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https://github.com/ARM-software/arm-trusted-firmware.git
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Crash reporting via the default consoles registered by MULTI_CONSOLE_API
has been broken since commit d35cc34
(Console: Use callee-saved
registers), which was introduced to allow console drivers written in C.
It's not really possible with the current crash reporting framework to
support console drivers in C, however we should make sure that the
existing assembly drivers that do support crash reporting continue to
work through the MULTI_CONSOLE_API.
This patch fixes the problem by creating custom console_putc() and
console_flush() implementations for the crash reporting case that do not
use the stack. Platforms that want to use this feature will have to link
plat/common/aarch64/crash_console_helpers.S explicitly.
Also update the documentation to better reflect the new reality (of this
being an option rather than the expected default for most platforms).
Change-Id: Id0c761e5e2fddaf25c277bc7b8ab603946ca73cb
Signed-off-by: Julius Werner <jwerner@chromium.org>
325 lines
9.5 KiB
ArmAsm
325 lines
9.5 KiB
ArmAsm
/*
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* Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include <asm_macros.S>
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#include <assert_macros.S>
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#include <console.h>
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.globl console_register
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.globl console_unregister
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.globl console_is_registered
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.globl console_set_scope
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.globl console_switch_state
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.globl console_putc
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.globl console_getc
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.globl console_flush
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.globl console_list
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/*
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* The console list pointer is in the data section and not in
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* .bss even though it is zero-init. In particular, this allows
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* the console functions to start using this variable before
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* the runtime memory is initialized for images which do not
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* need to copy the .data section from ROM to RAM.
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*/
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.section .data.console_list ; .align 3
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console_list: .quad 0x0
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.section .data.console_state ; .align 0
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console_state: .byte CONSOLE_FLAG_BOOT
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/* -----------------------------------------------
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* int console_register(console_t *console)
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* Function to insert a new console structure into
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* the console list. Should usually be called by
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* console_<driver>_register implementations. The
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* data structure passed will be taken over by the
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* console framework and *MUST* be allocated in
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* persistent memory (e.g. the data section).
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* In : x0 - address of console_t structure
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* Out: x0 - Always 1 (for easier tail calling)
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* Clobber list: x0, x1
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* -----------------------------------------------
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*/
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func console_register
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stp x21, x30, [sp, #-16]!
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#if ENABLE_ASSERTIONS
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/* Assert that x0 isn't a NULL pointer */
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cmp x0, #0
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ASM_ASSERT(ne)
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/* Assert that the struct isn't in the stack */
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adrp x1, __STACKS_START__
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add x1, x1, :lo12:__STACKS_START__
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cmp x0, x1
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b.lo not_on_stack
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adrp x1, __STACKS_END__
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add x1, x1, :lo12:__STACKS_END__
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cmp x0, x1
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ASM_ASSERT(hs)
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not_on_stack:
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/* Assert that this struct isn't in the list */
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mov x1, x0 /* Preserve x0 and x30 */
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bl console_is_registered
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cmp x0, #0
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ASM_ASSERT(eq)
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mov x0, x1
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#endif /* ENABLE_ASSERTIONS */
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adrp x21, console_list
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ldr x1, [x21, :lo12:console_list] /* X1 = first struct in list */
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str x0, [x21, :lo12:console_list] /* list head = new console */
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str x1, [x0, #CONSOLE_T_NEXT] /* new console next ptr = X1 */
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mov x0, #1
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ldp x21, x30, [sp], #16
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ret
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endfunc console_register
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/* -----------------------------------------------
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* int console_unregister(console_t *console)
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* Function to find a specific console in the list
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* of currently active consoles and remove it.
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* In: x0 - address of console_t struct to remove
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* Out: x0 - removed address, or NULL if not found
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* Clobber list: x0, x1
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* -----------------------------------------------
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*/
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func console_unregister
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#if ENABLE_ASSERTIONS
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/* Assert that x0 isn't a NULL pointer */
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cmp x0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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stp x21, xzr, [sp, #-16]!
