Merge pull request #1 from djam/SDL2:rosa2023.1

Backports and update
This commit is contained in:
djam 2024-09-16 12:52:35 +00:00
commit 4a7a270a28
7 changed files with 232 additions and 61 deletions

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@ -1,2 +1,2 @@
sources:
SDL2-2.0.10.tar.gz: fb31312ea1d4b45db839796ae2336dfe3d5884e5
SDL2-2.30.6.tar.gz: 76d70f28a0c044111b461a189f02196814fd116e

181
FindSDL2.cmake Normal file
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@ -0,0 +1,181 @@
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -1,12 +0,0 @@
diff -urN SDL2-2.0.10/CMakeLists.txt SDL2-2.0.10-patched/CMakeLists.txt
--- SDL2-2.0.10/CMakeLists.txt 2019-07-25 14:32:36.000000000 +1000
+++ SDL2-2.0.10-patched/CMakeLists.txt 2019-08-30 21:49:54.390555194 +1000
@@ -1885,7 +1885,7 @@
if (WINDOWS)
set(PKG_PREFIX "cmake")
else ()
- set(PKG_PREFIX "lib/cmake/SDL2")
+ set(PKG_PREFIX "lib${LIB_SUFFIX}/cmake/SDL2")
endif ()
include(CMakePackageConfigHelpers)

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@ -0,0 +1,12 @@
diff -urN SDL2-2.0.16/CMakeLists.txt SDL2-2.0.16-patched/CMakeLists.txt
--- SDL2-2.0.16/CMakeLists.txt 2021-08-11 10:17:18.363243527 +1000
+++ SDL2-2.0.16-patched/CMakeLists.txt 2021-08-11 10:18:52.446580179 +1000
@@ -2564,7 +2564,7 @@
elseif(UNIX AND NOT ANDROID)
set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION}
- SOVERSION ${LT_MAJOR}
+ SOVERSION 0
OUTPUT_NAME "SDL2-${LT_RELEASE}")
else()
if(WINDOWS OR CYGWIN)

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@ -1,13 +0,0 @@
diff -urN SDL2-2.0.3/CMakeLists.txt SDL2-2.0.3-patched/CMakeLists.txt
--- SDL2-2.0.3/CMakeLists.txt 2014-03-16 13:31:41.000000000 +1100
+++ SDL2-2.0.3-patched/CMakeLists.txt 2014-06-08 21:15:39.121190857 +1100
@@ -148,9 +148,6 @@
set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
endif()
-if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
- list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
-endif()
if(MSVC)
option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)

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@ -1,12 +0,0 @@
diff -urN SDL2-2.0.7/CMakeLists.txt SDL2-2.0.7-patched/CMakeLists.txt
--- SDL2-2.0.7/CMakeLists.txt 2017-10-24 05:27:45.000000000 +1000
+++ SDL2-2.0.7-patched/CMakeLists.txt 2017-11-17 11:57:50.811762729 +1000
@@ -1699,7 +1699,7 @@
elseif(UNIX AND NOT ANDROID)
set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION}
- SOVERSION ${LT_REVISION}
+ SOVERSION 0
OUTPUT_NAME "SDL2-${LT_RELEASE}")
else()
set_target_properties(SDL2 PROPERTIES

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@ -1,4 +1,4 @@
%define oversion 0.10.0
%define oversion %(echo %{version} |cut -d. -f2- |sed "s/^/0./" |sed "s/\\./00./2")
%define api 2.0
%define major 0
@ -7,24 +7,28 @@
Summary: Simple DirectMedia Layer
Name: SDL2
Version: 2.0.10
Version: 2.30.6
Release: 1
License: Zlib
Group: System/Libraries
Url: http://www.libsdl.org/
Url: http://www.libsdl.org
Source0: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
Patch0: SDL2-2.0.3-cmake.patch
Patch1: SDL2-2.0.7-soversion.patch
Patch2: SDL2-2.0.10-cmake-libdir.patch
# Keep major stable, should be 0
Patch1: SDL2-2.0.16-soversion.patch
BuildRequires: cmake
BuildRequires: wayland-doc
%ifarch %{x86_64} %{ix86} %{armx}
BuildRequires: nas-devel
%endif
BuildRequires: pkgconfig(alsa)
BuildRequires: pkgconfig(dbus-1)
BuildRequires: pkgconfig(egl)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glu)
BuildRequires: pkgconfig(jack)
BuildRequires: pkgconfig(libpulse)
BuildRequires: pkgconfig(libpipewire-0.3)
BuildRequires: pkgconfig(samplerate)
BuildRequires: pkgconfig(sndio)
BuildRequires: pkgconfig(libusb)
BuildRequires: pkgconfig(udev)
BuildRequires: pkgconfig(wayland-client)
@ -41,6 +45,7 @@ BuildRequires: pkgconfig(xrandr)
BuildRequires: pkgconfig(xscrnsaver)
BuildRequires: pkgconfig(xxf86vm)
BuildRequires: pkgconfig(zlib)
BuildRequires: vulkan-devel
%description
This is the Simple DirectMedia Layer, a generic API that provides low level
@ -58,9 +63,10 @@ This package contains the library needed to run programs dynamically
linked with %{name}.
%files -n %{libname}
%doc README.txt README-SDL.txt CREDITS.txt COPYING.txt BUGS.txt WhatsNew.txt
%{_libdir}/libSDL2-%{api}.so.%{major}
%{_libdir}/libSDL2-%{api}.so.%{oversion}
%doc README.md README-SDL.txt CREDITS.txt BUGS.txt WhatsNew.txt
%license LICENSE.txt
%{_libdir}/lib%{name}-%{api}.so.%{major}
%{_libdir}/lib%{name}-%{api}.so.%{oversion}
#----------------------------------------------------------------------------
@ -75,28 +81,37 @@ This package contains the headers that programmers will need to develop
applications which will use %{name}.
%files -n %{devname}
%doc README.txt README-SDL.txt CREDITS.txt COPYING.txt BUGS.txt WhatsNew.txt
%doc README.md README-SDL.txt CREDITS.txt BUGS.txt WhatsNew.txt
%license LICENSE.txt
%{_bindir}/sdl2-config
%{_libdir}/cmake/SDL2/
%{_datadir}/aclocal/sdl2.m4
%{_includedir}/%{name}
%{_libdir}/cmake/%{name}
%{_libdir}/lib%{name}*.a
%{_libdir}/pkgconfig/sdl2.pc
%{_libdir}/*.so
%{_libdir}/libSDL2main.a
%dir %{_includedir}/SDL2
%{_includedir}/SDL2/*.h
%{_datadir}/aclocal/sdl2.m4
#----------------------------------------------------------------------------
%prep
%setup -q
%apply_patches
%autosetup -p1
%build
%global optflags %{optflags} -mstackrealign
%cmake \
-DRPATH:BOOL=OFF \
-DSDL_STATIC:BOOL=OFF
%make -s
-DESD:BOOL=OFF \
-DESD_SHARED:BOOL=OFF \
-DRPATH:BOOL=OFF \
-DSDL_STATIC:BOOL=OFF \
%ifnarch %{ix86} %{x86_64}
-DSSEMATH:BOOL=OFF \
%endif
%ifarch znver1
-DSSEMATH:BOOL=ON \
%endif
-DVIDEO_VULKAN:BOOL=ON
%make_build
%install
%makeinstall_std -C build
%make_install -C build
rm -rf %{buildroot}%{_datadir}/licenses