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The following build system variables have been renamed: - `LINKERFILE` -> `DEFAULT_LINKER_SCRIPT` - `BL_LINKERFILE` -> `DEFAULT_LINKER_SCRIPT_SOURCE` - `<IMAGE>_LINKERFILE` -> `<IMAGE>_DEFAULT_LINKER_SCRIPT_SOURCE` These new names better reflect how each variable is used: 1. the default linker script is passed via `-dT` instead of `-T` 2. linker script source files are first preprocessed Additionally, linker scripts are now placed in the build directory relative to where they exist in the source directory. For example, the `bl32/sp_min/sp_min.ld.S` would now preprocess to `sp_min/sp_min.ld` instead of just `bl32.ld` BREAKING-CHANGE: The `LINKERFILE`, `BL_LINKERFILE` and `<IMAGE_LINKERFILE>` build system variables have been renamed. See the commit message for more information. Change-Id: If8cef65dcb8820e8993736702c8741e97a66e6cc Signed-off-by: Chris Kay <chris.kay@arm.com>
15 lines
379 B
Makefile
15 lines
379 B
Makefile
#
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# Copyright (c) 2015-2023, Arm Limited and Contributors. All rights reserved.
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#
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# SPDX-License-Identifier: BSD-3-Clause
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#
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BL2U_SOURCES += bl2u/bl2u_main.c \
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bl2u/${ARCH}/bl2u_entrypoint.S \
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plat/common/${ARCH}/platform_up_stack.S
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ifeq (${ARCH},aarch64)
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BL2U_SOURCES += common/aarch64/early_exceptions.S
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endif
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BL2U_DEFAULT_LINKER_SCRIPT_SOURCE := bl2u/bl2u.ld.S
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