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refactor(bl32): flush before console switch state
Move console_switch_state(CONSOLE_FLAG_RUNTIME) to sp_min_main() so that this becomes the last call before bl32/sp_min exits. This also ensures that console_flush() is called before switching console state to runtime. This patch mimics the behavior of console_switch_state() call in BL31 per this patch https://review.trustedfirmware.org/c/TF-A/trusted-firmware-a/+/26771/4. Change-Id: I5b562d02706b19bb8b14154be97b6e9ef4e2fd3b Signed-off-by: Salman Nabi <salman.nabi@arm.com>
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2 changed files with 2 additions and 6 deletions
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@ -213,6 +213,7 @@ void sp_min_main(void)
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sp_min_plat_runtime_setup();
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sp_min_plat_runtime_setup();
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console_flush();
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console_flush();
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console_switch_state(CONSOLE_FLAG_RUNTIME);
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}
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}
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/******************************************************************************
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/******************************************************************************
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2018, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2018-2024, Arm Limited and Contributors. All rights reserved.
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*
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*
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* SPDX-License-Identifier: BSD-3-Clause
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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*/
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@ -17,9 +17,4 @@
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void sp_min_plat_runtime_setup(void)
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void sp_min_plat_runtime_setup(void)
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{
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{
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/*
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* Finish the use of console driver in SP_MIN so that any runtime logs
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* from SP_MIN will be suppressed.
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*/
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console_switch_state(CONSOLE_FLAG_RUNTIME);
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}
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}
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