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https://github.com/ARM-software/arm-trusted-firmware.git
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This patch provides the following features and makes modifications listed below: - Individual APIAKey key generation for each CPU. - New key generation on every BL31 warm boot and TSP CPU On event. - Per-CPU storage of APIAKey added in percpu_data[] of cpu_data structure. - `plat_init_apiakey()` function replaced with `plat_init_apkey()` which returns 128-bit value and uses Generic timer physical counter value to increase the randomness of the generated key. The new function can be used for generation of all ARMv8.3-PAuth keys - ARMv8.3-PAuth specific code placed in `lib\extensions\pauth`. - New `pauth_init_enable_el1()` and `pauth_init_enable_el3()` functions generate, program and enable APIAKey_EL1 for EL1 and EL3 respectively; pauth_disable_el1()` and `pauth_disable_el3()` functions disable PAuth for EL1 and EL3 respectively; `pauth_load_bl31_apiakey()` loads saved per-CPU APIAKey_EL1 from cpu-data structure. - Combined `save_gp_pauth_registers()` function replaces calls to `save_gp_registers()` and `pauth_context_save()`; `restore_gp_pauth_registers()` replaces `pauth_context_restore()` and `restore_gp_registers()` calls. - `restore_gp_registers_eret()` function removed with corresponding code placed in `el3_exit()`. - Fixed the issue when `pauth_t pauth_ctx` structure allocated space for 12 uint64_t PAuth registers instead of 10 by removal of macro CTX_PACGAKEY_END from `include/lib/el3_runtime/aarch64/context.h` and assigning its value to CTX_PAUTH_REGS_END. - Use of MODE_SP_ELX and MODE_SP_EL0 macro definitions in `msr spsel` instruction instead of hard-coded values. - Changes in documentation related to ARMv8.3-PAuth and ARMv8.5-BTI. Change-Id: Id18b81cc46f52a783a7e6a09b9f149b6ce803211 Signed-off-by: Alexei Fedorov <Alexei.Fedorov@arm.com>
98 lines
2.7 KiB
ArmAsm
98 lines
2.7 KiB
ArmAsm
/*
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* Copyright (c) 2017-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include <arch.h>
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#include <asm_macros.S>
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#include <common/bl_common.h>
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#include <el3_common_macros.S>
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.globl bl2_entrypoint
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.globl bl2_el3_run_image
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.globl bl2_run_next_image
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func bl2_entrypoint
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/* Save arguments x0-x3 from previous Boot loader */
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mov x20, x0
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mov x21, x1
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mov x22, x2
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mov x23, x3
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el3_entrypoint_common \
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_init_sctlr=1 \
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_warm_boot_mailbox=!PROGRAMMABLE_RESET_ADDRESS \
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_secondary_cold_boot=!COLD_BOOT_SINGLE_CPU \
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_init_memory=1 \
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_init_c_runtime=1 \
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_exception_vectors=bl2_el3_exceptions
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/* ---------------------------------------------
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* Restore parameters of boot rom
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* ---------------------------------------------
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*/
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mov x0, x20
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mov x1, x21
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mov x2, x22
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mov x3, x23
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/* ---------------------------------------------
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* Perform BL2 setup
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* ---------------------------------------------
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*/
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bl bl2_el3_setup
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#if ENABLE_PAUTH
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/* ---------------------------------------------
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* Program APIAKey_EL1 and enable pointer authentication.
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* ---------------------------------------------
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*/
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bl pauth_init_enable_el3
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#endif /* ENABLE_PAUTH */
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/* ---------------------------------------------
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* Jump to main function.
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* ---------------------------------------------
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*/
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bl bl2_main
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/* ---------------------------------------------
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* Should never reach this point.
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* ---------------------------------------------
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*/
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no_ret plat_panic_handler
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endfunc bl2_entrypoint
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func bl2_run_next_image
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mov x20,x0
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/* ---------------------------------------------
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* MMU needs to be disabled because both BL2 and BL31 execute
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* in EL3, and therefore share the same address space.
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* BL31 will initialize the address space according to its
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* own requirement.
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* ---------------------------------------------
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*/
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bl disable_mmu_icache_el3
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tlbi alle3
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bl bl2_el3_plat_prepare_exit
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#if ENABLE_PAUTH
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/* ---------------------------------------------
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* Disable pointer authentication before jumping
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* to next boot image.
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* ---------------------------------------------
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*/
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bl pauth_disable_el3
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#endif /* ENABLE_PAUTH */
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ldp x0, x1, [x20, #ENTRY_POINT_INFO_PC_OFFSET]
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msr elr_el3, x0
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msr spsr_el3, x1
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ldp x6, x7, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x30)]
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ldp x4, x5, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x20)]
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ldp x2, x3, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x10)]
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ldp x0, x1, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x0)]
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eret
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endfunc bl2_run_next_image
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