# http://trac.wildfiregames.com/wiki/BuildInstructions#Linux # conditionals left for the sake of users building from source, but # nvtt (due to s3tc patented code) is not supported and not built. %global with_system_nvtt 0 %global without_nvtt 1 %bcond_with debug %if %{with debug} %define config debug %define dbg _dbg %undefine _enable_debug_packages %undefine debug_package %else %define config release %define dbg %{nil} # 0ad-debug is useless if 0ad is stripped # install gamin-debug to verify reason of patch0 %define _enable_debug_packages %{nil} %define debug_package %{nil} %endif Name: 0ad Epoch: 1 Version: 0.0.13 Release: 1 # BSD License: # build/premake/* # libraries/valgrind/* (not built/used) # MIT License: # libraries/enet/* # libraries/fcollada/* # source/third_party/* # LGPLv2+ # libraries/cxxtest/* (not built/used) # GPLv2+ # source/* # IBM # source/tools/fontbuilder2/Packer.py # MPL-1.1 # libraries/spidermonkey/* (not built/used) License: GPLv2+ and BSD and MIT and IBM Group: Games/Strategy Summary: Cross-Platform RTS Game of Ancient Warfare Url: http://play0ad.com/ %if %{without_nvtt} # wget http://releases.wildfiregames.com/%%{name}-%%{version}-alpha-unix-build.tar.xz # tar Jxf %%{name}-%%{version}-alpha-unix-build.tar.xz # rm -fr %%{name}-%%{version}-alpha/libraries/nvtt # rm -f %%{name}-%%{version}-alpha-unix-build.tar.xz # tar Jcf %%{name}-%%{version}-alpha-unix-build.tar.xz %%{name}-%%{version}-alpha Source0: %{name}-%{version}-alpha-unix-build.tar.xz %else Source0: http://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz %endif # adapted from binaries/system/readme.txt # It is advisable to review this file at on newer versions, to update the # version field and check for extra options. Note that windows specific, # and disabled options were not added to the manual page. Source1: %{name}.6 Requires: %{name}-data BuildRequires: boost-devel BuildRequires: cmake BuildRequires: desktop-file-utils BuildRequires: devil-devel #BuildRequires: gamin-devel BuildRequires: gcc-c++ BuildRequires: jpeg-devel BuildRequires: libdnet-devel BuildRequires: jpeg-devel BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(vorbis) BuildRequires: pkgconfig(libxml-2.0) BuildRequires: nasm %if %{with_system_nvtt} BuildRequires: nvidia-texture-tools %endif BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(libenet) BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(libzip) BuildRequires: pkgconfig(mozjs185) BuildRequires: pkgconfig(openal) BuildRequires: python BuildRequires: pkgconfig(sdl) BuildRequires: subversion BuildRequires: wxgtku-devel # http://trac.wildfiregames.com/ticket/1421 Patch1: %{name}-rpath.patch %description 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. #----------------------------------------------------------------------- %prep %setup -q -n %{name}-%{version}-alpha %patch1 -p1 #----------------------------------------------------------------------- %build export CFLAGS="%{optflags}" export CPPFLAGS="%{optflags}" # avoid warnings with gcc 4.7 due to _FORTIFY_SOURCE in CPPFLAGS export CPPFLAGS="`echo %{optflags} | sed -e 's/-Wp,-D_FORTIFY_SOURCE=2//'`" build/workspaces/update-workspaces.sh \ --bindir %{_gamesbindir} \ --datadir %{_gamesdatadir}/%{name} \ --libdir %{_libdir}/%{name} \ --with-system-enet \ --with-system-mozjs185 \ %if %{with_system_nvtt} --with-system-nvtt \ %endif %if %{without_nvtt} --without-nvtt \ %endif %{_smp_mflags} %make -C build/workspaces/gcc config=%{config} verbose=1 #----------------------------------------------------------------------- # Depends on availablity of nvtt %if !%{without_nvtt} %check LD_LIBRARY_PATH=binaries/system binaries/system/test%{dbg} -libdir binaries/system %endif #----------------------------------------------------------------------- %install install -d -m 755 %{buildroot}%{_gamesbindir} install -m 755 binaries/system/pyrogenesis%{dbg} %{buildroot}%{_gamesbindir}/pyrogenesis%{dbg} install -d -m 755 %{buildroot}%{_libdir}/%{name} for name in AtlasUI%{dbg} Collada%{dbg}; do install -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so done %if !%{without_nvtt} && !%{with_system_nvtt} for name in nvcore nvimage nvmath nvtt; do install -p -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so done %endif install -d -m 755 %{buildroot}%{_gamesdatadir}/applications install -m 644 build/resources/0ad.desktop %{buildroot}%{_gamesdatadir}/applications/%{name}.desktop perl -pi -e 's|%{_bindir}/0ad|%{_gamesbindir}/0ad|;' \ %{buildroot}%{_gamesdatadir}/applications/%{name}.desktop install -d -m 755 %{buildroot}%{_gamesdatadir}/pixmaps install -m 644 build/resources/0ad.png %{buildroot}%{_gamesdatadir}/pixmaps/%{name}.png install -d -m 755 %{buildroot}%{_gamesdatadir}/%{name} cp -a binaries/data/* %{buildroot}%{_gamesdatadir}/%{name} install -d -m 755 %{buildroot}%{_mandir}/man6 install -p -m 644 %{SOURCE1} %{buildroot}%{_mandir}/man6/%{name}.6 ln -sf %{name}.6 %{buildroot}%{_mandir}/man6/pyrogenesis.6 mkdir -p %{buildroot}%{_datadir} mv -f %{buildroot}%{_gamesdatadir}/{pixmaps,applications} %{buildroot}%{_datadir} cat > %{buildroot}%{_gamesbindir}/0ad <