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The following build system variables have been renamed: - `LINKERFILE` -> `DEFAULT_LINKER_SCRIPT` - `BL_LINKERFILE` -> `DEFAULT_LINKER_SCRIPT_SOURCE` - `<IMAGE>_LINKERFILE` -> `<IMAGE>_DEFAULT_LINKER_SCRIPT_SOURCE` These new names better reflect how each variable is used: 1. the default linker script is passed via `-dT` instead of `-T` 2. linker script source files are first preprocessed Additionally, linker scripts are now placed in the build directory relative to where they exist in the source directory. For example, the `bl32/sp_min/sp_min.ld.S` would now preprocess to `sp_min/sp_min.ld` instead of just `bl32.ld` BREAKING-CHANGE: The `LINKERFILE`, `BL_LINKERFILE` and `<IMAGE_LINKERFILE>` build system variables have been renamed. See the commit message for more information. Change-Id: If8cef65dcb8820e8993736702c8741e97a66e6cc Signed-off-by: Chris Kay <chris.kay@arm.com>
50 lines
1.3 KiB
Makefile
50 lines
1.3 KiB
Makefile
#
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# Copyright (c) 2013-2023, Arm Limited and Contributors. All rights reserved.
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#
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# SPDX-License-Identifier: BSD-3-Clause
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#
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BL2_SOURCES += bl2/bl2_image_load_v2.c \
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bl2/bl2_main.c \
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bl2/${ARCH}/bl2_arch_setup.c \
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lib/locks/exclusive/${ARCH}/spinlock.S \
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plat/common/${ARCH}/platform_up_stack.S \
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${MBEDTLS_SOURCES}
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ifeq (${ARCH},aarch64)
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BL2_SOURCES += common/aarch64/early_exceptions.S
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endif
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ifeq (${ENABLE_RME},1)
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# Using RME, run BL2 at EL3
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include lib/gpt_rme/gpt_rme.mk
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BL2_SOURCES += bl2/${ARCH}/bl2_rme_entrypoint.S \
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bl2/${ARCH}/bl2_el3_exceptions.S \
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bl2/${ARCH}/bl2_run_next_image.S \
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${GPT_LIB_SRCS}
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BL2_DEFAULT_LINKER_SCRIPT_SOURCE := bl2/bl2.ld.S
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else ifeq (${BL2_AT_EL3},0)
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# Normal operation, no RME, no BL2 at EL3
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BL2_SOURCES += bl2/${ARCH}/bl2_entrypoint.S
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BL2_DEFAULT_LINKER_SCRIPT_SOURCE := bl2/bl2.ld.S
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else
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# BL2 at EL3, no RME
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BL2_SOURCES += bl2/${ARCH}/bl2_el3_entrypoint.S \
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bl2/${ARCH}/bl2_el3_exceptions.S \
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bl2/${ARCH}/bl2_run_next_image.S \
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lib/cpus/${ARCH}/cpu_helpers.S \
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lib/cpus/errata_report.c
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ifeq (${DISABLE_MTPMU},1)
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BL2_SOURCES += lib/extensions/mtpmu/${ARCH}/mtpmu.S
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endif
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ifeq (${ARCH},aarch64)
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BL2_SOURCES += lib/cpus/aarch64/dsu_helpers.S
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endif
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BL2_DEFAULT_LINKER_SCRIPT_SOURCE := bl2/bl2_el3.ld.S
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endif
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