Update to 2.0.1

This commit is contained in:
survolog (Andrey Grigorev) 2022-04-22 14:55:42 +03:00
parent 9e807cf3c1
commit 1c338d4e2c
4 changed files with 73 additions and 87 deletions

View file

@ -1,2 +1,2 @@
sources:
SDL_sound-default.tar.bz2: 7f20277870fe37789c4f2f60db40cbcbef709d22
SDL_sound-2.0.1.tar.gz: 53b035d88f7348a8c373da71254c9e7b947de5f5

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@ -1,52 +0,0 @@
diff --git a/examples/playsound.c b/examples/playsound.c
index a24d7fa..57387da 100644
--- a/examples/playsound.c
+++ b/examples/playsound.c
@@ -21,7 +21,7 @@
#ifdef _WIN32
#define SDL_MAIN_HANDLED /* this is a console-only app */
#endif
-#include "SDL.h"
+#include "SDL2/SDL.h"
#include "SDL_sound.h"
#define DEFAULT_DECODEBUF 16384
diff --git a/examples/playsound_simple.c b/examples/playsound_simple.c
index e720035..d7381df 100644
--- a/examples/playsound_simple.c
+++ b/examples/playsound_simple.c
@@ -18,7 +18,7 @@
#ifdef _WIN32
#define SDL_MAIN_HANDLED /* this is a console-only app */
#endif
-#include "SDL.h"
+#include "SDL2/SDL.h"
#include "SDL_sound.h"
/* global decoding state. */
diff --git a/src/SDL_sound.h b/src/SDL_sound.h
index 2e4e4c1..a87cea3 100644
--- a/src/SDL_sound.h
+++ b/src/SDL_sound.h
@@ -50,7 +50,7 @@
#ifndef _INCLUDE_SDL_SOUND_H_
#define _INCLUDE_SDL_SOUND_H_
-#include "SDL.h"
+#include "SDL2/SDL.h"
#if SDL_MAJOR_VERSION < 2
#error SDL2_sound requires SDL 2.0.0 or later.
diff --git a/src/libmodplug/libmodplug.h b/src/libmodplug/libmodplug.h
index f34a86a..37b1d84 100644
--- a/src/libmodplug/libmodplug.h
+++ b/src/libmodplug/libmodplug.h
@@ -9,7 +9,7 @@
#ifndef _INCL_LIBMODPLUG_H_
#define _INCL_LIBMODPLUG_H_
-#include "SDL.h"
+#include "SDL2/SDL.h"
#if ((defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__)) && !defined(_WIN32)
#pragma GCC visibility push(hidden)

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@ -0,0 +1,36 @@
diff -ur SDL_sound-2.0.1/examples/playsound.c SDL_sound-2.0.1_patched/examples/playsound.c
--- SDL_sound-2.0.1/examples/playsound.c 2022-03-25 23:17:50.000000000 +0300
+++ SDL_sound-2.0.1_patched/examples/playsound.c 2022-04-20 09:06:24.649341390 +0300
@@ -21,7 +21,7 @@
#ifdef _WIN32
#define SDL_MAIN_HANDLED /* this is a console-only app */
#endif
-#include "SDL.h"
+#include "SDL2/SDL.h"
#include "SDL_sound.h"
#define DEFAULT_DECODEBUF 16384
diff -ur SDL_sound-2.0.1/examples/playsound_simple.c SDL_sound-2.0.1_patched/examples/playsound_simple.c
--- SDL_sound-2.0.1/examples/playsound_simple.c 2022-03-25 23:17:50.000000000 +0300
+++ SDL_sound-2.0.1_patched/examples/playsound_simple.c 2022-04-20 09:06:40.035635467 +0300
@@ -18,7 +18,7 @@
#ifdef _WIN32
#define SDL_MAIN_HANDLED /* this is a console-only app */
#endif
-#include "SDL.h"
+#include "SDL2/SDL.h"
#include "SDL_sound.h"
/* global decoding state. */
diff -ur SDL_sound-2.0.1/src/SDL_sound.h SDL_sound-2.0.1_patched/src/SDL_sound.h
--- SDL_sound-2.0.1/src/SDL_sound.h 2022-03-25 23:17:50.000000000 +0300
+++ SDL_sound-2.0.1_patched/src/SDL_sound.h 2022-04-20 09:07:06.588326724 +0300
@@ -50,7 +50,7 @@
#ifndef _INCLUDE_SDL_SOUND_H_
#define _INCLUDE_SDL_SOUND_H_
-#include "SDL.h"
+#include "SDL2/SDL.h"
#if SDL_MAJOR_VERSION < 2
#error SDL2_sound requires SDL 2.0.0 or later.

