Imported from SRPM

This commit is contained in:
abfonly 2021-01-16 00:05:49 +01:00
commit 82abb5d192
3 changed files with 140 additions and 0 deletions

2
.abf.yml Normal file
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sources:
SDL_sound-default.tar.bz2: 7f20277870fe37789c4f2f60db40cbcbef709d22

52
rosa-SDL2_sound.patch Normal file
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diff --git a/examples/playsound.c b/examples/playsound.c
index a24d7fa..57387da 100644
--- a/examples/playsound.c
+++ b/examples/playsound.c
@@ -21,7 +21,7 @@
#ifdef _WIN32
#define SDL_MAIN_HANDLED /* this is a console-only app */
#endif
-#include "SDL.h"
+#include "SDL2/SDL.h"
#include "SDL_sound.h"
#define DEFAULT_DECODEBUF 16384
diff --git a/examples/playsound_simple.c b/examples/playsound_simple.c
index e720035..d7381df 100644
--- a/examples/playsound_simple.c
+++ b/examples/playsound_simple.c
@@ -18,7 +18,7 @@
#ifdef _WIN32
#define SDL_MAIN_HANDLED /* this is a console-only app */
#endif
-#include "SDL.h"
+#include "SDL2/SDL.h"
#include "SDL_sound.h"
/* global decoding state. */
diff --git a/src/SDL_sound.h b/src/SDL_sound.h
index 2e4e4c1..a87cea3 100644
--- a/src/SDL_sound.h
+++ b/src/SDL_sound.h
@@ -50,7 +50,7 @@
#ifndef _INCLUDE_SDL_SOUND_H_
#define _INCLUDE_SDL_SOUND_H_
-#include "SDL.h"
+#include "SDL2/SDL.h"
#if SDL_MAJOR_VERSION < 2
#error SDL2_sound requires SDL 2.0.0 or later.
diff --git a/src/libmodplug/libmodplug.h b/src/libmodplug/libmodplug.h
index f34a86a..37b1d84 100644
--- a/src/libmodplug/libmodplug.h
+++ b/src/libmodplug/libmodplug.h
@@ -9,7 +9,7 @@
#ifndef _INCL_LIBMODPLUG_H_
#define _INCL_LIBMODPLUG_H_
-#include "SDL.h"
+#include "SDL2/SDL.h"
#if ((defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__)) && !defined(_WIN32)
#pragma GCC visibility push(hidden)

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sdl2_sound.spec Normal file
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%define major 2
%define libname %mklibname %{name} %{major}
%define develname %mklibname -d %{name}
%define oname SDL_sound-default
Name: sdl2_sound
# see cmake file
#set(SDLSOUND_VERSION 2.0.0)
Version: 2.0.0
Release: 1
Summary: An abstract SDL2 sound-file decoder
License: zlib
Group: System/Libraries
Url: https://hg.icculus.org/icculus/SDL_sound/
Source0: https://hg.icculus.org/icculus/SDL_sound/archive/SDL_sound-default.tar.bz2
BuildRequires: cmake
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(libmikmod)
BuildRequires: pkgconfig(libmodplug)
BuildRequires: pkgconfig(vorbis)
BuildRequires: pkgconfig(speex)
BuildRequires: physfs-devel
Patch0: rosa-SDL2_sound.patch
%description
SDL2_sound is SDL_sound but with a SDL2 backend. This is a library
that handles the decoding of several popular sound file formats, such
as .WAV and .MP3. It is meant to make the programmer's sound playback
tasks simpler. The programmer gives SDL2_sound a file-name, or feeds it
data directly from one of many sources, and then reads the decoded
waveform data back at her leisure. If resource constraints are a
concern, SDL2_sound can process sound data in programmer-specified
blocks. Alternately, SDL2_sound can decode a whole sound file and hand
back a single pointer to the whole waveform. SDL2_sound can also handle
sample rate, audio format, and channel conversion on-the-fly and
behind-the-scenes.
%files
%doc LICENSE.txt docs/CREDITS.txt
%{_bindir}/*
#--------------------------------------------------------------
%package -n %{libname}
Summary: SDL2_sound main library
Group: System/Libraries
Obsoletes: %{_lib}SDL2_sound1 < 1.0.4-0.hg653.2
%description -n %{libname}
%{summary}.
%files -n %{libname}
%doc docs/README.txt docs/INSTALL.txt
%{_libdir}/libSDL2_sound.so.%{major}
%{_libdir}/libSDL2_sound.so.%{major}.*
#--------------------------------------------------------------
%package -n %{develname}
Summary: Development files for SDL2_sound applications
Group: Development/C
Requires: %{libname} = %{EVRD}
Provides: SDL2_sound-devel = %{EVRD}
Provides: lib%{name}-devel = %{EVRD}
Provides: %{name}-devel = %{EVRD}
%description -n %{develname}
%{summary}.
%files -n %{develname}
%{_libdir}/lib*.so
%{_includedir}/SDL2/SDL_sound.h
#-------------------------------------------------------------
%prep
%setup -qn %{oname}
%patch0 -p1
%build
export CFLAGS="%{optflags} -lm -lSDL2"
%cmake
%make
%install
%makeinstall_std -C build
# remove static stuff
find %{buildroot}%{_libdir} -name '*.la' -o -name "*.a" -exec rm {} \;