mirror of
https://abf.rosa.ru/djam/SDL2_sound.git
synced 2025-02-23 09:02:50 +00:00
Updated to release 2.0.2, updated P0 and file lists
This commit is contained in:
parent
3cdf9d4b68
commit
f5393b36af
4 changed files with 79 additions and 49 deletions
2
.abf.yml
2
.abf.yml
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sources:
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SDL_sound-2.0.1.tar.gz: 53b035d88f7348a8c373da71254c9e7b947de5f5
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SDL_sound-2.0.2.tar.gz: e095baeaf33631850bab7f727bd8a3a2ff2f9d7f
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58
sdl2_sound-2.0.2-sdl2-path.patch
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58
sdl2_sound-2.0.2-sdl2-path.patch
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diff -rupN SDL_sound-2.0.2.old/cmake/test/main.c SDL_sound-2.0.2/cmake/test/main.c
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--- SDL_sound-2.0.2.old/cmake/test/main.c 2023-06-29 16:48:42.000000000 +0200
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+++ SDL_sound-2.0.2/cmake/test/main.c 2023-10-06 17:19:02.567869572 +0200
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@@ -1,5 +1,5 @@
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#define SDL_MAIN_HANDLED
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#include "SDL_sound.h"
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#include <stdio.h>
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diff -rupN SDL_sound-2.0.2.old/examples/playsound.c SDL_sound-2.0.2/examples/playsound.c
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--- SDL_sound-2.0.2.old/examples/playsound.c 2023-06-29 16:48:42.000000000 +0200
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+++ SDL_sound-2.0.2/examples/playsound.c 2023-10-06 17:19:47.945301715 +0200
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@@ -13,7 +13,7 @@
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#ifdef _WIN32
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#define SDL_MAIN_HANDLED /* this is a console-only app */
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#endif
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#include "SDL_sound.h"
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#include <stdio.h>
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diff -rupN SDL_sound-2.0.2.old/examples/playsound_simple.c SDL_sound-2.0.2/examples/playsound_simple.c
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--- SDL_sound-2.0.2.old/examples/playsound_simple.c 2023-06-29 16:48:42.000000000 +0200
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+++ SDL_sound-2.0.2/examples/playsound_simple.c 2023-10-06 17:19:36.521976482 +0200
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@@ -18,7 +18,7 @@
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#ifdef _WIN32
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#define SDL_MAIN_HANDLED /* this is a console-only app */
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#endif
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#include "SDL_sound.h"
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/* global decoding state. */
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diff -rupN SDL_sound-2.0.2.old/src/libmodplug/fastmix.c SDL_sound-2.0.2/src/libmodplug/fastmix.c
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--- SDL_sound-2.0.2.old/src/libmodplug/fastmix.c 2023-06-29 16:48:42.000000000 +0200
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+++ SDL_sound-2.0.2/src/libmodplug/fastmix.c 2023-10-06 17:23:54.582977272 +0200
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@@ -8,7 +8,7 @@
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#include "libmodplug.h"
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#include <math.h>
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-#include "SDL_stdinc.h"
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+#include "SDL2/SDL_stdinc.h"
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#define floor SDL_floor
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/*
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diff -rupN SDL_sound-2.0.2.old/src/SDL_sound.h SDL_sound-2.0.2/src/SDL_sound.h
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--- SDL_sound-2.0.2.old/src/SDL_sound.h 2023-06-29 16:48:42.000000000 +0200
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+++ SDL_sound-2.0.2/src/SDL_sound.h 2023-10-06 17:20:09.766868798 +0200
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@@ -50,7 +50,7 @@
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#ifndef _INCLUDE_SDL_SOUND_H_
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#define _INCLUDE_SDL_SOUND_H_
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#if SDL_MAJOR_VERSION < 2
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#error SDL2_sound requires SDL 2.0.0 or later.