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@ -1,28 +1,27 @@
%define major 2
%define libname %mklibname %{name} %{major}
%define develname %mklibname -d %{name}
%define oname SDL_sound-default
%define major 2
%define libname %mklibname %{name} %{major}
%define develname %mklibname -d %{name}
%define oname SDL_sound
Name: sdl2_sound
Summary: An abstract SDL2 sound-file decoder
Name: sdl2_sound
# see cmake file
#set(SDLSOUND_VERSION 2.0.0)
Version: 2.0.0
Release: 1
Summary: An abstract SDL2 sound-file decoder
License: zlib
Group: System/Libraries
Url: https://hg.icculus.org/icculus/SDL_sound/
Source0: https://hg.icculus.org/icculus/SDL_sound/archive/SDL_sound-default.tar.bz2
BuildRequires: cmake
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(libmikmod)
BuildRequires: pkgconfig(libmodplug)
BuildRequires: pkgconfig(vorbis)
BuildRequires: pkgconfig(speex)
BuildRequires: physfs-devel
Patch0: rosa-SDL2_sound.patch
Version: 2.0.1
Release: 1
License: zlib
Group: System/Libraries
Url: https://hg.icculus.org/icculus/SDL_sound/
Source0: https://github.com/icculus/SDL_sound/archive/v%{version}.tar.gz?/%{oname}-%{version}.tar.gz
Patch0: sdl2_sound-sdl2-path.patch
BuildRequires: cmake
BuildRequires: physfs-devel
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(libmikmod)
BuildRequires: pkgconfig(libmodplug)
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(speex)
BuildRequires: pkgconfig(vorbis)
%description
SDL2_sound is SDL_sound but with a SDL2 backend. This is a library
@ -38,14 +37,15 @@ sample rate, audio format, and channel conversion on-the-fly and
behind-the-scenes.
%files
%doc LICENSE.txt docs/CREDITS.txt
%doc docs/CREDITS.txt
%license LICENSE.txt
%{_bindir}/*
#--------------------------------------------------------------
%package -n %{libname}
Summary: SDL2_sound main library
Group: System/Libraries
Summary: SDL2_sound main library
Group: System/Libraries
%description -n %{libname}
%{summary}.
@ -54,14 +54,16 @@ Group: System/Libraries
%doc docs/README.txt docs/INSTALL.txt
%{_libdir}/libSDL2_sound.so.%{major}
%{_libdir}/libSDL2_sound.so.%{major}.*
#--------------------------------------------------------------
%package -n %{develname}
Summary: Development files for SDL2_sound applications
Group: Development/C
Requires: %{libname} = %{EVRD}
Provides: SDL2_sound-devel = %{EVRD}
Provides: lib%{name}-devel = %{EVRD}
Provides: %{name}-devel = %{EVRD}
Summary: Development files for SDL2_sound applications
Group: Development/C
Requires: %{libname} = %{EVRD}
Provides: SDL2_sound-devel = %{EVRD}
Provides: lib%{name}-devel = %{EVRD}
Provides: %{name}-devel = %{EVRD}
%description -n %{develname}
%{summary}.
@ -69,11 +71,11 @@ Provides: %{name}-devel = %{EVRD}
%files -n %{develname}
%{_libdir}/lib*.so
%{_includedir}/SDL2/SDL_sound.h
#-------------------------------------------------------------
%prep
%setup -qn %{oname}
%patch0 -p1
%autosetup -p1 -n %{oname}-%{version}
%build
export CFLAGS="%{optflags} -lm -lSDL2"