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And from crash_console_flush. We ignore the error information return by console_flush in _every_ place where we call it, and casting the return type to void does not work around the MISRA violation that this causes. Instead, we collect the error information from the driver (to avoid changing that API), and don't return it to the caller. Change-Id: I1e35afe01764d5c8f0efd04f8949d333ffb688c1 Signed-off-by: Jimmy Brisson <jimmy.brisson@arm.com>
187 lines
5.3 KiB
ArmAsm
187 lines
5.3 KiB
ArmAsm
/*
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* Copyright (c) 2017-2020, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2020, NVIDIA Corporation. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include <asm_macros.S>
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#include <assert_macros.S>
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#include <console_macros.S>
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#define CONSOLE_NUM_BYTES_SHIFT 24
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#define CONSOLE_FLUSH_DATA_TO_PORT (1 << 26)
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#define CONSOLE_RING_DOORBELL (1 << 31)
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#define CONSOLE_IS_BUSY (1 << 31)
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#define CONSOLE_TIMEOUT 0xC000 /* 50 ms */
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/*
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* This file contains a driver implementation to make use of the
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* real console implementation provided by the SPE firmware running
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* SoCs after Tegra186.
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*
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* This console is shared by multiple components and the SPE firmware
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* finally displays everything on the UART port.
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*/
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.globl console_spe_core_init
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.globl console_spe_core_putc
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.globl console_spe_core_getc
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.globl console_spe_core_flush
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.globl console_spe_putc
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.globl console_spe_getc
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.globl console_spe_flush
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.globl console_spe_register
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.macro check_if_console_is_ready base, tmp1, tmp2, label
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/* wait until spe is ready or timeout expires */
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mrs \tmp2, cntps_tval_el1
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1: ldr \tmp1, [\base]
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and \tmp1, \tmp1, #CONSOLE_IS_BUSY
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cbz \tmp1, 2f
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mrs \tmp1, cntps_tval_el1
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sub \tmp1, \tmp2, \tmp1
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cmp \tmp1, #CONSOLE_TIMEOUT
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b.lt 1b
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b \label
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2:
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.endm
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/* -------------------------------------------------
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* int console_spe_register(uintptr_t baseaddr,
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* uint32_t clock, uint32_t baud,
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* console_t *console);
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* Function to initialize and register a new spe
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* console. Storage passed in for the console struct
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* *must* be persistent (i.e. not from the stack).
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* In: x0 - UART register base address
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* w1 - UART clock in Hz
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* w2 - Baud rate
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* x3 - pointer to empty console_t struct
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* Out: return 1 on success, 0 on error
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* Clobber list : x0, x1, x2, x6, x7, x14
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* -------------------------------------------------
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*/
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func console_spe_register
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/* Check the input base address */
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cbz x0, register_fail
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/* Dont use clock or baud rate, so ok to overwrite them */
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check_if_console_is_ready x0, x1, x2, register_fail
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cbz x3, register_fail
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str x0, [x3, #CONSOLE_T_BASE]
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mov x0, x3
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finish_console_register spe putc=1, getc=1, flush=1
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register_fail:
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mov w0, wzr
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ret
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endfunc console_spe_register
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/* --------------------------------------------------------
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* int console_spe_core_putc(int c, uintptr_t base_addr)
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* Function to output a character over the console. It
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* returns the character printed on success or -1 on error.
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* In : w0 - character to be printed
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* x1 - console base address
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* Out : return -1 on error else return character.
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* Clobber list : x2, x3
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* --------------------------------------------------------
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*/
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func console_spe_core_putc
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/* Check the input parameter */
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cbz x1, putc_error
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/* Prepend '\r' to '\n' */
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cmp w0, #0xA
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b.ne not_eol
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check_if_console_is_ready x1, x2, x3, putc_error
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/* spe is ready */
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mov w2, #0xD /* '\r' */
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and w2, w2, #0xFF
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mov w3, #(CONSOLE_RING_DOORBELL | (1 << CONSOLE_NUM_BYTES_SHIFT))
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orr w2, w2, w3
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str w2, [x1]
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not_eol:
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check_if_console_is_ready x1, x2, x3, putc_error
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/* spe is ready */
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mov w2, w0
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and w2, w2, #0xFF
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mov w3, #(CONSOLE_RING_DOORBELL | (1 << CONSOLE_NUM_BYTES_SHIFT))
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orr w2, w2, w3
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str w2, [x1]
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ret
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putc_error:
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mov w0, #-1
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ret
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endfunc console_spe_core_putc
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/* --------------------------------------------------------
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* int console_spe_putc(int c, console_t *console)
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* Function to output a character over the console. It
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* returns the character printed on success or -1 on error.
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* In : w0 - character to be printed
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* x1 - pointer to console_t structure
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* Out : return -1 on error else return character.
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* Clobber list : x2
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* --------------------------------------------------------
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*/
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func console_spe_putc
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ldr x1, [x1, #CONSOLE_T_BASE]
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b console_spe_core_putc
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endfunc console_spe_putc
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/* ---------------------------------------------
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* int console_spe_getc(console_t *console)
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* Function to get a character from the console.
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* It returns the character grabbed on success
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* or -1 if no character is available.
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* In : x0 - pointer to console_t structure
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* Out: w0 - character if available, else -1
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* Clobber list : x0, x1
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* ---------------------------------------------
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*/
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func console_spe_getc
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mov w0, #-1
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ret
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endfunc console_spe_getc
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/* -------------------------------------------------
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* void console_spe_core_flush(uintptr_t base_addr)
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* Function to force a write of all buffered
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* data that hasn't been output.
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* In : x0 - console base address
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* Out : void.
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* Clobber list : x0, x1
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* -------------------------------------------------
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*/
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func console_spe_core_flush
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#if ENABLE_ASSERTIONS
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cmp x0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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/* flush console */
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mov w1, #(CONSOLE_RING_DOORBELL | CONSOLE_FLUSH_DATA_TO_PORT)
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str w1, [x0]
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ret
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endfunc console_spe_core_flush
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/* ---------------------------------------------
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* void console_spe_flush(console_t *console)
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* Function to force a write of all buffered
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* data that hasn't been output.
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* In : x0 - pointer to console_t structure
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* Out : void.
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* Clobber list : x0, x1
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* ---------------------------------------------
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*/
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func console_spe_flush
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ldr x0, [x0, #CONSOLE_T_BASE]
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b console_spe_core_flush
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endfunc console_spe_flush
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