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https://abf.rosa.ru/djam/fheroes2.git
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1.0.0
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parent
0c12eed7c9
commit
a61d069058
1 changed files with 46 additions and 11 deletions
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@ -24,7 +24,9 @@ BuildRequires: pkgconfig(SDL2_net)
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BuildRequires: pkgconfig(SDL2_ttf)
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BuildRequires: pkgconfig(SDL2_ttf)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: clang
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BuildRequires: clang
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BuildRequires: llvm
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BuildRequires: cmake >= 3.20
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BuildRequires: cmake >= 3.20
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BuildRequires: stdc++-gcc10-devel
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%description
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%description
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Free implementation of Heroes of the Might and Magic II engine.
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Free implementation of Heroes of the Might and Magic II engine.
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@ -32,9 +34,14 @@ You need to copy files from data and maps directories from original game
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into your /usr/share/games/fheroes2/{maps,data} directories respectively.
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into your /usr/share/games/fheroes2/{maps,data} directories respectively.
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%files
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%files
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#-f %{name}.lang
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%doc changelog.txt LICENSE README.md
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%doc changelog.txt LICENSE README.md
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%{_gamesbindir}/*
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%{_bindir}/%{name}
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%{_gamesdatadir}/%{name}
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%{_datadir}/%{name}
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%{_datadir}/metainfo/%{name}.appdata.xml
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%{_iconsdir}/hicolor/*/apps/%{name}.png
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#{_gamesbindir}/*
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#{_gamesdatadir}/%{name}
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%{_datadir}/pixmaps/%{name}.png
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%{_datadir}/pixmaps/%{name}.png
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/applications/%{name}.desktop
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@ -44,30 +51,58 @@ into your /usr/share/games/fheroes2/{maps,data} directories respectively.
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%setup -q
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%setup -q
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%build
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%build
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export CC=clang
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export CXX=clang++
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export AR=llvm-ar
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export NM=llvm-nm
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export READELF=readelf
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export LDFLAGS="-lstdc++-gcc10"
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export CXXFLAGS="$CFLAGS"
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%setup_compile_flags
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%setup_compile_flags
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#cmake
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#cmake
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%clang_gcc_wrapper
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%clang_gcc_wrapper
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%cmake
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%cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DUSE_SDL_VERSION=SDL2 \
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-DENABLE_IMAGE=ON \
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-DGET_HOMM2_DEMO=ON \
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-DCMAKE_C_COMPILER=clang \
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-DCMAKE_CXX_COMPILER=clang++ \
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-DCMAKE_CXX_FLAGS="-std=c++17" \
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-DCMAKE_CXX_FLAGS="-nostdinc++ -I/usr/include/libstdc++-gcc10 -I/usr/include/libstdc++-gcc10/%{_host} -Wc++11-narrowing " \
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-DCMAKE_C_FLAGS="-nostdinc++ -I/usr/include/libstdc++-gcc10 -I/usr/include/libstdc++-gcc10/%{_host} -Wc++11-narrowing " \
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-DCMAKE_INSTALL_PREFIX=%{buildroot}%{_prefix}
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%make \
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%make \
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WITH_AI=simple \
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WITH_AI=simple \
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WITH_SDL2="ON" \
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WITH_SDL2="ON"
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CONFIGURE_FHEROES2_DATA="%{_gamesdatadir}/%{name}/"
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CONFIGURE_FHEROES2_DATA="%{_datadir}/%{name}/"
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%install
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%install
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%makeinstall -C build
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# No automated install:
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# No automated install:
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# 1) Create directory structure
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# 1) Create directory structure
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mkdir -p %{buildroot}%{_gamesbindir}
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#mkdir -p %{buildroot}%{_gamesbindir}
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mkdir -p %{buildroot}%{_gamesdatadir}/%{name}/{data,maps}
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mkdir -p %{buildroot}%{_gamesdatadir}/%{name}/{data,maps}
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mkdir -p %{buildroot}%{_datadir}/applications
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mkdir -p %{buildroot}%{_datadir}/applications
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mkdir -p %{buildroot}%{_datadir}/pixmaps
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mkdir -p %{buildroot}%{_datadir}/pixmaps
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# 2) install what we need where we need it
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# 2) install what we need where we need it
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install -pm 755 src/dist/%{name} %{buildroot}%{_gamesbindir}/%{name}.bin
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#install -pm 755 build/%{name} %{buildroot}%{_gamesbindir}/%{name}.bin
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install -pm 755 %{SOURCE2} %{buildroot}%{_gamesbindir}/%{name}
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#install -pm 755 %{SOURCE2} %{buildroot}%{_gamesbindir}/%{name}
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#install -pm 644 %{name}.key %{buildroot}%{_gamesdatadir}/%{name}/
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#install -pm 644 %{name}.key %{buildroot}%{_gamesdatadir}/%{name}/
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install -pm 644 %{SOURCE3} %{buildroot}%{_datadir}/pixmaps/%{name}.png
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install -pm 644 src/resources/%{name}.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
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install -pm 644 %{SOURCE4} %{buildroot}%{_datadir}/applications/%{name}.desktop
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install -pm 644 %{SOURCE4} %{buildroot}%{_datadir}/applications/%{name}.desktop
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install -pm 644 %{SOURCE5} %{buildroot}%{_gamesdatadir}/%{name}/
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#install -pm 644 %{SOURCE5} %{buildroot}%{_gamesdatadir}/%{name}/
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#find_lang %{name}
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