Commit graph

8 commits

Author SHA1 Message Date
Chris Kay
8620bd0b93 build: use toolchain identifiers in conditions
The toolchain refactor change introduces the `${toolchain}-${tool}-id`
variables, which provide identifiers for all of the toolchain tools used
by the build system. This change replaces the various conditions that
are in use to identify these tools based on the path with a standard set
of comparisons against these new identifier variables.

Change-Id: Ib60e592359fa6e415c19a012e68d660f87436ca7
Signed-off-by: Chris Kay <chris.kay@arm.com>
2024-02-06 11:14:52 +00:00
Chris Kay
ffb7742125 build: use new toolchain variables for tools
This change migrates the values of `CC`, `CPP`, `AS` and other toolchain
variables to the new `$(toolchain)-$(tool)` variables, which were
introduced by the toolchain refactor patch. These variables should be
equivalent to the values that they're replacing.

Change-Id: I644fe4ce82ef1894bed129ddb4b6ab94fb04985d
Signed-off-by: Chris Kay <chris.kay@arm.com>
2024-02-06 11:14:52 +00:00
Chris Kay
cff0d54160 build(bl2u): sort sections by alignment by default
This change forces LD to sort all input sections by alignment when
allocating them within an output section. This is done in some places
explicitly in the linker scripts today, but this makes sure we don't
miss any easy targets.

Change-Id: I2745327ed106295e0e0d3a54b3096514a1403c3c
Signed-off-by: Chris Kay <chris.kay@arm.com>
2023-04-17 17:15:34 +01:00
Chris Kay
8227493637 build: clarify linker script generation
The following build system variables have been renamed:

- `LINKERFILE` -> `DEFAULT_LINKER_SCRIPT`
- `BL_LINKERFILE` -> `DEFAULT_LINKER_SCRIPT_SOURCE`
- `<IMAGE>_LINKERFILE` -> `<IMAGE>_DEFAULT_LINKER_SCRIPT_SOURCE`

These new names better reflect how each variable is used:

1. the default linker script is passed via `-dT` instead of `-T`
2. linker script source files are first preprocessed

Additionally, linker scripts are now placed in the build directory
relative to where they exist in the source directory. For example,
the `bl32/sp_min/sp_min.ld.S` would now preprocess to
`sp_min/sp_min.ld` instead of just `bl32.ld`

BREAKING-CHANGE: The `LINKERFILE`, `BL_LINKERFILE` and
 `<IMAGE_LINKERFILE>` build system variables have been renamed. See the
 commit message for more information.

Change-Id: If8cef65dcb8820e8993736702c8741e97a66e6cc
Signed-off-by: Chris Kay <chris.kay@arm.com>
2023-02-10 17:01:46 +00:00
Yatharth Kochar
1bd61d0aa2 AArch32: Add BL2U support
Add support for firmware upgrade on AArch32.
This patch has been tested on the FVP models.

NOTE: Firmware upgrade on Juno AArch32 is not currently supported.

Change-Id: I1ca8078214eaf86b46463edd14740120af930aec
Signed-off-by: dp-arm <dimitris.papastamos@arm.com>
Co-Authored-By: Yatharth Kochar <yatharth.kochar@arm.com>
2017-05-15 16:35:29 +01:00
dp-arm
82cb2c1ad9 Use SPDX license identifiers
To make software license auditing simpler, use SPDX[0] license
identifiers instead of duplicating the license text in every file.

NOTE: Files that have been imported by FreeBSD have not been modified.

[0]: https://spdx.org/

Change-Id: I80a00e1f641b8cc075ca5a95b10607ed9ed8761a
Signed-off-by: dp-arm <dimitris.papastamos@arm.com>
2017-05-03 09:39:28 +01:00
dp-arm
75311203d8 Move plat/common source file definitions to generic Makefiles
These source file definitions should be defined in generic
Makefiles so that all platforms can benefit. Ensure that the
symbols are properly marked as weak so they can be overridden
by platforms.

NOTE: This change is a potential compatibility break for
non-upstream platforms.

Change-Id: I7b892efa9f2d6d216931360dc6c436e1d10cffed
Signed-off-by: dp-arm <dimitris.papastamos@arm.com>
2017-03-20 14:58:25 +00:00
Yatharth Kochar
9003fa0b0c FWU: Add Generic BL2U FWU image support in BL2
The Firmware Update (FWU) feature needs support for an optional
secure world image, BL2U, to allow additional secure world
initialization required by FWU, for example DDR initialization.

This patch adds generic framework support to create BL2U.

NOTE: A platform makefile must supply additional `BL2U_SOURCES`
      to build the bl2u target. A subsequent patch adds bl2u
      support for ARM platforms.

Change-Id: If2ce036199bb40b39b7f91a9332106bcd4e25413
2015-12-09 17:41:19 +00:00