refactor(bl32): flush before console switch state

Move console_switch_state(CONSOLE_FLAG_RUNTIME) to sp_min_main() so
that this becomes the last call before bl32/sp_min exits. This also
ensures that console_flush() is called before switching console state
to runtime.

This patch mimics the behavior of console_switch_state() call in BL31
per this patch
https://review.trustedfirmware.org/c/TF-A/trusted-firmware-a/+/26771/4.

Change-Id: I5b562d02706b19bb8b14154be97b6e9ef4e2fd3b
Signed-off-by: Salman Nabi <salman.nabi@arm.com>
This commit is contained in:
Salman Nabi 2024-03-07 14:08:03 +00:00
parent b8ac81c7e6
commit 6d415de83f
2 changed files with 2 additions and 6 deletions

View file

@ -213,6 +213,7 @@ void sp_min_main(void)
sp_min_plat_runtime_setup();
console_flush();
console_switch_state(CONSOLE_FLAG_RUNTIME);
}
/******************************************************************************

View file

@ -1,5 +1,5 @@
/*
* Copyright (c) 2018, ARM Limited and Contributors. All rights reserved.
* Copyright (c) 2018-2024, Arm Limited and Contributors. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
@ -17,9 +17,4 @@
void sp_min_plat_runtime_setup(void)
{
/*
* Finish the use of console driver in SP_MIN so that any runtime logs
* from SP_MIN will be suppressed.
*/
console_switch_state(CONSOLE_FLAG_RUNTIME);
}