mirror of
https://github.com/ARM-software/arm-trusted-firmware.git
synced 2025-04-19 02:54:24 +00:00
console: Port Multi Console driver to AArch32
The old driver is now in deprecated_console.S, in a similar way to the AArch64 driver. Change-Id: Ib57209c322576c451d466d7406a94adbf01ab8fd Signed-off-by: Daniel Boulby <daniel.boulby@arm.com>
This commit is contained in:
parent
e52ed092cd
commit
09d2be11a1
4 changed files with 435 additions and 106 deletions
6
Makefile
6
Makefile
|
@ -416,12 +416,6 @@ ifeq ($(HW_ASSISTED_COHERENCY)-$(USE_COHERENT_MEM),1-1)
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$(error USE_COHERENT_MEM cannot be enabled with HW_ASSISTED_COHERENCY)
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endif
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ifneq ($(MULTI_CONSOLE_API), 0)
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ifeq (${ARCH},aarch32)
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$(error "Error: MULTI_CONSOLE_API is not supported for AArch32")
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endif
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endif
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#For now, BL2_IN_XIP_MEM is only supported when BL2_AT_EL3 is 1.
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ifeq ($(BL2_AT_EL3)-$(BL2_IN_XIP_MEM),0-1)
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$(error "BL2_IN_XIP_MEM is only supported when BL2_AT_EL3 is enabled")
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@ -3,104 +3,9 @@
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include <asm_macros.S>
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.globl console_init
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.globl console_uninit
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.globl console_putc
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.globl console_getc
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.globl console_flush
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/*
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* The console base is in the data section and not in .bss
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* even though it is zero-init. In particular, this allows
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* the console functions to start using this variable before
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* the runtime memory is initialized for images which do not
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* need to copy the .data section from ROM to RAM.
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*/
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.section .data.console_base ; .align 2
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console_base: .word 0x0
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/* -----------------------------------------------
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* int console_init(uintptr_t base_addr,
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* unsigned int uart_clk, unsigned int baud_rate)
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* Function to initialize the console without a
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* C Runtime to print debug information. It saves
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* the console base to the data section.
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* In: r0 - console base address
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* r1 - Uart clock in Hz
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* r2 - Baud rate
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* out: return 1 on success else 0 on error
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* Clobber list : r1 - r3
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* -----------------------------------------------
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*/
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func console_init
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/* Check the input base address */
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cmp r0, #0
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beq init_fail
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ldr r3, =console_base
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str r0, [r3]
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b console_core_init
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init_fail:
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bx lr
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endfunc console_init
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/* -----------------------------------------------
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* void console_uninit(void)
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* Function to finish the use of console driver.
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* It sets the console_base as NULL so that any
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* further invocation of `console_putc` or
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* `console_getc` APIs would return error.
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* -----------------------------------------------
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*/
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func console_uninit
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mov r0, #0
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ldr r3, =console_base
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str r0, [r3]
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bx lr
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endfunc console_uninit
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/* ---------------------------------------------
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* int console_putc(int c)
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* Function to output a character over the
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* console. It returns the character printed on
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* success or -1 on error.
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* In : r0 - character to be printed
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* Out : return -1 on error else return character.
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* Clobber list : r1, r2
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* ---------------------------------------------
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*/
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func console_putc
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ldr r2, =console_base
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ldr r1, [r2]
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b console_core_putc
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endfunc console_putc
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/* ---------------------------------------------
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* int console_getc(void)
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* Function to get a character from the console.
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* It returns the character grabbed on success
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* or -1 on error.
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* Clobber list : r0, r1
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* ---------------------------------------------
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*/
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func console_getc
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ldr r1, =console_base
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ldr r0, [r1]
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b console_core_getc
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endfunc console_getc
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/* ---------------------------------------------
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* int console_flush(void)
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* Function to force a write of all buffered
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* data that hasn't been output. It returns 0
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* upon successful completion, otherwise it
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* returns -1.
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* Clobber list : r0, r1
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* ---------------------------------------------
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*/
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func console_flush
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ldr r1, =console_base
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ldr r0, [r1]
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b console_core_flush
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endfunc console_flush
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#if MULTI_CONSOLE_API
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#include "multi_console.S"
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#else
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#include "deprecated_console.S"
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#endif
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112
drivers/console/aarch32/deprecated_console.S
Normal file
112
drivers/console/aarch32/deprecated_console.S
Normal file
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@ -0,0 +1,112 @@
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/*
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* Copyright (c) 2016-2017, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include <asm_macros.S>
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/*
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* This is the common console core code for the deprecated single-console API.