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adrp x21, console_list
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add x21, x21, :lo12:console_list /* X21 = ptr to first struct */
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ldr x1, [x21] /* X1 = first struct */
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unregister_loop:
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cbz x1, unregister_not_found
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cmp x0, x1
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b.eq unregister_found
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ldr x21, [x21] /* X21 = next ptr of struct */
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ldr x1, [x21] /* X1 = next struct */
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b unregister_loop
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unregister_found:
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ldr x1, [x1] /* X1 = next struct */
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str x1, [x21] /* prev->next = cur->next */
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ldp x21, xzr, [sp], #16
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ret
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unregister_not_found:
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mov x0, #0 /* return NULL if not found */
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ldp x21, xzr, [sp], #16
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ret
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endfunc console_unregister
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/* -----------------------------------------------
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* int console_is_registered(console_t *console)
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* Function to detect if a specific console is
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* registered or not.
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* In: x0 - address of console_t struct to remove
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* Out: x0 - 1 if it is registered, 0 if not.
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* Clobber list: x0
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* -----------------------------------------------
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*/
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func console_is_registered
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#if ENABLE_ASSERTIONS
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/* Assert that x0 isn't a NULL pointer */
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cmp x0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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stp x21, xzr, [sp, #-16]!
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adrp x21, console_list
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ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
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check_registered_loop:
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cbz x21, console_not_registered /* Check if end of list */
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cmp x0, x21 /* Check if the pointers are different */
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b.eq console_registered
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ldr x21, [x21, #CONSOLE_T_NEXT] /* Get pointer to next struct */
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b check_registered_loop
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console_not_registered:
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mov x0, #0
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ldp x21, xzr, [sp], #16
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ret
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console_registered:
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mov x0, #1
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ldp x21, xzr, [sp], #16
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ret
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endfunc console_is_registered
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/* -----------------------------------------------
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* void console_switch_state(unsigned int new_state)
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* Function to switch the current console state.
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* The console state determines which of the
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* registered consoles are actually used at a time.
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* In : w0 - global console state to move to
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* Clobber list: x0, x1
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* -----------------------------------------------
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*/
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func console_switch_state
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adrp x1, console_state
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strb w0, [x1, :lo12:console_state]
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ret
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endfunc console_switch_state
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/* -----------------------------------------------
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* void console_set_scope(console_t *console,
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* unsigned int scope)
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* Function to update the states that a given console
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* may be active in.
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* In : x0 - pointer to console_t struct
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* : w1 - new active state mask
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* Clobber list: x0, x1, x2
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* -----------------------------------------------
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*/
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func console_set_scope
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#if ENABLE_ASSERTIONS
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tst w1, #~CONSOLE_FLAG_SCOPE_MASK
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ASM_ASSERT(eq)
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#endif /* ENABLE_ASSERTIONS */
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ldr w2, [x0, #CONSOLE_T_FLAGS]
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and w2, w2, #~CONSOLE_FLAG_SCOPE_MASK
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orr w2, w2, w1
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str w2, [x0, #CONSOLE_T_FLAGS]
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ret
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endfunc console_set_scope
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/* ---------------------------------------------
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* int console_putc(int c)
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* Function to output a character. Calls all
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* active console's putc() handlers in succession.
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* In : x0 - character to be printed
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* Out: x0 - printed character on success, or < 0
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if at least one console had an error
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* Clobber list : x0, x1, x2
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* ---------------------------------------------
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*/
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func console_putc
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stp x21, x30, [sp, #-16]!
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stp x19, x20, [sp, #-16]!
