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Automatic import for version r10803
This commit is contained in:
parent
48c880ee16
commit
348a579b17
3 changed files with 134 additions and 72 deletions
2
.abf.yml
2
.abf.yml
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@ -1,2 +1,2 @@
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sources:
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"0ad-r8899.tar.xz": 65a748cf4cef77372d7ff73f63db04815f7e0fff
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"0ad-r10803-alpha-unix-build.tar.xz": 9c9ee04bf1327bfd9161f51b18180ec8d3c6547b
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23
0ad-r10803-gamin.patch
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23
0ad-r10803-gamin.patch
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--- 0ad-r10803-alpha/source/lib/sysdep/os/linux/dir_watch_fam.cpp.orig 2012-01-12 03:19:47.575647830 -0200
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+++ 0ad-r10803-alpha/source/lib/sysdep/os/linux/dir_watch_fam.cpp 2012-01-12 03:48:38.893574156 -0200
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@@ -156,6 +156,8 @@ static void* fam_event_loop(void*)
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Status dir_watch_Add(const OsPath& path, PDirWatch& dirWatch)
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{
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+ char resolved[PATH_MAX + 1];
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+
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// init already failed; don't try again or complain
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if(initialized == -1)
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return ERR::FAIL; // NOWARN
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@@ -188,7 +190,10 @@ Status dir_watch_Add(const OsPath& path,
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// not worthwhile
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FAMRequest req;
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- if(FAMMonitorDirectory(&fc, OsString(path).c_str(), &req, tmpDirWatch.get()) < 0)
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+
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+ FAMNoExists(&fc);
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+
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+ if(FAMMonitorDirectory(&fc, realpath(OsString(path).c_str(), resolved), &req, tmpDirWatch.get()) < 0)
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{
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debug_warn(L"res_watch_dir failed!");
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WARN_RETURN(ERR::FAIL); // no way of getting error code?
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179
0ad.spec
179
0ad.spec
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@ -1,43 +1,61 @@
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%define revision 8899
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# http://trac.wildfiregames.com/wiki/BuildInstructions#Linux
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# The source for this package was pulled from upstream's subversion (svn).
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# Use the following commands to generate the tarball:
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# svn export -r 8899 http://svn.wildfiregames.com/public/ps/trunk/ 0ad-r8899
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# find 0ad-r8899 \( -name "*.dll" -or -name "*.exe" -or -name "*.lib" -or -name "*.bat" \) -delete
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# tar -cJvf 0ad-r8899.tar.xz 0ad-r8899
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%bcond_with debug
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%if %{with debug}
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%define config debug
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%define dbg _dbg
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%undefine _enable_debug_packages
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%undefine debug_package
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%else
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%define config release
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%define dbg %{nil}
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# 0ad-debug is useless if 0ad is stripped
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# install gamin-debug to verify reason of patch0
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%define _enable_debug_packages %{nil}
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%define debug_package %{nil}
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%endif
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Name: 0ad
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Version: 1.0
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Release: %mkrel 0.%{revision}.2
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License: GNU GPL v2 or later
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Epoch: 1
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Version: r10803
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Release: 0.2
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License: GPLv2+
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Group: Games/Strategy
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Summary: Cross-Platform RTS Game of Ancient Warfare
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Url: http://wildfiregames.com/0ad/
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Source: 0ad-r%{revision}.tar.xz
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Source: http://releases.wildfiregames.com/0ad-%{version}-alpha-unix-build.tar.xz
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Requires: 0ad-data
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BuildRequires: boost-devel
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BuildRequires: cmake
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BuildRequires: desktop-file-utils
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BuildRequires: devil-devel
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BuildRequires: fam-devel
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BuildRequires: gamin-devel
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BuildRequires: gcc-c++
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BuildRequires: jpeg-devel
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BuildRequires: libdnet-devel
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BuildRequires: libjpeg-devel
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BuildRequires: libpng-devel
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BuildRequires: libvorbis-devel
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BuildRequires: libxml2-devel
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BuildRequires: wxGTK-devel
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BuildRequires: wxgtku-devel
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BuildRequires: nasm
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BuildRequires: python
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BuildRequires: subversion
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BuildRequires: zip
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BuildRequires: cmake
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BuildRequires: desktop-file-utils
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BuildRequires: pkgconfig
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BuildRequires: pkgconfig(libcurl)
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BuildRequires: pkgconfig(libenet)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(libzip)
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BuildRequires: pkgconfig(mozjs185)
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BuildRequires: pkgconfig(openal)
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BuildRequires: python
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BuildRequires: SDL-devel
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BuildRequires: wxGTK-devel
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BuildRequires: enet1.2-devel
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BuildRequires: openal-devel
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BuildRoot: %{_tmppath}/%{name}-%{version}
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BuildRequires: subversion
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#BuildRequires: wxGTK-devel
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BuildRequires: wxgtku-devel
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BuildRequires: X11-devel
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# FAMMonitorDirectory fails if passing a relative directory
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# Use FAMNoExists (gamin specific to speed up a little bit initialization
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# as commented in the source)
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Patch0: 0ad-r10803-gamin.patch
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%description
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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
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@ -51,78 +69,99 @@ game engine.
