRequires: stdc++-gcc10-devel
%description
Free implementation of Heroes of the Might and Magic II engine.
@ -32,9 +34,14 @@ You need to copy files from data and maps directories from original game
into your /usr/share/games/fheroes2/{maps,data} directories respectively.
%files
#-f %{name}.lang
%doc changelog.txt LICENSE README.md
%{_gamesbindir}/*
%{_gamesdatadir}/%{name}
%{_bindir}/%{name}
%{_datadir}/%{name}
%{_datadir}/metainfo/%{name}.appdata.xml
%{_iconsdir}/hicolor/*/apps/%{name}.png
#{_gamesbindir}/*
#{_gamesdatadir}/%{name}
%{_datadir}/pixmaps/%{name}.png
%{_datadir}/applications/%{name}.desktop
@ -44,30 +51,58 @@ into your /usr/share/games/fheroes2/{maps,data} directories respectively.
%setup -q
%build
export CC=clang
export CXX=clang++
export AR=llvm-ar
export NM=llvm-nm
export READELF=readelf
export LDFLAGS="-lstdc++-gcc10"
export CXXFLAGS="$CFLAGS"
%setup_compile_flags
#cmake
%clang_gcc_wrapper
%cmake
%cmake \
-DCMAKE_BUILD_TYPE=Release \
-DUSE_SDL_VERSION=SDL2 \
-DENABLE_IMAGE=ON \
-DGET_HOMM2_DEMO=ON \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_CXX_FLAGS="-std=c++17" \
-DCMAKE_CXX_FLAGS="-nostdinc++ -I/usr/include/libstdc++-gcc10 -I/usr/include/libstdc++-gcc10/%{_host} -Wc++11-narrowing " \
-DCMAKE_C_FLAGS="-nostdinc++ -I/usr/include/libstdc++-gcc10 -I/usr/include/libstdc++-gcc10/%{_host} -Wc++11-narrowing " \
-DCMAKE_INSTALL_PREFIX=%{buildroot}%{_prefix}
%make \
WITH_AI=simple \
WITH_SDL2="ON" \
CONFIGURE_FHEROES2_DATA="%{_gamesdatadir}/%{name}/"
WITH_SDL2="ON"
CONFIGURE_FHEROES2_DATA="%{_datadir}/%{name}/"
%install
%makeinstall -C build
# No automated install:
# 1) Create directory structure
mkdir -p %{buildroot}%{_gamesbindir}
#mkdir -p %{buildroot}%{_gamesbindir}
mkdir -p %{buildroot}%{_gamesdatadir}/%{name}/{data,maps}
mkdir -p %{buildroot}%{_datadir}/applications
mkdir -p %{buildroot}%{_datadir}/pixmaps
# 2) install what we need where we need it
install -pm 755 src/dist/%{name} %{buildroot}%{_gamesbindir}/%{name}.bin
install -pm 755 %{SOURCE2} %{buildroot}%{_gamesbindir}/%{name}
#install -pm 755 build/%{name} %{buildroot}%{_gamesbindir}/%{name}.bin
#install -pm 755 %{SOURCE2} %{buildroot}%{_gamesbindir}/%{name}
#install -pm 644 %{name}.key %{buildroot}%{_gamesdatadir}/%{name}/
install -pm 644 %{SOURCE3} %{buildroot}%{_datadir}/pixmaps/%{name}.png
install -pm 644 src/resources/%{name}.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
install -pm 644 %{SOURCE4} %{buildroot}%{_datadir}/applications/%{name}.desktop
install -pm 644 %{SOURCE5} %{buildroot}%{_gamesdatadir}/%{name}/
#install -pm 644 %{SOURCE5} %{buildroot}%{_gamesdatadir}/%{name}/
#find_lang %{name}