mirror of
https://abf.rosa.ru/djam/0ad.git
synced 2025-02-23 15:02:47 +00:00
LOG New version 0.0.11 (sync with Cooker), minor spec cleanups
This commit is contained in:
parent
0e65d98fdd
commit
f7f4da6571
6 changed files with 299 additions and 34 deletions
2
.abf.yml
2
.abf.yml
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@ -1,2 +1,2 @@
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sources:
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"0ad-r11863-alpha-unix-build.tar.xz": e52a2a86b585d9bb6fee38ec7a1964b1a704c367
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"0ad-0.0.11-alpha-unix-build.tar.xz": b7696e0f6e6b0c3e222aa46b532943af1fe64435
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19
0ad-libxml2.patch
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19
0ad-libxml2.patch
Normal file
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@ -0,0 +1,19 @@
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diff -up 0ad-0.0.11-alpha/libraries/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp.orig 0ad-0.0.11-alpha/libraries/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp
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--- 0ad-0.0.11-alpha/libraries/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp.orig 2012-09-08 09:56:56.532955316 -0300
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+++ 0ad-0.0.11-alpha/libraries/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp 2012-09-08 09:57:27.200987159 -0300
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@@ -523,8 +523,13 @@ bool FArchiveXML::EndExport(fm::vector<u
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xmlOutputBufferPtr buf = xmlAllocOutputBuffer(NULL);
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xmlNodeDumpOutput(buf, rootNode->doc, rootNode, 0, 0, NULL);
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- outData.resize(buf->buffer->use * sizeof(xmlChar));
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- memcpy(outData.begin(), buf->buffer->content, outData.size());
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+#ifdef LIBXML2_NEW_BUFFER
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+ outData.resize(xmlOutputBufferGetSize(buf) * sizeof(xmlChar));
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+ memcpy(outData.begin(), xmlOutputBufferGetContent(buf), outData.size());
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+#else
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+ outData.resize(buf->buffer->use * sizeof(xmlChar));
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+ memcpy(outData.begin(), buf->buffer->content, outData.size());
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+#endif
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xmlOutputBufferClose(buf);
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daeDocument.ReleaseXmlData();
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30
0ad-rpath.patch
Normal file
30
0ad-rpath.patch
Normal file
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@ -0,0 +1,30 @@
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diff -up 0ad-0.0.11-alpha/build/premake/premake4.lua.orig 0ad-0.0.11-alpha/build/premake/premake4.lua
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--- 0ad-0.0.11-alpha/build/premake/premake4.lua.orig 2012-09-08 10:11:31.662784857 -0300
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+++ 0ad-0.0.11-alpha/build/premake/premake4.lua 2012-09-08 10:11:41.465795036 -0300
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@@ -308,26 +308,6 @@ function project_set_build_flags()
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defines { "INSTALLED_LIBDIR=" .. _OPTIONS["libdir"] }
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end
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- if os.is("linux") or os.is("bsd") then
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- -- To use our local shared libraries, they need to be found in the
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- -- runtime dynamic linker path. Add their path to -rpath.
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- if _OPTIONS["libdir"] then
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- linkoptions {"-Wl,-rpath," .. _OPTIONS["libdir"] }
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- else
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- -- On FreeBSD we need to allow use of $ORIGIN
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- if os.is("bsd") then
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- linkoptions { "-Wl,-z,origin" }
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- end
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-
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- -- Adding the executable path and taking care of correct escaping
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- if _ACTION == "gmake" then
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- linkoptions { "-Wl,-rpath,'$$ORIGIN'" }
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- elseif _ACTION == "codeblocks" then
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- linkoptions { "-Wl,-R\\\\$$ORIGIN" }
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- end
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- end
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- end
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-
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end
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end
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144
0ad.6
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144
0ad.6
Normal file
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@ -0,0 +1,144 @@
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.TH 0AD "1" "Sep 8 2012" "0ad 0.0.11" "User Commands"
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.SH NAME
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0ad \- manual page for 0ad 0.0.11
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.SH SYNOPSIS
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.B 0ad
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[\fIoptions\fR]
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.SH DESCRIPTION
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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
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real-time strategy (RTS) game of ancient warfare. In short, it is a
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historically-based war/economy game that allows players to relive or rewrite
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the history of Western civilizations, focusing on the years between 500 B.C.
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and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D
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graphics, detailed artwork, sound, and a flexible and powerful custom-built
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game engine.
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The game has been in development by Wildfire Games (WFG), a group of volunteer,
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hobbyist game developers, since 2001.
