0ad/0ad.spec
2013-09-12 16:26:19 +11:00

193 lines
6 KiB
RPMSpec

# http://trac.wildfiregames.com/wiki/BuildInstructions#Linux
# conditionals left for the sake of users building from source, but
# nvtt (due to s3tc patented code) is not supported and not built.
%global with_system_nvtt 0
%global without_nvtt 1
%bcond_with debug
%if %{with debug}
%define config debug
%define dbg _dbg
%undefine _enable_debug_packages
%undefine debug_package
%else
%define config release
%define dbg %{nil}
# 0ad-debug is useless if 0ad is stripped
# install gamin-debug to verify reason of patch0
%define _enable_debug_packages %{nil}
%define debug_package %{nil}
%endif
Name: 0ad
Epoch: 1
Version: 0.0.14
Release: 1
# BSD License:
# build/premake/*
# libraries/valgrind/* (not built/used)
# MIT License:
# libraries/enet/*
# libraries/fcollada/*
# source/third_party/*
# LGPLv2+
# libraries/cxxtest/* (not built/used)
# GPLv2+
# source/*
# IBM
# source/tools/fontbuilder2/Packer.py
# MPL-1.1
# libraries/spidermonkey/* (not built/used)
License: GPLv2+ and BSD and MIT and IBM
Group: Games/Strategy
Summary: Cross-Platform RTS Game of Ancient Warfare
Url: http://play0ad.com/
%if %{without_nvtt}
# wget http://releases.wildfiregames.com/%%{name}-%%{version}-alpha-unix-build.tar.xz
# tar Jxf %%{name}-%%{version}-alpha-unix-build.tar.xz
# rm -fr %%{name}-%%{version}-alpha/libraries/nvtt
# rm -f %%{name}-%%{version}-alpha-unix-build.tar.xz
# tar Jcf %%{name}-%%{version}-alpha-unix-build.tar.xz %%{name}-%%{version}-alpha
Source0: %{name}-%{version}-alpha-unix-build.tar.xz
%else
Source0: http://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz
%endif
# adapted from binaries/system/readme.txt
# It is advisable to review this file at on newer versions, to update the
# version field and check for extra options. Note that windows specific,
# and disabled options were not added to the manual page.
Source1: %{name}.6
Requires: %{name}-data
BuildRequires: boost-devel
BuildRequires: cmake
BuildRequires: desktop-file-utils
BuildRequires: devil-devel
#BuildRequires: gamin-devel
BuildRequires: gcc-c++
BuildRequires: jpeg-devel
BuildRequires: libdnet-devel
BuildRequires: jpeg-devel
BuildRequires: pkgconfig(libpng)
BuildRequires: pkgconfig(vorbis)
BuildRequires: pkgconfig(libxml-2.0)
BuildRequires: nasm
%if %{with_system_nvtt}
BuildRequires: nvidia-texture-tools
%endif
BuildRequires: pkgconfig(libcurl)
BuildRequires: pkgconfig(libenet)
BuildRequires: pkgconfig(libpng)
BuildRequires: pkgconfig(libzip)
BuildRequires: pkgconfig(mozjs185)
BuildRequires: pkgconfig(openal)
BuildRequires: python
BuildRequires: pkgconfig(sdl)
BuildRequires: subversion
BuildRequires: wxgtku-devel
# http://trac.wildfiregames.com/ticket/1421
Patch1: %{name}-rpath.patch
%description
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy (RTS) game of ancient warfare. In short, it is a
historically-based war/economy game that allows players to relive or rewrite
the history of Western civilizations, focusing on the years between 500 B.C.
and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D
graphics, detailed artwork, sound, and a flexible and powerful custom-built
game engine.
The game has been in development by Wildfire Games (WFG), a group of volunteer,
hobbyist game developers, since 2001.
%files
%doc README.txt LICENSE.txt
%doc license_gpl-2.0.txt license_lgpl-2.1.txt license_dbghelp.txt
%{_gamesbindir}/0ad
%{_gamesbindir}/pyrogenesis%{dbg}
%{_libdir}/%{name}
%{_datadir}/pixmaps/%{name}.png
%{_datadir}/applications/%{name}.desktop
%{_gamesdatadir}/%{name}
%{_mandir}/man6/*.6*
#-----------------------------------------------------------------------
%prep
%setup -q -n %{name}-%{version}-alpha
%patch1 -p1
%build
export CFLAGS="%{optflags}"
export CPPFLAGS="%{optflags}"
# avoid warnings with gcc 4.7 due to _FORTIFY_SOURCE in CPPFLAGS
export CPPFLAGS="`echo %{optflags} | sed -e 's/-Wp,-D_FORTIFY_SOURCE=2//'`"
build/workspaces/update-workspaces.sh \
--bindir %{_gamesbindir} \
--datadir %{_gamesdatadir}/%{name} \
--libdir %{_libdir}/%{name} \
--with-system-enet \
--with-system-mozjs185 \
%if %{with_system_nvtt}
--with-system-nvtt \
%endif
%if %{without_nvtt}
--without-nvtt \
%endif
%{_smp_mflags}
%make -C build/workspaces/gcc config=%{config} verbose=1
%install
install -d -m 755 %{buildroot}%{_gamesbindir}
install -m 755 binaries/system/pyrogenesis%{dbg} %{buildroot}%{_gamesbindir}/pyrogenesis%{dbg}
install -d -m 755 %{buildroot}%{_libdir}/%{name}
for name in AtlasUI%{dbg} Collada%{dbg}; do
install -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so
done
%if !%{without_nvtt} && !%{with_system_nvtt}
for name in nvcore nvimage nvmath nvtt; do
install -p -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so
done
%endif
install -d -m 755 %{buildroot}%{_gamesdatadir}/applications
install -m 644 build/resources/0ad.desktop %{buildroot}%{_gamesdatadir}/applications/%{name}.desktop
perl -pi -e 's|%{_bindir}/0ad|%{_gamesbindir}/0ad|;' \
%{buildroot}%{_gamesdatadir}/applications/%{name}.desktop
install -d -m 755 %{buildroot}%{_gamesdatadir}/pixmaps
install -m 644 build/resources/0ad.png %{buildroot}%{_gamesdatadir}/pixmaps/%{name}.png
install -d -m 755 %{buildroot}%{_gamesdatadir}/%{name}
cp -a binaries/data/* %{buildroot}%{_gamesdatadir}/%{name}
install -d -m 755 %{buildroot}%{_mandir}/man6
install -p -m 644 %{SOURCE1} %{buildroot}%{_mandir}/man6/%{name}.6
ln -sf %{name}.6 %{buildroot}%{_mandir}/man6/pyrogenesis.6
mkdir -p %{buildroot}%{_datadir}
mv -f %{buildroot}%{_gamesdatadir}/{pixmaps,applications} %{buildroot}%{_datadir}
cat > %{buildroot}%{_gamesbindir}/0ad <<EOF
#!/bin/sh
cd %{_gamesdatadir}/0ad
LD_LIBRARY_PATH=%{_libdir}/0ad %{_gamesbindir}/pyrogenesis%{dbg} "\$@"
EOF
chmod +x %{buildroot}%{_gamesbindir}/0ad
%if %{with debug}
export EXCLUDE_FROM_FULL_STRIP="libAtlasUI_dbg.so libCollada_dbg.so pyrogenesis_dbg"
%endif
# Depends on availablity of nvtt
%if !%{without_nvtt}
%check
LD_LIBRARY_PATH=binaries/system binaries/system/test%{dbg} -libdir binaries/system
%endif