SDL2/SDL2.spec

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%define oversion 0.4.1
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%define api 2.0
%define major 0
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%define libname %mklibname %{name}_ %{api} %{major}
%define devname %mklibname %{name} -d
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Summary: Simple DirectMedia Layer
Name: SDL2
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Version: 2.0.5
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Release: 4
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License: Zlib
Group: System/Libraries
Url: http://www.libsdl.org/
Source0: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
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Patch0: SDL2-2.0.3-cmake.patch
Patch1: SDL2-2.0.5-soversion.patch
Patch2: SDL2-2.0.5-ppc.patch
Patch3: SDL2-2.0.5-null-deref.patch
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BuildRequires: cmake
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BuildRequires: nas-devel
BuildRequires: pkgconfig(alsa)
BuildRequires: pkgconfig(dbus-1)
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BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glu)
BuildRequires: pkgconfig(libpulse)
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BuildRequires: pkgconfig(libusb)
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BuildRequires: pkgconfig(udev)
BuildRequires: pkgconfig(xcursor)
BuildRequires: pkgconfig(xext)
BuildRequires: pkgconfig(xi)
BuildRequires: pkgconfig(xinerama)
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BuildRequires: pkgconfig(xrandr)
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BuildRequires: pkgconfig(xscrnsaver)
BuildRequires: pkgconfig(xxf86vm)
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BuildRequires: pkgconfig(zlib)
%description
This is the Simple DirectMedia Layer, a generic API that provides low level
access to audio, keyboard, mouse, and display framebuffer across multiple
platforms.
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#----------------------------------------------------------------------------
%package -n %{libname}
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Summary: Main library for %{name}
Group: System/Libraries
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Conflicts: %{_lib}SDL2_2.0_1 < 2.0.5-4
Obsoletes: %{_lib}SDL2_2.0_1 < 2.0.5-4
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%description -n %{libname}
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This package contains the library needed to run programs dynamically
linked with %{name}.
%files -n %{libname}
%doc README.txt README-SDL.txt CREDITS.txt COPYING.txt BUGS.txt WhatsNew.txt
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%{_libdir}/libSDL2-%{api}.so.%{major}
%{_libdir}/libSDL2-%{api}.so.%{oversion}
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#----------------------------------------------------------------------------
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%package -n %{devname}
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Summary: Headers for developing programs that will use %{name}
Group: Development/C
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Requires: %{libname} = %{EVRD}
Provides: %{name}-devel = %{EVRD}
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%description -n %{devname}
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This package contains the headers that programmers will need to develop
applications which will use %{name}.
%files -n %{devname}
%doc README.txt README-SDL.txt CREDITS.txt COPYING.txt BUGS.txt WhatsNew.txt
%{_bindir}/sdl2-config
%{_libdir}/pkgconfig/sdl2.pc
%{_libdir}/*.so
%dir %{_includedir}/SDL2
%{_includedir}/SDL2/*.h
%{_datadir}/aclocal/sdl2.m4
#----------------------------------------------------------------------------
%prep
%setup -q
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%apply_patches
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%build
%cmake -DRPATH:BOOL=OFF
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%make
%install
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%makeinstall_std -C build
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rm -f %{buildroot}%{_libdir}/*.a