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.PP
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Basic gameplay:
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.TP
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\fB\-autostart\fR
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load a map instead of showing main menu (see below)
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.TP
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\fB\-editor\fR
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launch the Atlas scenario editor
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.TP
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\fB\-mod\fR \fINAME\fR
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start the game using \fINAME\fR mod
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.TP
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\fB\-quickstart\fR
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load faster (disables audio and some system info logging)
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.PP
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Autostart:
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.TP
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\fB\-autostart\fR=\fINAME\fR
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map \fINAME\fR for scenario, or rms name for random map
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.TP
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\fB\-autostart-ai\fR=\fIPLAYER\fR:\fIAI\fR
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adds named \fIAI\fR to the given \fIPLAYER\fR (e.g. 2:testbot)
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.PP
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Multiplayer:
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.TP
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\fB\-autostart-playername\fR=\fINAME\fR
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multiplayer local player \fINAME\fR (default 'anonymous')
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.TP
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\fB\-autostart-host\fR
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multiplayer host mode
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.TP
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\fB\-autostart-players\fR=\fINUMBER\fR
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multiplayer host: \fINUMBER\fR of client players (default 2)
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.TP
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\fB\-autostart-client\fR
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multiplayer client mode
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.TP
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\fB\-autostart-ip\fR=\fIIP\fR
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multiplayer client: connect to this host \fIIP\fR
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.PP
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Random maps only:
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.TP
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\fB\-autostart-random\fR
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random map
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.TP
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\fB\-autostart-random\fR=\fISEED\fR
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random map with \fISEED\fR value (default 0, use -1 for random)
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.TP
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\fB\-autostart-size\fR=\fITILES\fR
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random map \fISIZE\fR in tiles (default 192)
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.TP
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\fB\-autostart-players\fR=\fINUMBER\fI
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\fINUMBER\fR of players on random map
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.PP
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Configuration:
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.TP
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\fB\-conf\fR:\fIKEY\fR=\fIVALUE\fR
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set a config value (overrides the contents of system.cfg)
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.TP
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\fB\-g\fR=\fIF\fR
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set the gamma correction to '\fIF\fR' (default 1.0)
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.TP
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\fB\-nosound\fR
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disable audio
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.TP
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\fB\-onlyPublicFiles\fR
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force game to use only the public (default) mod
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.TP
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\fB\-shadows\fR
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enable shadows
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.TP
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\fB\-vsync\fR
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enable VSync, i.e. lock FPS to monitor refresh rate
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.TP
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\fB\-xres\fR=\fIN\fR
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set screen \fIX\fR resolution to '\fIN\fR'
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.TP
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\fB\-yres\fR=\fIN\fR
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set screen \fIY\fR resolution to '\fIN\fR'
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.PP
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Advanced / diagnostic:
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.TP
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\fB\-dumpSchema\fR
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creates a file entity.rng in the working directory, containing
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complete entity XML schema, used by various analysis tools
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.TP
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\fB\-replay\fR=\fIPATH\fR
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non-visual replay of a previous game, used for analysis purposes
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\fIPATH\fR is system path to commands.txt containing simulation log
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.TP
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\fB\-writableRoot\fR
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store runtime game data in root data directory
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(only use if you have write permissions on that directory)
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.PP
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Archive builder:
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.TP
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\fB\-archivebuild\fR=\fIPATH\fR
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system \fIPATH\fR of the base directory containing mod data to be archived/precached
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.TP
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\fB\-archivebuild-output\fR=\fIPATH\fR
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system \fIPATH\fR to output of the resulting .zip archive (use with archivebuild)
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.TP
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\fB\-archivebuild-compress\fR
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enable deflate compression in the .zip
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(no zip compression by default since it hurts compression of release packages)
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.SH "REPORTING BUGS"
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Bugs should be reported on Trac: http://trac.wildfiregames.com/
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.br
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On Linux / OS X: If the game detects an error, it should generate crashlog.txt
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in ~/.config/0ad/logs/ . If it doesn't, it should at least print some
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information on stdout. Attach crashlog.txt or the other information to the
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bug report. It might also help to run the game in gdb and copy the output of
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the "bt full" command, if possible.
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.SH COPYRIGHT
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0 A.D. is released as open source: you can freely use, copy, modify and
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distribute the game's source code and data files, as long as you include
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attribution to Wildfire Games and let anyone freely modify and distribute any
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of your own modifications to the game's files.
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136
0ad.spec
136
0ad.spec
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@ -1,5 +1,10 @@
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# http://trac.wildfiregames.com/wiki/BuildInstructions#Linux
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# conditionals left for the sake of users building from source, but
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# nvtt (due to s3tc patented code) is not supported and not built.
