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Since now the generic console_t structure holds the UART base address as well, let's use that generic location and drop the UART driver specific data structure at all. Change-Id: I75dbfafb67849833b3f7b5047e237651e3f553cd Signed-off-by: Andre Przywara <andre.przywara@arm.com>
23 lines
606 B
C
23 lines
606 B
C
/*
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* Copyright (c) 2019, NVIDIA Corporation. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#ifndef SPE_H
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#define SPE_H
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#include <stdint.h>
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#include <drivers/console.h>
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/*
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* Initialize a new spe console instance and register it with the console
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* framework. The |console| pointer must point to storage that will be valid
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* for the lifetime of the console, such as a global or static local variable.
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* Its contents will be reinitialized from scratch.
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*/
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int console_spe_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud,
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console_t *console);
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#endif /* SPE_H */
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