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* New platforms should set MULTI_CONSOLE_API=1 and not use this file.
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*/
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#warning "Using deprecated console implementation. Please migrate to MULTI_CONSOLE_API"
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.globl console_init
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.globl console_uninit
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.globl console_putc
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.globl console_getc
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.globl console_flush
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/*
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* The console base is in the data section and not in .bss
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* even though it is zero-init. In particular, this allows
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* the console functions to start using this variable before
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* the runtime memory is initialized for images which do not
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* need to copy the .data section from ROM to RAM.
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*/
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.section .data.console_base ; .align 2
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console_base: .word 0x0
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/* -----------------------------------------------
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* int console_init(uintptr_t base_addr,
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* unsigned int uart_clk, unsigned int baud_rate)
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* Function to initialize the console without a
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* C Runtime to print debug information. It saves
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* the console base to the data section.
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* In: r0 - console base address
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* r1 - Uart clock in Hz
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* r2 - Baud rate
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* out: return 1 on success else 0 on error
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* Clobber list : r1 - r3
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* -----------------------------------------------
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*/
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func console_init
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/* Check the input base address */
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cmp r0, #0
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beq init_fail
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ldr r3, =console_base
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str r0, [r3]
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b console_core_init
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init_fail:
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bx lr
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endfunc console_init
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/* -----------------------------------------------
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* void console_uninit(void)
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* Function to finish the use of console driver.
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* It sets the console_base as NULL so that any
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* further invocation of `console_putc` or
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* `console_getc` APIs would return error.
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* -----------------------------------------------
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*/
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func console_uninit
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mov r0, #0
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ldr r3, =console_base
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str r0, [r3]
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bx lr
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endfunc console_uninit
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/* ---------------------------------------------
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* int console_putc(int c)
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* Function to output a character over the
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* console. It returns the character printed on
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* success or -1 on error.
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* In : r0 - character to be printed
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* Out : return -1 on error else return character.
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* Clobber list : r1, r2
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* ---------------------------------------------
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*/
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func console_putc
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ldr r2, =console_base
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ldr r1, [r2]
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b console_core_putc
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endfunc console_putc
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/* ---------------------------------------------
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* int console_getc(void)
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* Function to get a character from the console.
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* It returns the character grabbed on success
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* or -1 on error.
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* Clobber list : r0, r1
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* ---------------------------------------------
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*/
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func console_getc
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ldr r1, =console_base
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ldr r0, [r1]
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b console_core_getc
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endfunc console_getc
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/* ---------------------------------------------
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* int console_flush(void)
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* Function to force a write of all buffered
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* data that hasn't been output. It returns 0
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* upon successful completion, otherwise it
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* returns -1.
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* Clobber list : r0, r1
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* ---------------------------------------------
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*/
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func console_flush
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ldr r1, =console_base
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ldr r0, [r1]
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b console_core_flush
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endfunc console_flush
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318
drivers/console/aarch32/multi_console.S
Normal file
318
drivers/console/aarch32/multi_console.S
Normal file
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@ -0,0 +1,318 @@
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/*
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* Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include <asm_macros.S>
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#include <assert_macros.S>
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#include <console.h>
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.globl console_register
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.globl console_unregister
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.globl console_is_registered
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.globl console_set_scope
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.globl console_switch_state
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.globl console_putc
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.globl console_getc
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.globl console_flush
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/*
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* The console list pointer is in the data section and not in
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* .bss even though it is zero-init. In particular, this allows
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* the console functions to start using this variable before
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* the runtime memory is initialized for images which do not
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* need to copy the .data section from ROM to RAM.
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*/
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.section .data.console_list ; .align 2
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console_list: .word 0x0
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.section .data.console_state ; .align 0
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console_state: .byte CONSOLE_FLAG_BOOT
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/* -----------------------------------------------
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* int console_register(console_t *console)
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* Function to insert a new console structure into
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* the console list. Should usually be called by
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* console_<driver>_register implementations. The
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* data structure passed will be taken over by the
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* console framework and *MUST* be allocated in
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* persistent memory (e.g. the data section).