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%global with_system_nvtt 0
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%global without_nvtt 1
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%bcond_with debug
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%if %{with debug}
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%define config debug
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@ -15,50 +20,84 @@
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%define debug_package %{nil}
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%endif
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Name: 0ad
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Name: 0ad
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Epoch: 1
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Version: r11863
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%if %mdkversion >= 201100
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Release: 0.4
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Version: 0.0.11
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Release: 3
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# BSD License:
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# build/premake/*
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# libraries/valgrind/* (not built/used)
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# MIT License:
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# libraries/enet/*
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# libraries/fcollada/*
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# source/third_party/*
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# LGPLv2+
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# libraries/cxxtest/* (not built/used)
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# GPLv2+
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# source/*
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# IBM
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# source/tools/fontbuilder2/Packer.py
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# MPL-1.1
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# libraries/spidermonkey/* (not built/used)
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License: GPLv2+ and BSD and MIT and IBM
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Group: Games/Strategy
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Summary: Cross-Platform RTS Game of Ancient Warfare
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Url: http://wildfiregames.com/0ad/
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%if %{without_nvtt}
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# wget http://releases.wildfiregames.com/%%{name}-%%{version}-alpha-unix-build.tar.xz
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# tar Jxf %%{name}-%%{version}-alpha-unix-build.tar.xz
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# rm -fr %%{name}-%%{version}-alpha/libraries/nvtt
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# rm -f %%{name}-%%{version}-alpha-unix-build.tar.xz
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# tar Jcf %%{name}-%%{version}-alpha-unix-build.tar.xz %%{name}-%%{version}-alpha
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Source0: %{name}-%{version}-alpha-unix-build.tar.xz
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%else
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Release: %mkrel 0.4
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Source0: http://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz
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%endif
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License: GPLv2+
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Group: Games/Strategy
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Summary: Cross-Platform RTS Game of Ancient Warfare
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Url: http://wildfiregames.com/0ad/
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Source: http://releases.wildfiregames.com/0ad-%{version}-alpha-unix-build.tar.xz
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Requires: 0ad-data
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BuildRequires: boost-devel
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BuildRequires: cmake
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BuildRequires: desktop-file-utils
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BuildRequires: devil-devel
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BuildRequires: gamin-devel
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BuildRequires: gcc-c++
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# adapted from binaries/system/readme.txt
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# It is advisable to review this file at on newer versions, to update the
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# version field and check for extra options. Note that windows specific,
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# and disabled options were not added to the manual page.
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Source1: %{name}.6
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Requires: %{name}-data
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BuildRequires: boost-devel
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BuildRequires: cmake
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BuildRequires: desktop-file-utils
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BuildRequires: devil-devel
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BuildRequires: gamin-devel
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BuildRequires: gcc-c++
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BuildRequires: jpeg-devel
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BuildRequires: libdnet-devel
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BuildRequires: libjpeg-devel
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BuildRequires: libpng-devel
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BuildRequires: libvorbis-devel
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BuildRequires: libxml2-devel
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BuildRequires: nasm
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BuildRequires: pkgconfig
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BuildRequires: jpeg-devel
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(vorbis)
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BuildRequires: pkgconfig(libxml-2.0)
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BuildRequires: nasm
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%if %{with_system_nvtt}
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BuildRequires: nvidia-texture-tools
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%endif
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BuildRequires: pkgconfig(libcurl)
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BuildRequires: pkgconfig(libenet)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(libzip)
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BuildRequires: pkgconfig(mozjs185)
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BuildRequires: pkgconfig(openal)
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BuildRequires: python
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BuildRequires: SDL-devel
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BuildRequires: subversion
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#BuildRequires: wxGTK-devel
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BuildRequires: wxgtku-devel
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BuildRequires: python
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BuildRequires: pkgconfig(sdl)
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BuildRequires: subversion
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BuildRequires: wxgtku-devel
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# FAMMonitorDirectory fails if passing a relative directory
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# Use FAMNoExists (gamin specific to speed up a little bit initialization
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# as commented in the source)
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Patch0: 0ad-r10803-gamin.patch
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Patch0: %{name}-gamin.patch
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# http://trac.wildfiregames.com/ticket/1421
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Patch1: %{name}-rpath.patch
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# Build with newer libxml2
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Patch2: %{name}-libxml2.patch
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%description
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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
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@ -75,26 +114,38 @@ hobbyist game developers, since 2001.
