Automatic import for version 20111109

This commit is contained in:
Rosa 2012-02-02 02:15:30 +04:00
commit 3883b8d4e0
7 changed files with 194 additions and 0 deletions

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.abf.yml Normal file
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sources:
"fheroes2-src-r2693.tgz": eb2ea3323e1f3bde05ba5c35a12db6f7f8b6f39e

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fheroes2-r2693-zlib.patch Normal file
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diff -urN fheroes-src/src/engine/IMG_savepng.cpp fheroes-src-patched/src/engine/IMG_savepng.cpp
--- fheroes-src/src/engine/IMG_savepng.cpp 2010-03-23 11:44:39.000000000 +1000
+++ fheroes-src-patched/src/engine/IMG_savepng.cpp 2011-12-09 00:48:27.819222589 +1100
@@ -29,6 +29,7 @@
* 11/08/2004 - Compr fix, levels -1,1-7 now work - Tyler Montbriand
*/
#include <stdlib.h>
+#include <zlib.h>
#include "SDL.h"
#include "IMG_savepng.h"

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# Default config fheroes2.cfg options:
#
# path to directory data
# data = data
#
# path to directory maps, you can set few maps
# maps = maps
# maps = c:\other_maps
#
# use alternative resource
# alt resource = off
#
# sound: on off
sound = on
#
# music: on,midi,cd,ext,off
music = on
#
# sound volume: 0 - 10
sound volume = 6
#
# music volume: 0 - 10
music volume = 6
#
# external play music command:
# playmus command = ""
#
# video mode (640x480, 800x576, 1024x768, 1280x1024 or other divisible 32)
videomode = 1024x768
#
# heroes move speed: 0 - 10
# heroes speed = 5
#
# AI move speed: 0 - 10
# ai speed = 5
#
# battle speed: 0 - 10
# battle speed = 5
#
# scroll speed: 1 - 4
# scroll speed = 2
#
# fullscreen: on off (F4 switch)
fullscreen = on
#
# debug (0 - 9)
debug = off
#
# use ttf fonts
# unicode = off
#
# force lang
# lang = en
#
# force encode maps text
# maps charset =
#
# font name (only with unicode = on)
# fonts normal = bigfonts.ttf
# fonts small = smallfonts.ttf
# fonts normal size = 15
# fonts small size = 10
#
# fonts render engine: (blended/solid) (only with unicode = on)
# fonts small render = solid
# fonts normal render = solid
#
# network port:
# port = 5154
#
# pocket pc emulation (set auto on for videomode < 640x480)
# pocket pc = off
#
# pocket pc options:
# tap delay = 1050
# pointer offset x = 0
# pointer offset y = 0
#
# move mouse from keyboard (also see fheroes2.key):
# emulate mouse = off
# emulate mouse step = 10

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fheroes2.desktop Normal file
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[Desktop Entry]
Name=Free Heroes 2
Comment=Heroes Of Might And Magic 2 Engine
Exec=/usr/games/fheroes2
Icon=fheroes2
StartupNotify=true
Terminal=false
Type=Application
Categories=Game;StrategyGame;

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fheroes2.sh Executable file
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#!/bin/sh
if [ ! -s /usr/share/games/fheroes2/data/HEROES2.AGG ]; then
echo "You need to copy files from data and maps directories from original game"
echo "into your /usr/share/games/fheroes2/{maps,data} directories respectively"
exit 1;
fi
if [ ! -d "$HOME/.fheroes2" ]; then
mkdir -p $HOME/.fheroes2/files/save
ln -s /usr/share/games/fheroes2/data $HOME/.fheroes2/data
ln -s /usr/share/games/fheroes2/maps $HOME/.fheroes2/maps
for i in fonts images lang music sounds stats; do
ln -s /usr/share/games/fheroes2/files/$i $HOME/.fheroes2/files/$i
done
cp /usr/share/games/fheroes2/fheroes2.cfg $HOME/.fheroes2/
fi
export FHEROES2_DATA=$HOME/.fheroes2
/usr/games/fheroes2.bin

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%define rev r2693
Name: fheroes2
Version: 20111109
Release: %mkrel 1
Summary: Free implementation of Heroes of the Might and Magic II engine
License: GPL
Group: Games/Strategy
Url: http://sourceforge.net/projects/fheroes2/
Source: http://sourceforge.net/projects/fheroes2/files/fheroes2/%{name}-src-%{rev}.tgz
Source2: %{name}.sh
Source3: %{name}.png
Source4: %{name}.desktop
Source5: %{name}.cfg
Patch0: fheroes2-r2693-zlib.patch
BuildRequires: gcc-c++
BuildRequires: SDL_image-devel
BuildRequires: SDL_mixer-devel
BuildRequires: SDL_net-devel
BuildRequires: SDL_ttf-devel
BuildRequires: freetype-devel
BuildRequires: png-devel
BuildRequires: zlib-devel
%description
Free implementation of Heroes of the Might and Magic II engine.
You need to copy files from data and maps directories from original game
into your /usr/share/games/fheroes2/{maps,data} directories respectively
%prep
%setup -qn fheroes-src
%patch0 -p1 -b .zlib
%build
%make WITH_AI=simple CONFIGURE_FHEROES2_DATA="%{_gamesdatadir}/%{name}/"
%install
# let's create directory structure...
%__mkdir_p %{buildroot}%{_gamesbindir}
%__mkdir_p %{buildroot}%{_datadir}/applications
%__mkdir_p %{buildroot}%{_datadir}/pixmaps
%__mkdir_p %{buildroot}%{_gamesdatadir}/%{name}/{data,maps}
# and install what we need where we need it to be...
%__install -pm755 %{name} %{buildroot}%{_gamesbindir}/%{name}.bin
%__install -pm755 %{SOURCE2} %{buildroot}%{_gamesbindir}/%{name}
%__install -pm 644 %{name}.cfg %{buildroot}%{_gamesdatadir}/%{name}/
%__install -pm 644 %{name}.key %{buildroot}%{_gamesdatadir}/%{name}/
%__install -pm 644 %{SOURCE3} %{buildroot}%{_datadir}/pixmaps/%{name}.png
%__install -pm 644 %{SOURCE4} %{buildroot}%{_datadir}/applications/%{name}.desktop
%__install -pm 644 %{SOURCE5} %{buildroot}%{_gamesdatadir}/%{name}/
%files
%defattr(-,root,root)
%doc AUTHORS changelog.txt COPYING LICENSE README
%{_gamesbindir}/*
%{_datadir}/pixmaps/%{name}.png
%{_datadir}/applications/%{name}.desktop
%{_gamesdatadir}/%{name}
%changelog
* Thu Dec 08 2011 Andrey Bondrov <abondrov@mandriva.org> 20111109-1mdv2012.0
+ Revision: 739019
- imported package fheroes2