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The game has been in development by Wildfire Games (WFG), a group of volunteer,
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hobbyist game developers, since 2001.
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%package data
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Summary: Data files for 0 A.D the RTS games
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Group: Games/Strategy
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License: GPLv2+ and CC-BY-SA
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BuildArch: noarch
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Requires: %{name} = %{version}-%{release}
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%description data
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Data files for 0 A.D the RTS games such as sound, movies and images.
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#-----------------------------------------------------------------------
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%prep
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%setup -q -n %{name}-r%{revision}
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%setup -q -n %{name}-%{version}-alpha
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%patch0 -p1
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#-----------------------------------------------------------------------
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%build
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export CFLAGS="%{optflags}"
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export CPPFLAGS="%{optflags}"
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build/workspaces/update-workspaces.sh \
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--verbose \
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--bindir %{_bindir} \
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--datadir %{_datadir}/%{name} \
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--libdir %{_libdir}/%{name}
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pushd build/workspaces/gcc
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%make CONFIG=Release
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popd
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--bindir %{_gamesbindir} \
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--datadir %{_gamesdatadir}/%{name} \
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--libdir %{_libdir}/%{name} \
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--with-system-enet \
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--with-system-mozjs185 \
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%{_smp_mflags}
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%make -C build/workspaces/gcc config=%{config} verbose=1
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#-----------------------------------------------------------------------
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%check
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export LD_LIBRARY_PATH=%{buildroot}%{_libdir}/%{name}
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./binaries/system/test -libdir binaries/system
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LD_LIBRARY_PATH=binaries/system binaries/system/test%{dbg} -libdir binaries/system
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#-----------------------------------------------------------------------
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%install
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install -d -m 755 %{buildroot}%{_bindir}
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install -m 755 binaries/system/pyrogenesis %{buildroot}%{_bindir}/pyrogenesis
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install -m 755 build/resources/0ad.sh %{buildroot}%{_bindir}/0ad
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install -d -m 755 %{buildroot}%{_gamesbindir}
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install -m 755 binaries/system/pyrogenesis%{dbg} %{buildroot}%{_gamesbindir}/pyrogenesis%{dbg}
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install -d -m 755 %{buildroot}%{_libdir}/%{name}
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install -m 755 binaries/system/libCollada.so %{buildroot}%{_libdir}/%{name}/libCollada.so
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install -m 755 binaries/system/libAtlasUI.so %{buildroot}%{_libdir}/%{name}/libAtlasUI.so
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install -m 755 binaries/system/libmozjs-ps-release.so %{buildroot}%{_libdir}/%{name}/libmozjs-ps-release.so
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install -m 755 binaries/system/libnvcore.so %{buildroot}%{_libdir}/%{name}/libnvcore.so
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install -m 755 binaries/system/libnvimage.so %{buildroot}%{_libdir}/%{name}/libnvimage.so
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install -m 755 binaries/system/libnvmath.so %{buildroot}%{_libdir}/%{name}/libnvmath.so
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install -m 755 binaries/system/libnvtt.so %{buildroot}%{_libdir}/%{name}/libnvtt.so
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for name in AtlasUI%{dbg} Collada%{dbg} nvcore nvimage nvmath nvtt; do
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install -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so
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done
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install -d -m 755 %{buildroot}%{_datadir}/applications
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install -m 644 build/resources/0ad.desktop %{buildroot}%{_datadir}/applications/%{name}.desktop