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#-----------------------------------------------------------------------
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%prep
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%setup -q -n %{name}-%{version}-alpha
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%patch0 -p1
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%patch1 -p1
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%patch2 -p1
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#-----------------------------------------------------------------------
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%build
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export CFLAGS="%{optflags}"
|
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export CPPFLAGS="%{optflags}"
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# avoid warnings with gcc 4.7 due to _FORTIFY_SOURCE in CPPFLAGS
|
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export CPPFLAGS="`echo %{optflags} | sed -e 's/-Wp,-D_FORTIFY_SOURCE=2//'`"
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build/workspaces/update-workspaces.sh \
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--bindir %{_gamesbindir} \
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--datadir %{_gamesdatadir}/%{name} \
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--libdir %{_libdir}/%{name} \
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--with-system-enet \
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--with-system-mozjs185 \
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%if %{with_system_nvtt}
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--with-system-nvtt \
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%endif
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%if %{without_nvtt}
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--without-nvtt \
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%endif
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||||
%{_smp_mflags}
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||||
|
||||
%make -C build/workspaces/gcc config=%{config} verbose=1
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|
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#-----------------------------------------------------------------------
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# Depends on availablity of nvtt
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%if !%{without_nvtt}
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%check
|
||||
LD_LIBRARY_PATH=binaries/system binaries/system/test%{dbg} -libdir binaries/system
|
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%endif
|
||||
|
||||
#-----------------------------------------------------------------------
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||||
%install
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@ -102,13 +153,19 @@ install -d -m 755 %{buildroot}%{_gamesbindir}
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install -m 755 binaries/system/pyrogenesis%{dbg} %{buildroot}%{_gamesbindir}/pyrogenesis%{dbg}
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install -d -m 755 %{buildroot}%{_libdir}/%{name}
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for name in AtlasUI%{dbg} Collada%{dbg} nvcore nvimage nvmath nvtt; do
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for name in AtlasUI%{dbg} Collada%{dbg}; do
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install -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so
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||||
done
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||||
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||||
%if !%{without_nvtt} && !%{with_system_nvtt}
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||||
for name in nvcore nvimage nvmath nvtt; do
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||||
install -p -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so
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||||
done
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||||
%endif
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||||
|
||||
install -d -m 755 %{buildroot}%{_gamesdatadir}/applications
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install -m 644 build/resources/0ad.desktop %{buildroot}%{_gamesdatadir}/applications/%{name}.desktop
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||||
perl -pi -e 's|%{_bindir}/0ad|%{_gamesbindir}/0ad|;' \
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perl -pi -e 's|%{_bindir}/0ad|%{_gamesbindir}/0ad|;' \
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%{buildroot}%{_gamesdatadir}/applications/%{name}.desktop
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||||
install -d -m 755 %{buildroot}%{_gamesdatadir}/pixmaps
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||||
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@ -117,6 +174,10 @@ install -m 644 build/resources/0ad.png %{buildroot}%{_gamesdatadir}/pixmaps/%{na
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install -d -m 755 %{buildroot}%{_gamesdatadir}/%{name}
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cp -a binaries/data/* %{buildroot}%{_gamesdatadir}/%{name}
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||||
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||||
install -d -m 755 %{buildroot}%{_mandir}/man6
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install -p -m 644 %{SOURCE1} %{buildroot}%{_mandir}/man6/%{name}.6
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ln -sf %{name}.6 %{buildroot}%{_mandir}/man6/pyrogenesis.6
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||||
mkdir -p %{buildroot}%{_datadir}
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||||
mv -f %{buildroot}%{_gamesdatadir}/{pixmaps,applications} %{buildroot}%{_datadir}
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||||
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||||
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@ -142,9 +203,20 @@ export EXCLUDE_FROM_FULL_STRIP="libAtlasUI_dbg.so libCollada_dbg.so pyrogenesis_
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%{_datadir}/pixmaps/%{name}.png
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%{_datadir}/applications/%{name}.desktop
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%{_gamesdatadir}/%{name}
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%{_mandir}/man6/*.6*
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||||
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||||
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||||
%changelog
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* Fri Sep 28 2012 Paulo Andrade <pcpa@mandriva.com.br> 1:0.0.11-2
|
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+ Revision: 817861
|
||||
- Do not build s3tc patent infringing code.
|
||||
- Remove s3tc from implementation from main tarball.
|
||||
- Sync with fedora package.
|
||||
- Add patch to allow rebuilding when updating to newer libxml2.
|
||||
|
||||
+ Sergey Zhemoitel <serg@mandriva.org>
|
||||
- update to 0.0.11 Alpha
|
||||
|
||||
* Fri Jun 29 2012 Bernhard Rosenkraenzer <bero@bero.eu> 1:r11863-0.4
|
||||
+ Revision: 807484
|
||||
- Update to alpha 10 (aka 11863)
|
||||
|
|
Loading…
Add table
Reference in a new issue