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@ -1,36 +0,0 @@
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diff -ur SDL_sound-2.0.1/examples/playsound.c SDL_sound-2.0.1_patched/examples/playsound.c
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--- SDL_sound-2.0.1/examples/playsound.c 2022-03-25 23:17:50.000000000 +0300
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+++ SDL_sound-2.0.1_patched/examples/playsound.c 2022-04-20 09:06:24.649341390 +0300
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@@ -21,7 +21,7 @@
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#ifdef _WIN32
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#define SDL_MAIN_HANDLED /* this is a console-only app */
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#endif
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#include "SDL_sound.h"
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#define DEFAULT_DECODEBUF 16384
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diff -ur SDL_sound-2.0.1/examples/playsound_simple.c SDL_sound-2.0.1_patched/examples/playsound_simple.c
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--- SDL_sound-2.0.1/examples/playsound_simple.c 2022-03-25 23:17:50.000000000 +0300
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+++ SDL_sound-2.0.1_patched/examples/playsound_simple.c 2022-04-20 09:06:40.035635467 +0300
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@@ -18,7 +18,7 @@
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#ifdef _WIN32
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#define SDL_MAIN_HANDLED /* this is a console-only app */
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#endif
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#include "SDL_sound.h"
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/* global decoding state. */
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diff -ur SDL_sound-2.0.1/src/SDL_sound.h SDL_sound-2.0.1_patched/src/SDL_sound.h
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--- SDL_sound-2.0.1/src/SDL_sound.h 2022-03-25 23:17:50.000000000 +0300
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+++ SDL_sound-2.0.1_patched/src/SDL_sound.h 2022-04-20 09:07:06.588326724 +0300
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@@ -50,7 +50,7 @@
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#ifndef _INCLUDE_SDL_SOUND_H_
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#define _INCLUDE_SDL_SOUND_H_
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#if SDL_MAJOR_VERSION < 2
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#error SDL2_sound requires SDL 2.0.0 or later.
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@ -1,20 +1,21 @@
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%define major 2
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%define libname %mklibname %{name} %{major}
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%define develname %mklibname -d %{name}
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%define oname SDL_sound
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%define major 2
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%define libname %mklibname %{name} %{major}
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%define develname %mklibname -d %{name}
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%define oname SDL_sound
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Summary: An abstract SDL2 sound-file decoder
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Name: sdl2_sound
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# see cmake file
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#set(SDLSOUND_VERSION 2.0.0)
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Version: 2.0.1
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Release: 2
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Version: 2.0.2
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Release: 1
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License: zlib
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Group: System/Libraries
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Url: https://hg.icculus.org/icculus/SDL_sound/
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Source0: https://github.com/icculus/SDL_sound/archive/v%{version}.tar.gz?/%{oname}-%{version}.tar.gz
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Patch0: sdl2_sound-sdl2-path.patch
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Patch0: sdl2_sound-2.0.2-sdl2-path.patch
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BuildRequires: cmake
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BuildRequires: doxygen
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BuildRequires: physfs-devel
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BuildRequires: pkgconfig(flac)
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BuildRequires: pkgconfig(libmikmod)
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BuildRequires: pkgconfig(vorbis)
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%description
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SDL2_sound is SDL_sound but with a SDL2 backend. This is a library
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SDL2_sound is SDL_sound but with a SDL2 back-end. This is a library
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that handles the decoding of several popular sound file formats, such
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as .WAV and .MP3. It is meant to make the programmer's sound playback
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tasks simpler. The programmer gives SDL2_sound a file-name, or feeds it
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%files
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%doc docs/CREDITS.txt
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%license LICENSE.txt
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%{_bindir}/*
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%{_bindir}/playsound
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#--------------------------------------------------------------
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%{summary}.
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%files -n %{libname}
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%doc docs/README.txt docs/INSTALL.txt
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%doc README.md
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%{_libdir}/libSDL2_sound.so.%{major}
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%{_libdir}/libSDL2_sound.so.%{major}.*
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%{summary}.
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%files -n %{develname}
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%{_libdir}/lib*.so
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%doc README.md docs/INSTALL.txt
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%{_libdir}/libSDL2_sound.so
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%{_includedir}/SDL2/SDL_sound.h
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%{_libdir}/cmake/SDL2_sound/*.cmake
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%{_libdir}/pkgconfig/SDL2_sound.pc
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#-------------------------------------------------------------
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%prep
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%autosetup -p1 -n %{oname}-%{version}
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%build
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export CFLAGS="%{optflags} -lm -lSDL2"
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%cmake
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%make
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%install
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%makeinstall_std -C build
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# remove static stuff
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# Remove static stuff
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find %{buildroot}%{_libdir} -name '*.la' -o -name "*.a" -exec rm {} \;
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