mirror of
https://abf.rosa.ru/djam/SDL2_sound.git
synced 2025-02-23 03:12:48 +00:00
Imported from SRPM
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commit
82abb5d192
3 changed files with 140 additions and 0 deletions
2
.abf.yml
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.abf.yml
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sources:
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SDL_sound-default.tar.bz2: 7f20277870fe37789c4f2f60db40cbcbef709d22
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52
rosa-SDL2_sound.patch
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rosa-SDL2_sound.patch
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diff --git a/examples/playsound.c b/examples/playsound.c
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index a24d7fa..57387da 100644
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--- a/examples/playsound.c
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+++ b/examples/playsound.c
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@@ -21,7 +21,7 @@
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#ifdef _WIN32
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#define SDL_MAIN_HANDLED /* this is a console-only app */
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#endif
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#include "SDL_sound.h"
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#define DEFAULT_DECODEBUF 16384
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diff --git a/examples/playsound_simple.c b/examples/playsound_simple.c
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index e720035..d7381df 100644
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--- a/examples/playsound_simple.c
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+++ b/examples/playsound_simple.c
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@@ -18,7 +18,7 @@
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#ifdef _WIN32
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#define SDL_MAIN_HANDLED /* this is a console-only app */
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#endif
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#include "SDL_sound.h"
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/* global decoding state. */
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diff --git a/src/SDL_sound.h b/src/SDL_sound.h
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index 2e4e4c1..a87cea3 100644
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--- a/src/SDL_sound.h
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+++ b/src/SDL_sound.h
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@@ -50,7 +50,7 @@
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#ifndef _INCLUDE_SDL_SOUND_H_
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#define _INCLUDE_SDL_SOUND_H_
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#if SDL_MAJOR_VERSION < 2
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#error SDL2_sound requires SDL 2.0.0 or later.
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diff --git a/src/libmodplug/libmodplug.h b/src/libmodplug/libmodplug.h
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index f34a86a..37b1d84 100644
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--- a/src/libmodplug/libmodplug.h
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+++ b/src/libmodplug/libmodplug.h
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@@ -9,7 +9,7 @@
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#ifndef _INCL_LIBMODPLUG_H_
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#define _INCL_LIBMODPLUG_H_
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-#include "SDL.h"
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+#include "SDL2/SDL.h"
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#if ((defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__)) && !defined(_WIN32)
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#pragma GCC visibility push(hidden)
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sdl2_sound.spec
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sdl2_sound.spec
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@ -0,0 +1,86 @@
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%define major 2
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%define libname %mklibname %{name} %{major}
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%define develname %mklibname -d %{name}
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%define oname SDL_sound-default
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Name: sdl2_sound
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# see cmake file
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#set(SDLSOUND_VERSION 2.0.0)
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Version: 2.0.0
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Release: 1
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Summary: An abstract SDL2 sound-file decoder
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License: zlib
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Group: System/Libraries
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Url: https://hg.icculus.org/icculus/SDL_sound/
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Source0: https://hg.icculus.org/icculus/SDL_sound/archive/SDL_sound-default.tar.bz2
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BuildRequires: cmake
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(flac)
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BuildRequires: pkgconfig(libmikmod)
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BuildRequires: pkgconfig(libmodplug)
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BuildRequires: pkgconfig(vorbis)
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BuildRequires: pkgconfig(speex)
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BuildRequires: physfs-devel
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Patch0: rosa-SDL2_sound.patch
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%description
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SDL2_sound is SDL_sound but with a SDL2 backend. This is a library
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that handles the decoding of several popular sound file formats, such
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as .WAV and .MP3. It is meant to make the programmer's sound playback
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tasks simpler. The programmer gives SDL2_sound a file-name, or feeds it
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data directly from one of many sources, and then reads the decoded
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waveform data back at her leisure. If resource constraints are a
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concern, SDL2_sound can process sound data in programmer-specified
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blocks. Alternately, SDL2_sound can decode a whole sound file and hand
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back a single pointer to the whole waveform. SDL2_sound can also handle
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sample rate, audio format, and channel conversion on-the-fly and
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behind-the-scenes.
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%files
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%doc LICENSE.txt docs/CREDITS.txt
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%{_bindir}/*
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#--------------------------------------------------------------
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%package -n %{libname}
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Summary: SDL2_sound main library
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Group: System/Libraries
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Obsoletes: %{_lib}SDL2_sound1 < 1.0.4-0.hg653.2
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%description -n %{libname}
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%{summary}.
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%files -n %{libname}
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%doc docs/README.txt docs/INSTALL.txt
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%{_libdir}/libSDL2_sound.so.%{major}
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%{_libdir}/libSDL2_sound.so.%{major}.*
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#--------------------------------------------------------------
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%package -n %{develname}
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Summary: Development files for SDL2_sound applications
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Group: Development/C
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Requires: %{libname} = %{EVRD}
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Provides: SDL2_sound-devel = %{EVRD}
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Provides: lib%{name}-devel = %{EVRD}
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Provides: %{name}-devel = %{EVRD}
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%description -n %{develname}
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%{summary}.
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%files -n %{develname}
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%{_libdir}/lib*.so
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%{_includedir}/SDL2/SDL_sound.h
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#-------------------------------------------------------------
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%prep
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%setup -qn %{oname}
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%patch0 -p1
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%build
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export CFLAGS="%{optflags} -lm -lSDL2"
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%cmake
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%make
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%install
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%makeinstall_std -C build
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# remove static stuff
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find %{buildroot}%{_libdir} -name '*.la' -o -name "*.a" -exec rm {} \;
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