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Switch AARCH32/AARCH64 to __aarch64__
NOTE: AARCH32/AARCH64 macros are now deprecated in favor of __aarch64__. All common C compilers pre-define the same macros to signal which architecture the code is being compiled for: __arm__ for AArch32 (or earlier versions) and __aarch64__ for AArch64. There's no need for TF-A to define its own custom macros for this. In order to unify code with the export headers (which use __aarch64__ to avoid another dependency), let's deprecate the AARCH32 and AARCH64 macros and switch the code base over to the pre-defined standard macro. (Since it is somewhat unintuitive that __arm__ only means AArch32, let's standardize on only using __aarch64__.) Change-Id: Ic77de4b052297d77f38fc95f95f65a8ee70cf200 Signed-off-by: Julius Werner <jwerner@chromium.org>
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parent
d5dfdeb65f
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65 changed files with 272 additions and 272 deletions
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@ -15,10 +15,10 @@
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#include "bl2_private.h"
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#ifdef AARCH32
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#define NEXT_IMAGE "BL32"
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#else
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#ifdef __aarch64__
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#define NEXT_IMAGE "BL31"
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#else
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#define NEXT_IMAGE "BL32"
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#endif
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#if !BL2_AT_EL3
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@ -31,7 +31,7 @@ void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
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/* Perform early platform-specific setup */
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bl2_early_platform_setup2(arg0, arg1, arg2, arg3);
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#ifdef AARCH64
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#ifdef __aarch64__
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/*
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* Update pointer authentication key before the MMU is enabled. It is
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* saved in the rodata section, that can be writen before enabling the
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@ -39,7 +39,7 @@ void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
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* in the early platform setup.
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*/
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bl_handle_pauth();
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#endif /* AARCH64 */
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#endif /* __aarch64__ */
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/* Perform late platform-specific setup */
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bl2_plat_arch_setup();
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@ -55,7 +55,7 @@ void bl2_el3_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
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/* Perform early platform-specific setup */
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bl2_el3_early_platform_setup(arg0, arg1, arg2, arg3);
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#ifdef AARCH64
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#ifdef __aarch64__
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/*
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* Update pointer authentication key before the MMU is enabled. It is
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* saved in the rodata section, that can be writen before enabling the
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@ -63,7 +63,7 @@ void bl2_el3_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
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* in the early platform setup.
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*/
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bl_handle_pauth();
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#endif /* AARCH64 */
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#endif /* __aarch64__ */
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/* Perform late platform-specific setup */
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bl2_el3_plat_arch_setup();
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@ -97,14 +97,14 @@ void bl2_main(void)
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next_bl_ep_info = bl2_load_images();
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#if !BL2_AT_EL3
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#ifdef AARCH32
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#ifndef __aarch64__
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/*
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* For AArch32 state BL1 and BL2 share the MMU setup.
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* Given that BL2 does not map BL1 regions, MMU needs
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* to be disabled in order to go back to BL1.
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*/
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disable_mmu_icache_secure();
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#endif /* AARCH32 */
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#endif /* !__aarch64__ */
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console_flush();
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