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Use full include paths like it is done for common includes. This cleanup was started in commit d40e0e08283a ("Sanitise includes across codebase"), but it only cleaned common files and drivers. This patch does the same to Arm platforms. Change-Id: If982e6450bbe84dceb56d464e282bcf5d6d9ab9b Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
97 lines
2.5 KiB
C
97 lines
2.5 KiB
C
/*
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* Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include <assert.h>
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#include <string.h>
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#include <platform_def.h>
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#include <arch_helpers.h>
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#include <common/bl_common.h>
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#include <drivers/generic_delay_timer.h>
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#include <plat/arm/common/plat_arm.h>
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#include <plat/common/platform.h>
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/* Weak definitions may be overridden in specific ARM standard platform */
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#pragma weak bl2u_platform_setup
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#pragma weak bl2u_early_platform_setup
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#pragma weak bl2u_plat_arch_setup
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#define MAP_BL2U_TOTAL MAP_REGION_FLAT( \
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BL2U_BASE, \
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BL2U_LIMIT - BL2U_BASE, \
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MT_MEMORY | MT_RW | MT_SECURE)
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/*
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* Perform ARM standard platform setup for BL2U
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*/
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void arm_bl2u_platform_setup(void)
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{
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/* Initialize the secure environment */
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plat_arm_security_setup();
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}
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void bl2u_platform_setup(void)
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{
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arm_bl2u_platform_setup();
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}
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void arm_bl2u_early_platform_setup(struct meminfo *mem_layout, void *plat_info)
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{
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/* Initialize the console to provide early debug support */
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arm_console_boot_init();
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generic_delay_timer_init();
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}
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/*******************************************************************************
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* BL1 can pass platform dependent information to BL2U in x1.
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* In case of ARM CSS platforms x1 contains SCP_BL2U image info.
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* In case of ARM FVP platforms x1 is not used.
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* In both cases, x0 contains the extents of the memory available to BL2U
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******************************************************************************/
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void bl2u_early_platform_setup(struct meminfo *mem_layout, void *plat_info)
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{
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arm_bl2u_early_platform_setup(mem_layout, plat_info);
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}
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/*******************************************************************************
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* Perform the very early platform specific architectural setup here. At the
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* moment this is only initializes the mmu in a quick and dirty way.
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* The memory that is used by BL2U is only mapped.
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******************************************************************************/
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void arm_bl2u_plat_arch_setup(void)
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{
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#if USE_COHERENT_MEM
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/* Ensure ARM platforms dont use coherent memory in BL2U */
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assert((BL_COHERENT_RAM_END - BL_COHERENT_RAM_BASE) == 0U);
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#endif
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const mmap_region_t bl_regions[] = {
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MAP_BL2U_TOTAL,
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ARM_MAP_BL_RO,
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#if USE_ROMLIB
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ARM_MAP_ROMLIB_CODE,
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ARM_MAP_ROMLIB_DATA,
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#endif
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{0}
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};
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setup_page_tables(bl_regions, plat_arm_get_mmap());
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#ifdef AARCH32
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enable_mmu_svc_mon(0);
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#else
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enable_mmu_el1(0);
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#endif
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arm_setup_romlib();
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}
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void bl2u_plat_arch_setup(void)
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{
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arm_bl2u_plat_arch_setup();
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}
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