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install -d -m 755 %{buildroot}%{_gamesdatadir}/applications
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install -m 644 build/resources/0ad.desktop %{buildroot}%{_gamesdatadir}/applications/%{name}.desktop
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install -d -m 755 %{buildroot}%{_datadir}/pixmaps
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install -m 644 build/resources/0ad.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
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install -d -m 755 %{buildroot}%{_gamesdatadir}/pixmaps
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install -m 644 build/resources/0ad.png %{buildroot}%{_gamesdatadir}/pixmaps/%{name}.png
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install -d -m 755 %{buildroot}%{_datadir}/%{name}
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cp -a binaries/data/* %{buildroot}%{_datadir}/%{name}
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install -d -m 755 %{buildroot}%{_gamesdatadir}/%{name}
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cp -a binaries/data/* %{buildroot}%{_gamesdatadir}/%{name}
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%clean
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rm -rf %{buildroot}
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cat > %{buildroot}%{_gamesbindir}/0ad <<EOF
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#!/bin/sh
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cd %{_gamesdatadir}/0ad
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LD_LIBRARY_PATH=%{_libdir}/0ad %{_gamesbindir}/pyrogenesis%{dbg} "\$@"
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EOF
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chmod +x %{buildroot}%{_gamesbindir}/0ad
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%if %{with debug}
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export EXCLUDE_FROM_FULL_STRIP="libAtlasUI_dbg.so libCollada_dbg.so pyrogenesis_dbg"
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%endif
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#-----------------------------------------------------------------------
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%files
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%defattr(-,root,root)
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%doc README.txt LICENSE.txt
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%doc license_gpl-2.0.txt license_lgpl-2.1.txt license_dbghelp.txt
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%{_bindir}/0ad
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%{_bindir}/pyrogenesis
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%{_gamesbindir}/0ad
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%{_gamesbindir}/pyrogenesis%{dbg}
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%{_libdir}/%{name}
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%{_datadir}/pixmaps/%{name}.png
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%{_datadir}/applications/%{name}.desktop
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%files data
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%defattr(-,root,root)
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%{_datadir}/0ad
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%{_gamesdatadir}/pixmaps/%{name}.png
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%{_gamesdatadir}/applications/%{name}.desktop
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%{_gamesdatadir}/%{name}
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%changelog
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* Mon Mar 14 2011 Funda Wang <fwang@mandriva.org> 1.0-0.8899.2mdv2011.0
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* Sat Jan 14 2012 Paulo Andrade <pcpa@mandriva.com.br> 1:r10803-0.2
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+ Revision: 760793
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- Assume latest 0ad-data is installed in _gamesdatadir.
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- Do not add 0ad libraries to ld library path.
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* Thu Jan 12 2012 Paulo Andrade <pcpa@mandriva.com.br> 1:r10803-0.1
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+ Revision: 760257
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- Install binaries in gamesbindir.
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- Install data files in gamesdatadir.
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- Use upstream suggested versioning schema.
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- Use system libraries (but nvtt).
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- Add build mode to make it easier to debug failures.
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+ Sergey Zhemoitel <serg@mandriva.org>
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- add new revision 10803
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- new revision 10288
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- fix x86_64 requires lib
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- fix x86_64 requires lib
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- add new requires
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- fix enet
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- fix requires
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- imported package 0ad
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- update revesion to 09786
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* Mon Mar 14 2011 Funda Wang <fwang@mandriva.org> 1.0-0.8899.2
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+ Revision: 644467
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- rebuild for new boost
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