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* In : r0 - address of console_t structure
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* Out: r0 - Always 1 (for easier tail calling)
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_register
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push {r6, lr}
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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/* Assert that the struct isn't in the stack */
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ldr r1, =__STACKS_START__
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cmp r0, r1
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blo not_on_stack
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ldr r1, =__STACKS_END__
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cmp r0, r1
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ASM_ASSERT(hs)
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not_on_stack:
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/* Assert that this struct isn't in the list */
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mov r1, r0 /* Preserve r0 and lr */
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bl console_is_registered
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cmp r0, #0
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ASM_ASSERT(eq)
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mov r0, r1
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#endif /* ENABLE_ASSERTIONS */
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ldr r6, =console_list
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ldr r1, [r6] /* R1 = first struct in list */
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str r0, [r6] /* list head = new console */
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str r1, [r0, #CONSOLE_T_NEXT] /* new console next ptr = R1 */
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mov r0, #1
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pop {r6, pc}
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endfunc console_register
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/* -----------------------------------------------
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* int console_unregister(console_t *console)
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* Function to find a specific console in the list
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* of currently active consoles and remove it.
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* In: r0 - address of console_t struct to remove
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* Out: r0 - removed address, or NULL if not found
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_unregister
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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push {r6}
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ldr r6, =console_list /* R6 = ptr to first struct */
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ldr r1, [r6] /* R1 = first struct */
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unregister_loop:
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cmp r1, #0
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beq unregister_not_found
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cmp r0, r1
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beq unregister_found
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ldr r6, [r6] /* R6 = next ptr of struct */
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ldr r1, [r6] /* R1 = next struct */
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b unregister_loop
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unregister_found:
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ldr r1, [r1] /* R1 = next struct */
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str r1, [r6] /* prev->next = cur->next */
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pop {r6}
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bx lr
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unregister_not_found:
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mov r0, #0 /* return NULL if not found */
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pop {r6}
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bx lr
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endfunc console_unregister
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/* -----------------------------------------------
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* int console_is_registered(console_t *console)
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* Function to detect if a specific console is
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* registered or not.
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* In: r0 - address of console_t struct to remove
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* Out: r0 - 1 if it is registered, 0 if not.
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* Clobber list: r0
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* -----------------------------------------------
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*/
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func console_is_registered
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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push {r6}
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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check_registered_loop:
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cmp r6, #0 /* Check if end of list */
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beq console_not_registered
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cmp r0, r6 /* Check if the pointers are different */
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beq console_registered
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ldr r6, [r6, #CONSOLE_T_NEXT] /* Get pointer to next struct */
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b check_registered_loop
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console_not_registered:
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mov r0, #0
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pop {r6}
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bx lr
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console_registered:
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mov r0, #1
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pop {r6}
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bx lr
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endfunc console_is_registered
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/* -----------------------------------------------
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* void console_switch_state(unsigned int new_state)
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* Function to switch the current console state.
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* The console state determines which of the
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* registered consoles are actually used at a time.
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* In : r0 - global console state to move to
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_switch_state
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ldr r1, =console_state
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strb r0, [r1]
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bx lr
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endfunc console_switch_state
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/* -----------------------------------------------
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* void console_set_scope(console_t *console,
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* unsigned int scope)
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* Function to update the states that a given console
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* may be active in.
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* In : r0 - pointer to console_t struct
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* : r1 - new active state mask
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* Clobber list: r0, r1, r2
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* -----------------------------------------------
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*/
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func console_set_scope
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#if ENABLE_ASSERTIONS
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ands r2, r1, #~CONSOLE_FLAG_SCOPE_MASK
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ASM_ASSERT(eq)
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#endif /* ENABLE_ASSERTIONS */
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ldr r2, [r0, #CONSOLE_T_FLAGS]
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and r2, r2, #~CONSOLE_FLAG_SCOPE_MASK
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orr r2, r2, r1
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str r2, [r0, #CONSOLE_T_FLAGS]
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bx lr
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endfunc console_set_scope
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/* ---------------------------------------------
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* int console_putc(int c)
|
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* Function to output a character. Calls all
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* active console's putc() handlers in succession.