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mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
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mov w19, w0 /* W19 = character to print */
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adrp x21, console_list
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ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
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putc_loop:
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cbz x21, putc_done
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adrp x1, console_state
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ldrb w1, [x1, :lo12:console_state]
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ldr w2, [x21, #CONSOLE_T_FLAGS]
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tst w1, w2
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b.eq putc_continue
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ldr x2, [x21, #CONSOLE_T_PUTC]
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cbz x2, putc_continue
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mov w0, w19
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mov x1, x21
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blr x2
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cmp w20, #ERROR_NO_VALID_CONSOLE /* update W20 if it's NOVALID */
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ccmp w0, #0, #0x8, ne /* else update it if W0 < 0 */
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csel w20, w0, w20, lt
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putc_continue:
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ldr x21, [x21] /* X21 = next struct */
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b putc_loop
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putc_done:
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mov w0, w20
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ldp x19, x20, [sp], #16
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ldp x21, x30, [sp], #16
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ret
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endfunc console_putc
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/* ---------------------------------------------
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* int console_getc(void)
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* Function to get a character from any console.
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* Keeps looping through all consoles' getc()
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* handlers until one of them returns a
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* character, then stops iterating and returns
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* that character to the caller. Will stop looping
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* if all active consoles report real errors
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* (other than just not having a char available).
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* Out : x0 - read character, or < 0 on error
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* Clobber list : x0, x1
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* ---------------------------------------------
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*/
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func console_getc
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stp x30, xzr, [sp, #-16]!
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stp x20, x21, [sp, #-16]!
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getc_try_again:
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mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
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adrp x21, console_list
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ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
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cbnz x21, getc_loop
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mov w0, w20 /* If no consoles registered */
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ldp x20, x21, [sp], #16
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ldp x30, xzr, [sp], #16
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ret /* return immediately. */
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getc_loop:
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adrp x0, console_state
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ldrb w0, [x0, :lo12:console_state]
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ldr w1, [x21, #CONSOLE_T_FLAGS]
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tst w0, w1
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b.eq getc_continue
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ldr x1, [x21, #CONSOLE_T_GETC]
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cbz x1, getc_continue
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mov x0, x21
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blr x1
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cmp w0, #0 /* if X0 >= 0: return */
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b.ge getc_found
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cmp w20, #ERROR_NO_PENDING_CHAR /* may update W20 (NOCHAR has */
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csel w20, w20, w0, eq /* precedence vs real errors) */
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getc_continue:
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ldr x21, [x21] /* X21 = next struct */
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cbnz x21, getc_loop
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cmp w20, #ERROR_NO_PENDING_CHAR /* Keep scanning if at least */
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b.eq getc_try_again /* one console returns NOCHAR */
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mov w0, w20
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getc_found:
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ldp x20, x21, [sp], #16
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ldp x30, xzr, [sp], #16
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ret
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endfunc console_getc
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/* ---------------------------------------------
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* int console_flush(void)
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* Function to force a write of all buffered
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* data that hasn't been output. Calls all
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* console's flush() handlers in succession.
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* Out: x0 - 0 on success, < 0 if at least one error
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* Clobber list : x0, x1, x2
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* ---------------------------------------------
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*/
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func console_flush
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stp x30, xzr, [sp, #-16]!
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stp x20, x21, [sp, #-16]!
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mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
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adrp x21, console_list
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ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
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flush_loop:
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cbz x21, flush_done
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adrp x1, console_state
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ldrb w1, [x1, :lo12:console_state]
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ldr w2, [x21, #CONSOLE_T_FLAGS]
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tst w1, w2
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b.eq flush_continue
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ldr x1, [x21, #CONSOLE_T_FLUSH]
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cbz x1, flush_continue
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mov x0, x21
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blr x1
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cmp w20, #ERROR_NO_VALID_CONSOLE /* update W20 if it's NOVALID */
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ccmp w0, #0, #0x8, ne /* else update it if W0 < 0 */
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csel w20, w0, w20, lt
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flush_continue:
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ldr x21, [x21] /* X21 = next struct */
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b flush_loop
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flush_done:
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mov w0, w20
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ldp x20, x21, [sp], #16
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ldp x30, xzr, [sp], #16
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ret
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endfunc console_flush
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