mirror of
https://github.com/ARM-software/arm-trusted-firmware.git
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The old driver is now in deprecated_console.S, in a similar way to the AArch64 driver. Change-Id: Ib57209c322576c451d466d7406a94adbf01ab8fd Signed-off-by: Daniel Boulby <daniel.boulby@arm.com>
318 lines
8.7 KiB
ArmAsm
318 lines
8.7 KiB
ArmAsm
/*
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* Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include <asm_macros.S>
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#include <assert_macros.S>
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#include <console.h>
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.globl console_register
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.globl console_unregister
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.globl console_is_registered
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.globl console_set_scope
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.globl console_switch_state
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.globl console_putc
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.globl console_getc
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.globl console_flush
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/*
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* The console list pointer is in the data section and not in
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* .bss even though it is zero-init. In particular, this allows
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* the console functions to start using this variable before
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* the runtime memory is initialized for images which do not
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* need to copy the .data section from ROM to RAM.
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*/
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.section .data.console_list ; .align 2
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console_list: .word 0x0
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.section .data.console_state ; .align 0
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console_state: .byte CONSOLE_FLAG_BOOT
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/* -----------------------------------------------
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* int console_register(console_t *console)
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* Function to insert a new console structure into
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* the console list. Should usually be called by
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* console_<driver>_register implementations. The
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* data structure passed will be taken over by the
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* console framework and *MUST* be allocated in
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* persistent memory (e.g. the data section).
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* In : r0 - address of console_t structure
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* Out: r0 - Always 1 (for easier tail calling)
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_register
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push {r6, lr}
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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/* Assert that the struct isn't in the stack */
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ldr r1, =__STACKS_START__
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cmp r0, r1
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blo not_on_stack
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ldr r1, =__STACKS_END__
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cmp r0, r1
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ASM_ASSERT(hs)
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not_on_stack:
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/* Assert that this struct isn't in the list */
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mov r1, r0 /* Preserve r0 and lr */
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bl console_is_registered
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cmp r0, #0
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ASM_ASSERT(eq)
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mov r0, r1
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#endif /* ENABLE_ASSERTIONS */
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ldr r6, =console_list
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ldr r1, [r6] /* R1 = first struct in list */
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str r0, [r6] /* list head = new console */
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str r1, [r0, #CONSOLE_T_NEXT] /* new console next ptr = R1 */
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mov r0, #1
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pop {r6, pc}
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endfunc console_register
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/* -----------------------------------------------
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* int console_unregister(console_t *console)
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* Function to find a specific console in the list
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* of currently active consoles and remove it.
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* In: r0 - address of console_t struct to remove
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* Out: r0 - removed address, or NULL if not found
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_unregister
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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push {r6}
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ldr r6, =console_list /* R6 = ptr to first struct */
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ldr r1, [r6] /* R1 = first struct */
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unregister_loop:
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cmp r1, #0
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beq unregister_not_found
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cmp r0, r1
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beq unregister_found
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ldr r6, [r6] /* R6 = next ptr of struct */
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ldr r1, [r6] /* R1 = next struct */
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b unregister_loop
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unregister_found:
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ldr r1, [r1] /* R1 = next struct */
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str r1, [r6] /* prev->next = cur->next */
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pop {r6}
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bx lr
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unregister_not_found:
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mov r0, #0 /* return NULL if not found */
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pop {r6}
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bx lr
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endfunc console_unregister
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/* -----------------------------------------------
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* int console_is_registered(console_t *console)
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* Function to detect if a specific console is
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* registered or not.
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* In: r0 - address of console_t struct to remove
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* Out: r0 - 1 if it is registered, 0 if not.
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* Clobber list: r0
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* -----------------------------------------------
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*/
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func console_is_registered
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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push {r6}
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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check_registered_loop:
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cmp r6, #0 /* Check if end of list */
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beq console_not_registered
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cmp r0, r6 /* Check if the pointers are different */
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beq console_registered
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ldr r6, [r6, #CONSOLE_T_NEXT] /* Get pointer to next struct */
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b check_registered_loop
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console_not_registered:
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mov r0, #0
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pop {r6}
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bx lr
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console_registered:
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mov r0, #1
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pop {r6}
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bx lr
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endfunc console_is_registered
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/* -----------------------------------------------
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* void console_switch_state(unsigned int new_state)
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* Function to switch the current console state.
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* The console state determines which of the
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* registered consoles are actually used at a time.
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* In : r0 - global console state to move to
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_switch_state
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ldr r1, =console_state
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strb r0, [r1]
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bx lr
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endfunc console_switch_state
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/* -----------------------------------------------
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* void console_set_scope(console_t *console,
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* unsigned int scope)
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* Function to update the states that a given console
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* may be active in.