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* In : r0 - character to be printed
|
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* Out: r0 - printed character on success, or < 0
|
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if at least one console had an error
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* Clobber list : r0, r1, r2
|
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* ---------------------------------------------
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*/
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func console_putc
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push {r4-r6, lr}
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mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
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mov r4, r0 /* R4 = character to print */
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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putc_loop:
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cmp r6, #0
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beq putc_done
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ldr r1, =console_state
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ldrb r1, [r1]
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ldr r2, [r6, #CONSOLE_T_FLAGS]
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tst r1, r2
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beq putc_continue
|
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ldr r2, [r6, #CONSOLE_T_PUTC]
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cmp r2, #0
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beq putc_continue
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mov r0, r4
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mov r1, r6
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blx r2
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cmp r5, #ERROR_NO_VALID_CONSOLE /* update R5 if it's NOVALID */
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cmpne r0, #0 /* else update it if R0 < 0 */
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movlt r5, r0
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putc_continue:
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ldr r6, [r6] /* R6 = next struct */
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b putc_loop
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putc_done:
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mov r0, r5
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pop {r4-r6, pc}
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endfunc console_putc
|
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/* ---------------------------------------------
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* int console_getc(void)
|
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* Function to get a character from any console.
|
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* Keeps looping through all consoles' getc()
|
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* handlers until one of them returns a
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* character, then stops iterating and returns
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* that character to the caller. Will stop looping
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* if all active consoles report real errors
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* (other than just not having a char available).
|
||||
* Out : r0 - read character, or < 0 on error
|
||||
* Clobber list : r0, r1
|
||||
* ---------------------------------------------
|
||||
*/
|
||||
func console_getc
|
||||
push {r5-r6, lr}
|
||||
getc_try_again:
|
||||
mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
|
||||
ldr r6, =console_list
|
||||
ldr r6, [r6] /* R6 = first console struct */
|
||||
cmp r6, #0
|
||||
bne getc_loop
|
||||
mov r0, r5 /* If no consoles registered */
|
||||
pop {r5-r6, pc} /* return immediately. */
|
||||
|
||||
getc_loop:
|
||||
ldr r0, =console_state
|
||||
ldrb r0, [r0]
|
||||
ldr r1, [r6, #CONSOLE_T_FLAGS]
|
||||
tst r0, r1
|
||||
beq getc_continue
|
||||
ldr r1, [r6, #CONSOLE_T_GETC]
|
||||
cmp r1, #0
|
||||
beq getc_continue
|
||||
mov r0, r6
|
||||
blx r1
|
||||
cmp r0, #0 /* if R0 >= 0: return */
|
||||
bge getc_found
|
||||
cmp r5, #ERROR_NO_PENDING_CHAR /* may update R5 (NOCHAR has */
|
||||
movne r5, r0 /* precedence vs real errors) */
|
||||
getc_continue:
|
||||
ldr r6, [r6] /* R6 = next struct */
|
||||
cmp r6, #0
|
||||
bne getc_loop
|
||||
cmp r5, #ERROR_NO_PENDING_CHAR /* Keep scanning if at least */
|
||||
beq getc_try_again /* one console returns NOCHAR */
|
||||
mov r0, r5
|
||||
|
||||
getc_found:
|
||||
pop {r5-r6, pc}
|
||||
endfunc console_getc
|
||||
|
||||
/* ---------------------------------------------
|
||||
* int console_flush(void)
|
||||
* Function to force a write of all buffered
|
||||
* data that hasn't been output. Calls all
|
||||
* console's flush() handlers in succession.
|
||||
* Out: r0 - 0 on success, < 0 if at least one error
|
||||
* Clobber list : r0, r1, r2
|
||||
* ---------------------------------------------
|
||||
*/
|
||||
func console_flush
|
||||
push {r5-r6, lr}
|
||||
mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
|
||||
ldr r6, =console_list
|
||||
ldr r6, [r6] /* R6 = first console struct */
|
||||
|
||||
flush_loop:
|
||||
cmp r6, #0
|
||||
beq flush_done
|
||||
ldr r1, =console_state
|
||||
ldrb r1, [r1]
|
||||
ldr r2, [r6, #CONSOLE_T_FLAGS]
|
||||
tst r1, r2
|
||||
beq flush_continue
|
||||
ldr r1, [r6, #CONSOLE_T_FLUSH]
|
||||
cmp r1, #0
|
||||
beq flush_continue
|
||||
mov r0, r6
|
||||
blx r1
|
||||
cmp r5, #ERROR_NO_VALID_CONSOLE /* update R5 if it's NOVALID */
|
||||
cmpne r0, #0 /* else update it if R0 < 0 */
|
||||
movlt r5, r0
|
||||
flush_continue:
|
||||
ldr r6, [r6] /* R6 = next struct */
|
||||
b flush_loop
|
||||
|
||||
flush_done:
|
||||
mov r0, r5
|
||||
pop {r5-r6, pc}
|
||||
endfunc console_flush
|
Loading…
Add table
Reference in a new issue