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1.1.1
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2 changed files with 12 additions and 11 deletions
2
.abf.yml
2
.abf.yml
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@ -1,3 +1,3 @@
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sources:
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sources:
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fheroes2-1.1.0.tar.gz: 07ea5253244b6660a52cea9c12ebbb648d449485
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fheroes2-1.1.1.tar.gz: d615af11e18575dd6fd3e1081261cfb4f8410a4a
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fheroes2.png: 29369e838940593d9fe23321903f40d58f4f1d6c
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fheroes2.png: 29369e838940593d9fe23321903f40d58f4f1d6c
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@ -1,15 +1,16 @@
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%global optflags %(echo %{optflags} | sed -e 's/-ffat-lto-objects//g' -e 's/-fvar-tracking-assignments//g' -e 's/-Wa,--compress-debug-sections//g' )
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%global optflags %(echo %{optflags} | sed -e 's/-ffat-lto-objects//g' -e 's/-fvar-tracking-assignments//g' -e 's/-Wa,--compress-debug-sections//g' )
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%define llvmver llvm17
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%define _llvmdir /opt/%{llvmver}
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Summary: Free implementation of Heroes of the Might and Magic II engine
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Summary: Free implementation of Heroes of the Might and Magic II engine
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Name: fheroes2
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Name: fheroes2
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Epoch: 1
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Epoch: 1
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Version: 1.1.0
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Version: 1.1.1
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Release: 1
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Release: 1
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License: GPLv2+
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License: GPLv2+
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Group: Games/Strategy
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Group: Games/Strategy
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URL: https://ihhub.github.io/fheroes2/
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URL: https://ihhub.github.io/fheroes2
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Source0: https://github.com/ihhub/fheroes2/archive/refs/tags/%{version}.tar.gz?/%{name}-%{version}.tar.gz
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Source0: https://github.com/ihhub/fheroes2/archive/%{version}.tar.gz?/%{name}-%{version}.tar.gz
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Source1000: %{name}.rpmlintrc
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Source1000: %{name}.rpmlintrc
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Source2: fheroes2.sh
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Source2: fheroes2.sh
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Source3: fheroes2.png
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Source3: fheroes2.png
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@ -24,8 +25,7 @@ BuildRequires: pkgconfig(SDL2_net)
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BuildRequires: pkgconfig(SDL2_ttf)
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BuildRequires: pkgconfig(SDL2_ttf)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: pkgconfig(dbus-1)
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BuildRequires: pkgconfig(dbus-1)
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BuildRequires: clang
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BuildRequires: %{llvmver}
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BuildRequires: llvm
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BuildRequires: cmake >= 3.20
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BuildRequires: cmake >= 3.20
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BuildRequires: stdc++-gcc10-devel
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BuildRequires: stdc++-gcc10-devel
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@ -49,10 +49,11 @@ into your /usr/share/games/fheroes2/{maps,data} directories respectively.
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%setup -q
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%setup -q
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%build
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%build
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export CC=clang
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export CC=%{_llvmdir}/bin/clang
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export CXX=clang++
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export CXX=%{_llvmdir}/bin/clang++
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export AR=llvm-ar
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export AR=%{_llvmdir}/bin/llvm-ar
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export NM=llvm-nm
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export NM=%{_llvmdir}/bin/llvm-nm
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export LLD=%{_llmdir}/bin/lld
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export READELF=readelf
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export READELF=readelf
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export LDFLAGS="-lstdc++-gcc10"
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export LDFLAGS="-lstdc++-gcc10"
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