arm-trusted-firmware/bl2/aarch32/bl2_el3_entrypoint.S
Roberto Vargas b1d27b484f bl2-el3: Add BL2_EL3 image
This patch enables BL2 to execute at the highest exception level
without any dependancy on TF BL1. This enables platforms which already
have a non-TF Boot ROM to directly load and execute BL2 and subsequent BL
stages without need for BL1.  This is not currently possible because
BL2 executes at S-EL1 and cannot jump straight to EL3.

Change-Id: Ief1efca4598560b1b8c8e61fbe26d1f44e929d69
Signed-off-by: Roberto Vargas <roberto.vargas@arm.com>
2018-01-18 09:42:35 +00:00

84 lines
2 KiB
ArmAsm

/*
* Copyright (c) 2017, ARM Limited and Contributors. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#include <arch.h>
#include <asm_macros.S>
#include <bl_common.h>
#include <el3_common_macros.S>
.globl bl2_entrypoint
.globl bl2_run_next_image
func bl2_entrypoint
/* Save arguments x0-x3 from previous Boot loader */
mov r9, r0
mov r10, r1
mov r11, r2
mov r12, r3
el3_entrypoint_common \
_init_sctlr=1 \
_warm_boot_mailbox=!PROGRAMMABLE_RESET_ADDRESS \
_secondary_cold_boot=!COLD_BOOT_SINGLE_CPU \
_init_memory=1 \
_init_c_runtime=1 \
_exception_vectors=bl2_vector_table
/*
* Restore parameters of boot rom
*/
mov r0, r9
mov r1, r10
mov r2, r11
mov r3, r12
bl bl2_el3_early_platform_setup
bl bl2_el3_plat_arch_setup
/* ---------------------------------------------
* Jump to main function.
* ---------------------------------------------
*/
bl bl2_main
/* ---------------------------------------------
* Should never reach this point.
* ---------------------------------------------
*/
no_ret plat_panic_handler
endfunc bl2_entrypoint
func bl2_run_next_image
mov r8,r0
/*
* MMU needs to be disabled because both BL2 and BL32 execute
* in PL1, and therefore share the same address space.
* BL32 will initialize the address space according to its
* own requirement.
*/
bl disable_mmu_icache_secure
stcopr r0, TLBIALL
dsb sy
isb
mov r0, r8
bl bl2_el3_plat_prepare_exit
/*
* Extract PC and SPSR based on struct `entry_point_info_t`
* and load it in LR and SPSR registers respectively.
*/
ldr lr, [r8, #ENTRY_POINT_INFO_PC_OFFSET]
ldr r1, [r8, #(ENTRY_POINT_INFO_PC_OFFSET + 4)]
msr spsr, r1
add r8, r8, #ENTRY_POINT_INFO_ARGS_OFFSET
ldm r8, {r0, r1, r2, r3}
eret
endfunc bl2_run_next_image