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* In : r0 - pointer to console_t struct
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* : r1 - new active state mask
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* Clobber list: r0, r1, r2
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* -----------------------------------------------
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*/
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func console_set_scope
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#if ENABLE_ASSERTIONS
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ands r2, r1, #~CONSOLE_FLAG_SCOPE_MASK
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ASM_ASSERT(eq)
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#endif /* ENABLE_ASSERTIONS */
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ldr r2, [r0, #CONSOLE_T_FLAGS]
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and r2, r2, #~CONSOLE_FLAG_SCOPE_MASK
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orr r2, r2, r1
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str r2, [r0, #CONSOLE_T_FLAGS]
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bx lr
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endfunc console_set_scope
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/* ---------------------------------------------
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* int console_putc(int c)
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* Function to output a character. Calls all
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* active console's putc() handlers in succession.
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* In : r0 - character to be printed
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* Out: r0 - printed character on success, or < 0
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if at least one console had an error
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* Clobber list : r0, r1, r2
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* ---------------------------------------------
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*/
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func console_putc
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push {r4-r6, lr}
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mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
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mov r4, r0 /* R4 = character to print */
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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putc_loop:
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cmp r6, #0
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beq putc_done
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ldr r1, =console_state
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ldrb r1, [r1]
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ldr r2, [r6, #CONSOLE_T_FLAGS]
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tst r1, r2
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beq putc_continue
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ldr r2, [r6, #CONSOLE_T_PUTC]
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cmp r2, #0
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beq putc_continue
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mov r0, r4
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mov r1, r6
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blx r2
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cmp r5, #ERROR_NO_VALID_CONSOLE /* update R5 if it's NOVALID */
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cmpne r0, #0 /* else update it if R0 < 0 */
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movlt r5, r0
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putc_continue:
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ldr r6, [r6] /* R6 = next struct */
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b putc_loop
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putc_done:
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mov r0, r5
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pop {r4-r6, pc}
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endfunc console_putc
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/* ---------------------------------------------
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* int console_getc(void)
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* Function to get a character from any console.
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* Keeps looping through all consoles' getc()
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* handlers until one of them returns a
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* character, then stops iterating and returns
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* that character to the caller. Will stop looping
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* if all active consoles report real errors
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* (other than just not having a char available).
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* Out : r0 - read character, or < 0 on error
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* Clobber list : r0, r1
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* ---------------------------------------------
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*/
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func console_getc
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push {r5-r6, lr}
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getc_try_again:
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mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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cmp r6, #0
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bne getc_loop
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mov r0, r5 /* If no consoles registered */
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pop {r5-r6, pc} /* return immediately. */
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getc_loop:
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ldr r0, =console_state
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ldrb r0, [r0]
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ldr r1, [r6, #CONSOLE_T_FLAGS]
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tst r0, r1
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beq getc_continue
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ldr r1, [r6, #CONSOLE_T_GETC]
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cmp r1, #0
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beq getc_continue
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mov r0, r6
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blx r1
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cmp r0, #0 /* if R0 >= 0: return */
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bge getc_found
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cmp r5, #ERROR_NO_PENDING_CHAR /* may update R5 (NOCHAR has */
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movne r5, r0 /* precedence vs real errors) */
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getc_continue:
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ldr r6, [r6] /* R6 = next struct */
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cmp r6, #0
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bne getc_loop
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cmp r5, #ERROR_NO_PENDING_CHAR /* Keep scanning if at least */
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beq getc_try_again /* one console returns NOCHAR */
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mov r0, r5
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getc_found:
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pop {r5-r6, pc}
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endfunc console_getc
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/* ---------------------------------------------
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* int console_flush(void)
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* Function to force a write of all buffered
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* data that hasn't been output. Calls all
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* console's flush() handlers in succession.
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* Out: r0 - 0 on success, < 0 if at least one error
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* Clobber list : r0, r1, r2
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* ---------------------------------------------
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*/
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func console_flush
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push {r5-r6, lr}
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mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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flush_loop:
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cmp r6, #0
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beq flush_done
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ldr r1, =console_state
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ldrb r1, [r1]
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ldr r2, [r6, #CONSOLE_T_FLAGS]
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tst r1, r2
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beq flush_continue
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ldr r1, [r6, #CONSOLE_T_FLUSH]
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cmp r1, #0
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beq flush_continue
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mov r0, r6
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blx r1
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cmp r5, #ERROR_NO_VALID_CONSOLE /* update R5 if it's NOVALID */
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cmpne r0, #0 /* else update it if R0 < 0 */
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movlt r5, r0
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flush_continue:
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ldr r6, [r6] /* R6 = next struct */
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b flush_loop
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flush_done:
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mov r0, r5
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pop {r5-r6, pc}
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endfunc console_flush
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