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bl2-el3: Mark all the assembly functions in bl2 at el3
When BL2_AT_EL3 option is enabled some platforms are going to need a resident part in BL2 because the boot rom may jump to it after a reset. This patch introduces __TEXT_RESIDENT_START__ and __TEXT_RESIDENT_END__ linker symbols that mark the resident region. Change-Id: Ib20c1b8ee257831bcc0ca7d3df98d0cb617a04f8 Signed-off-by: Roberto Vargas <roberto.vargas@arm.com>
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1 changed files with 11 additions and 2 deletions
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@ -25,7 +25,10 @@ SECTIONS
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#if SEPARATE_CODE_AND_RODATA
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.text . : {
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__TEXT_START__ = .;
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*bl2_el3_entrypoint.o(.text*)
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__TEXT_RESIDENT_START__ = .;
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*bl2_el3_entrypoint.o(.text*)
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*(.text.asm.*)
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__TEXT_RESIDENT_END__ = .;
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*(.text*)
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*(.vectors)
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. = NEXT(PAGE_SIZE);
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@ -54,10 +57,16 @@ SECTIONS
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. = NEXT(PAGE_SIZE);
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__RODATA_END__ = .;
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} >RAM
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ASSERT(__TEXT_RESIDENT_END__ - __TEXT_RESIDENT_START__ <= PAGE_SIZE,
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"Resident part of BL2 has exceeded its limit.")
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#else
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ro . : {
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__RO_START__ = .;
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*bl2_el3_entrypoint.o(.text*)
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__TEXT_RESIDENT_START__ = .;
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*bl2_el3_entrypoint.o(.text*)
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*(.text.asm.*)
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__TEXT_RESIDENT_END__ = .;
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*(.text*)
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*(.rodata*)
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